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D1-3 Descent/Kuo-Toa/Drow
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<blockquote data-quote="Garnfellow" data-source="post: 2324990" data-attributes="member: 1223"><p><strong>Typical inhabitants of the Warrens.</strong></p><p></p><p>Unless otherwise noted, here are the typical stats for monsters found in this section of the adventure:</p><p></p><p><strong>BUGBEAR CR 2</strong></p><p>CE Medium humanoid (goblinoid)</p><p><strong>Languages</strong> Goblin, Undercommon</p><p>----------</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft, scent; Listen +4, Spot +4</p><p><strong>AC</strong> 19, touch 11, flat-footed 18</p><p><strong>hp</strong> 16 (3 HD)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +4, <strong>Will</strong> +1</p><p>----------</p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> mwk morningstar +6 (1d8+2)</p><p><strong>Ranged</strong> mwk javelin +4 (1d6+2)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +4</p><p>----------</p><p><strong>Abilities</strong> Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9</p><p><strong>Feats</strong> Alertness, Weapon Focus (morningstar)</p><p><strong>Skills</strong> Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4</p><p><strong>Possessions</strong> masterwork morningstar, masterwork javelin, masterwork studded leather armor, masterwork heavy wooden shield</p><p></p><p><strong>GARGOYLE CR 4</strong></p><p>CE Medium Monstrous Humanoid (earth)</p><p><strong>Languages</strong> Terran, Undercommon</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 60 ft; Listen +4, Spot +4</p><p>----------</p><p><strong>AC</strong> 16, touch 12, flat-footed 14</p><p><strong>hp</strong> 37 (4 HD); <strong>DR</strong> 10/magic</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +6, <strong>Will</strong> +4</p><p>----------</p><p><strong>Spd</strong> 40 ft, fly 60 ft (average)</p><p><strong>Melee</strong> 2 claws +6 (1d4+2) and bite +4 (1d6+1) and gore +4 (1d6+1)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +6</p><p><strong>SQ</strong> freeze</p><p>----------</p><p><strong>Abilities</strong> Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7</p><p><strong>Skills</strong> Hide +7 (+15 against a background of stone), Listen +4, Spot +4</p><p><strong>Feats</strong> Multiattack, Toughness</p><p>----------</p><p><strong>Freeze (Ex):</strong> A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.</p><p></p><p><strong>TROGLODYTE CR 1</strong></p><p>CE Medium humanoid (reptilian)</p><p><strong>Init</strong> -1; <strong>Senses</strong> darkvision 90 ft; Listen +3, Spot +0</p><p><strong>Languages</strong> Draconic</p><p>----------</p><p><strong>AC</strong> 15, touch 9, flat-footed 15</p><p><strong>hp</strong> 13 (2 HD)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> -1, <strong>Will</strong> +0</p><p>----------</p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> club +1 (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4)</p><p><strong>Ranged</strong> javelin +1 (1d6)</p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +1</p><p><strong>SA</strong> stench</p><p>----------</p><p><strong>Abilities</strong> Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10</p><p><strong>Feats</strong> Multiattack (b), Weapon Focus (javelin)</p><p><strong>Skills</strong> Hide +5 (+9 in rocky or underground settings), Listen +3</p><p><strong>Possessions</strong> club, javelin</p><p>----------</p><p><strong>Stench (Ex):</strong> When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A <em>delay poison </em>or <em>neutralize poison </em>spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.</p><p></p><p><strong>TROLL CR 5</strong></p><p>CE Large Giant</p><p><strong>Init</strong> +2; <strong>Senses</strong> darkvision 90 ft, low-light vision, scent; Listen +5, Spot +6</p><p><strong>Languages</strong> Giant</p><p>----------</p><p><strong>AC</strong> 16, touch 11, flat-footed 14</p><p><strong>hp</strong> 63 (6 HD); regeneration 5</p><p><strong>Fort</strong> +11, <strong>Ref</strong> +4, <strong>Will</strong> +3</p><p>----------</p><p><strong>Spd</strong> 30 ft</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +14</p><p><strong>Melee</strong> 2 claws +9 melee (1d6+6) and bite +4 (1d6+3)</p><p><strong>Space</strong> 10 ft; <strong>Reach</strong> 10 ft</p><p><strong>SA</strong> rend (2d6+9)</p><p>----------</p><p><strong>Abilities</strong> Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6</p><p><strong>Feats</strong> Alertness, Iron Will, Track</p><p><strong>Skills</strong> Listen +5, Spot +6</p><p>----------</p><p><strong>Regeneration (Ex):</strong> Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes.The creature can reattach the severed member instantly by holding it to the stump.