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D1-3 Descent/Kuo-Toa/Drow
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<blockquote data-quote="Garnfellow" data-source="post: 2202182" data-attributes="member: 1223"><p><strong>Drow Flash Globes</strong></p><p></p><p>While I'm working on the female cleric progressions, it might be worthwhile to look at the next encounter in D1, which is a female drow contingent. Most of this encounter is straightforward to convert, except for a couple of weird items. One is a cloaker cloak, and the other is a drow flash globe. I'll tackle the globe first; here's the original description:</p><p></p><p style="margin-left: 20px">The missiles for this [sling staff are] . . . three glass globes carried by Akordia, [which] contain a luminous irritant fluid. This vaporizes on impact in an area of effect, a cloud 10 feet in diameter and 12 feet tall (half diameter if broken on vertical surface). Each victim within the area must save vs. poison or be blinded and out of action (scratching furiously) for 7-10 rounds or until the eyes are washed. The luminous droplets on the body cause an armor class penalty of + 1 to +4, lasting for 2-5 turns or until washed off. Both effects last for 1 round at least, and can only be removed by another full round of washing.</p><p></p><p>The basic item is similar to a standard thunderstone, so I started with that description. The lighting effect is very similar to how faerie fire used to work, so taking that cue I've used the 3e faerie fire mechanics. Here’s a draft product:</p><p></p><p style="margin-left: 20px"><strong>Drow Flash Globe:</strong> This glass globe contains a luminous irritant fluid. You can throw the globe as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it vaporizes on impact into a noxious cloud. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be blinded and nauseated for 1d4+6 rounds or until the eyes are washed. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn. Blinded creatures take a -2 penalty to Armor Class, loses their Dexterity bonus to AC (if any), and move at half speed.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The luminous droplets also outline affected creatures with glowing light for 1d4+1 minutes. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical <em>darkness</em> effect functions normally), <em>blur</em>, displacement, invisibility, or similar effects.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Since you don’t need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Cost:</em> 300 gp.</p><p></p><p>I admittedly have no idea about the cost for items like this. I just took a thunderstone and multiplied by 10. Has this item appeared in any WotC 3e product?</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2202182, member: 1223"] [b]Drow Flash Globes[/b] While I'm working on the female cleric progressions, it might be worthwhile to look at the next encounter in D1, which is a female drow contingent. Most of this encounter is straightforward to convert, except for a couple of weird items. One is a cloaker cloak, and the other is a drow flash globe. I'll tackle the globe first; here's the original description: [INDENT]The missiles for this [sling staff are] . . . three glass globes carried by Akordia, [which] contain a luminous irritant fluid. This vaporizes on impact in an area of effect, a cloud 10 feet in diameter and 12 feet tall (half diameter if broken on vertical surface). Each victim within the area must save vs. poison or be blinded and out of action (scratching furiously) for 7-10 rounds or until the eyes are washed. The luminous droplets on the body cause an armor class penalty of + 1 to +4, lasting for 2-5 turns or until washed off. Both effects last for 1 round at least, and can only be removed by another full round of washing.[/INDENT] The basic item is similar to a standard thunderstone, so I started with that description. The lighting effect is very similar to how faerie fire used to work, so taking that cue I've used the 3e faerie fire mechanics. Here’s a draft product: [INDENT][b]Drow Flash Globe:[/b] This glass globe contains a luminous irritant fluid. You can throw the globe as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it vaporizes on impact into a noxious cloud. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be blinded and nauseated for 1d4+6 rounds or until the eyes are washed. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn. Blinded creatures take a -2 penalty to Armor Class, loses their Dexterity bonus to AC (if any), and move at half speed. The luminous droplets also outline affected creatures with glowing light for 1d4+1 minutes. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical [i]darkness[/i] effect functions normally), [i]blur[/i], displacement, invisibility, or similar effects. Since you don’t need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5. [i]Cost:[/i] 300 gp.[/INDENT] I admittedly have no idea about the cost for items like this. I just took a thunderstone and multiplied by 10. Has this item appeared in any WotC 3e product? [/QUOTE]
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