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D1-3 Descent/Kuo-Toa/Drow
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<blockquote data-quote="Garnfellow" data-source="post: 2198380" data-attributes="member: 1223"><p>Glad you like it! Now I need to get back into the groove.</p><p> </p><p></p><p></p><p>It really is a bizarre encounter -- probably why so many people seem to remember it. What the heck is this lich doing in the middle of the troglodyte warrens? I assume some TSR or WotC deisgner must have done an update on this guy in the last 20 years, probably snuck into a supermodule or Dungeon adventure.</p><p></p><p>It also suggests another way to convert him. Maybe the encounter was intended to be [or works best as] a pure role-playing opportunity. If the PCs try to talk with Asberdies, maybe he can provide helpful information about the drow, or Lolth. In which case, you could convert him as a straight up 20th level wizard.</p><p> </p><p></p><p></p><p>You are absolutely right. My solution is a bit drastic: when I run the G sequence, I'm going to use stripped down versions of 3e giants, as suggested by Daniel Collins (<a href="http://superdan.net.home.comcast.net/dndmisc/1st_ed_giants.html" target="_blank">http://superdan.net.home.comcast.net/dndmisc/1st_ed_giants.html</a>). Daniel also did the excellent port of the G series that is already in the Conversion library.</p><p></p><p>I think there are a lot of good reasons for scaling back giants, and retro-continuity is probably the least important. My philosophy, in short, is this: in 2e, monsters couldn't take classes and had no ability scores. The only way to make tougher giants was to give them more HD. In 3e, there's no need: scale back those HD, and give 'em plenty of room to take base classes and prestige classes without bumping up against epic levels. Or to put it another way: a 14 HD frost giant is cool, but a 10 HD frost giant with 4 levels of Barbarian is much, much cooler. </p><p></p><p>Hopefully, this will mean that once the PCs have completed the G sequence they will be in the 11-13th level range. That's the plan, anyway.</p><p> </p><p></p><p></p><p>The way the lesser tentacle rod is written up in a recent Dungeon adventure, the user activates the rod, and the tentacles have their own Base Attack Bonus -- the user doesn't use their own to hit bonus, so I guess they wouldn't need a weapon proficiency.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2198380, member: 1223"] Glad you like it! Now I need to get back into the groove. It really is a bizarre encounter -- probably why so many people seem to remember it. What the heck is this lich doing in the middle of the troglodyte warrens? I assume some TSR or WotC deisgner must have done an update on this guy in the last 20 years, probably snuck into a supermodule or Dungeon adventure. It also suggests another way to convert him. Maybe the encounter was intended to be [or works best as] a pure role-playing opportunity. If the PCs try to talk with Asberdies, maybe he can provide helpful information about the drow, or Lolth. In which case, you could convert him as a straight up 20th level wizard. You are absolutely right. My solution is a bit drastic: when I run the G sequence, I'm going to use stripped down versions of 3e giants, as suggested by Daniel Collins ([url]http://superdan.net.home.comcast.net/dndmisc/1st_ed_giants.html[/url]). Daniel also did the excellent port of the G series that is already in the Conversion library. I think there are a lot of good reasons for scaling back giants, and retro-continuity is probably the least important. My philosophy, in short, is this: in 2e, monsters couldn't take classes and had no ability scores. The only way to make tougher giants was to give them more HD. In 3e, there's no need: scale back those HD, and give 'em plenty of room to take base classes and prestige classes without bumping up against epic levels. Or to put it another way: a 14 HD frost giant is cool, but a 10 HD frost giant with 4 levels of Barbarian is much, much cooler. Hopefully, this will mean that once the PCs have completed the G sequence they will be in the 11-13th level range. That's the plan, anyway. The way the lesser tentacle rod is written up in a recent Dungeon adventure, the user activates the rod, and the tentacles have their own Base Attack Bonus -- the user doesn't use their own to hit bonus, so I guess they wouldn't need a weapon proficiency. [/QUOTE]
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