</p><p><strong>Rend (Ex):</strong> If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh.This attack automatically deals an additional 2d6+9 points of damage.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2324990, member: 1223"] [b]Typical inhabitants of the Warrens.[/b] Unless otherwise noted, here are the typical stats for monsters found in this section of the adventure: [B]BUGBEAR CR 2[/B] CE Medium humanoid (goblinoid) [B]Languages[/b] Goblin, Undercommon ---------- [B]Init[/b] +1; [B]Senses[/b] darkvision 60 ft, scent; Listen +4, Spot +4 [B]AC[/b] 19, touch 11, flat-footed 18 [b]hp[/b] 16 (3 HD) [B]Fort[/b] +2, [B]Ref[/b] +4, [B]Will[/b] +1 ---------- [B]Spd[/b] 30 ft [B]Melee[/b] mwk morningstar +6 (1d8+2) [B]Ranged[/b] mwk javelin +4 (1d6+2) [B]Base Atk[/b] +2; [B]Grp[/b] +4 ---------- [B]Abilities[/b] Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9 [B]Feats[/b] Alertness, Weapon Focus (morningstar) [B]Skills[/b] Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4 [B]Possessions[/b] masterwork morningstar, masterwork javelin, masterwork studded leather armor, masterwork heavy wooden shield [B]GARGOYLE CR 4[/B] CE Medium Monstrous Humanoid (earth) [B]Languages[/b] Terran, Undercommon [B]Init[/b] +2; [B]Senses[/b] darkvision 60 ft; Listen +4, Spot +4 ---------- [B]AC[/B] 16, touch 12, flat-footed 14 [b]hp[/b] 37 (4 HD); [B]DR[/B] 10/magic [B]Fort[/b] +5, [B]Ref[/b] +6, [B]Will[/b] +4 ---------- [B]Spd[/b] 40 ft, fly 60 ft (average) [B]Melee[/b] 2 claws +6 (1d4+2) and bite +4 (1d6+1) and gore +4 (1d6+1) [B]Base Atk[/b] +4; [B]Grp[/b] +6 [B]SQ[/B] freeze ---------- [B]Abilities[/b] Str 15, Dex 14, Con 18, Int 6, Wis 11, Cha 7 [B]Skills[/b] Hide +7 (+15 against a background of stone), Listen +4, Spot +4 [B]Feats[/b] Multiattack, Toughness ---------- [B]Freeze (Ex):[/b] A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive. [B]TROGLODYTE CR 1[/B] CE Medium humanoid (reptilian) [B]Init[/b] -1; [B]Senses[/b] darkvision 90 ft; Listen +3, Spot +0 [B]Languages[/b] Draconic ---------- [B]AC[/b] 15, touch 9, flat-footed 15 [b]hp[/b] 13 (2 HD) [B]Fort[/b] +5, [B]Ref[/b] -1, [B]Will[/b] +0 ---------- [B]Spd[/b] 30 ft [B]Melee[/b] club +1 (1d6) and claw -1 melee (1d4) and bite -1 melee (1d4) [B]Ranged[/b] javelin +1 (1d6) [B]Base Atk[/b] +1; [B]Grp[/b] +1 [B]SA[/b] stench ---------- [B]Abilities[/b] Str 10, Dex 9, Con 14, Int 8, Wis 10, Cha 10 [B]Feats[/b] Multiattack (b), Weapon Focus (javelin) [B]Skills[/b] Hide +5 (+9 in rocky or underground settings), Listen +3 [B]Possessions[/b] club, javelin ---------- [B]Stench (Ex):[/b] When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A [i]delay poison [/i]or [i]neutralize poison [/i]spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. [B]TROLL CR 5[/B] CE Large Giant [B]Init[/b] +2; [B]Senses[/b] darkvision 90 ft, low-light vision, scent; Listen +5, Spot +6 [B]Languages[/b] Giant ---------- [B]AC[/b] 16, touch 11, flat-footed 14 [b]hp[/b] 63 (6 HD); regeneration 5 [B]Fort[/b] +11, [B]Ref[/b] +4, [B]Will[/b] +3 ---------- [B]Spd[/b] 30 ft [B]Base Atk[/b] +4; [B]Grp[/b] +14 [B]Melee[/b] 2 claws +9 melee (1d6+6) and bite +4 (1d6+3) [B]Space[/b] 10 ft; [b]Reach[/b] 10 ft [B]SA[/b] rend (2d6+9) ---------- [B]Abilities[/b] Str 23, Dex 14, Con 23, Int 6, Wis 9, Cha 6 [B]Feats[/b] Alertness, Iron Will, Track [B]Skills[/b] Listen +5, Spot +6 ---------- [B]Regeneration (Ex):[/b] Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes.The creature can reattach the severed member instantly by holding it to the stump. [B]Rend (Ex):[/b] If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh.This attack automatically deals an additional 2d6+9 points of damage. [/QUOTE]
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