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D1-3 Descent/Kuo-Toa/Drow
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<blockquote data-quote="Garnfellow" data-source="post: 2142804" data-attributes="member: 1223"><p>This is great point, also made by Dan Collins in his excellent conversion of the Giant modules. Of course, establishing a recommended party composition for a module was always something of a dark art back before 3e standardized everything. And the G-D-Q modules were written very early in the design history of 1st Edition, so their recommended party compositions should probably be taken with a big grain of salt. Later AD&D designers, at least, were able to use average, minimum, and total party levels to help narrow their recommendations. Without the benefit of APL, TPL, and so on, the G-D-Q modules offer a sprawling and somewhat unhelpful range of suggested levels and numbers of PCs.</p><p></p><p>So given this uncertainty in intended difficulty, I think there’s plenty of evidence to suggest, as you do, that the G-D-Q modules could be translated into 3e by pushing the encounters toward the tougher end of the conversion spectrum: the huge size of the recommended parties is probably exhibit number one of this argument.</p><p></p><p>But on the other hand, much of this material was written for tournament play, where characters were normally outfitted with considerably less magical equipment than characters built up during actual campaign play—this point probably suggests that the encounters could be pushed toward the weaker end of the conversion spectrum.</p><p></p><p>So, OK, there’s great latitude in converting the difficulty of these encounters. Personally, I lean toward pushing my conversion of D1 toward the lower end of the difficulty spectrum because I am looking to make the G-D modules playable as a sequence. I’m envisioning a progression something like this: G1 (8-9th level), G2 (9-10th level), G3 (10-11th level), D1 (11-12th level), D2 (12-13th level), and D3 (13-14th level).</p><p></p><p>If the early modules get pushed too far toward the high end of difficulty, the PCs will be much too powerful by the time they reach end of the sequence.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2142804, member: 1223"] This is great point, also made by Dan Collins in his excellent conversion of the Giant modules. Of course, establishing a recommended party composition for a module was always something of a dark art back before 3e standardized everything. And the G-D-Q modules were written very early in the design history of 1st Edition, so their recommended party compositions should probably be taken with a big grain of salt. Later AD&D designers, at least, were able to use average, minimum, and total party levels to help narrow their recommendations. Without the benefit of APL, TPL, and so on, the G-D-Q modules offer a sprawling and somewhat unhelpful range of suggested levels and numbers of PCs. So given this uncertainty in intended difficulty, I think there’s plenty of evidence to suggest, as you do, that the G-D-Q modules could be translated into 3e by pushing the encounters toward the tougher end of the conversion spectrum: the huge size of the recommended parties is probably exhibit number one of this argument. But on the other hand, much of this material was written for tournament play, where characters were normally outfitted with considerably less magical equipment than characters built up during actual campaign play—this point probably suggests that the encounters could be pushed toward the weaker end of the conversion spectrum. So, OK, there’s great latitude in converting the difficulty of these encounters. Personally, I lean toward pushing my conversion of D1 toward the lower end of the difficulty spectrum because I am looking to make the G-D modules playable as a sequence. I’m envisioning a progression something like this: G1 (8-9th level), G2 (9-10th level), G3 (10-11th level), D1 (11-12th level), D2 (12-13th level), and D3 (13-14th level). If the early modules get pushed too far toward the high end of difficulty, the PCs will be much too powerful by the time they reach end of the sequence. [/QUOTE]
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