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D1-3 Descent/Kuo-Toa/Drow
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<blockquote data-quote="Garnfellow" data-source="post: 2360069" data-attributes="member: 1223"><p><strong>Trog Warrens Area 6: Drow Cave (EL 12)</strong></p><p></p><p><strong>Creatures:</strong> Fourteen drow are located here to oversee any activities in the cavern as a whole, as well as to aid merchants and scout for invaders. Four male fighters are commanded by another of higher level. Eight female fighters are commanded by another who is mounted on a nightmare and carrying a <em>death spear</em>. (Detailed in <em>City of the Spider Queen</em>.)</p><p></p><p><strong>GUARDS (4) CR 2</strong></p><p>Male drow elf warrior 2</p><p>CE Medium humanoid</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 120 ft; Listen +3, Spot +3</p><p><strong>Languages</strong> Common, Elven, Undercommon</p><p><strong>----------</strong></p><p><strong>AC</strong> 17, touch 11, flat-footed 16</p><p><strong>hp</strong> 9 (2 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>SR</strong> 13</p><p><strong>Fort</strong> +3, <strong>Ref</strong> +1, <strong>Will</strong> -1 (+1 vs. spells or spell-like abilities, +3 vs. enchantment)</p><p><strong>----------</strong></p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> mwk short sword +5 (1d6+1/19–20)</p><p><strong>Ranged</strong> hand crossbow +4 ranged (1d4/19–20)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +3</p><p><strong>SA</strong> poison</p><p><strong>Combat Gear</strong> potion of <em>spider climb</em><strong></strong></p><p><strong>Spell-Like Abilities</strong> (CL 2): 1/day—<em>dancing lights</em>, <em>faerie fire</em>, <em>veil of shadows</em></p><p><strong>----------</strong></p><p><strong>Abilities</strong> Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10</p><p><strong>SQ</strong> drow traits, light blindness</p><p><strong>Feats</strong> Weapon Focus (short sword)</p><p><strong>Skills</strong> Hide +3, Listen +3, Search +4, Spot +3</p><p><strong>Possessions</strong> combat gear, <em>mithral shirt</em>, <em>+1 light steel shield</em>, masterwork short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 2 pp</p><p></p><p><strong>GUARD COMMANDER CR 4</strong></p><p>Male drow elf warrior 4</p><p>CE Medium humanoid</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 120 ft; Listen +4, Spot +4</p><p><strong>Languages</strong> Common, Elven, Undercommon</p><p><strong>----------</strong></p><p><strong>AC</strong> 17, touch 11, flat-footed 16</p><p><strong>hp</strong> 18 (4 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>SR</strong> 15</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +2, <strong>Will</strong> +0 (+2 vs. spells or spell-like abilities, +4 vs. enchantment)</p><p><strong>----------</strong></p><p><strong>Spd</strong> 30 ft</p><p><strong>Melee</strong> <em>+1 short sword</em> +8 (1d6+3/19–20)</p><p><strong>Ranged</strong> mwk hand crossbow +7 (1d4/19–20)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +6</p><p><strong>SA</strong> poison</p><p><strong>Spell-Like Abilities</strong> (CL 4): 1/day—<em>dancing lights</em>, <em>faerie fire</em>, <em>veil of shadows</em></p><p><strong>----------</strong></p><p><strong>Abilities</strong> Str 14, Dex 13, Con 10, Int 12, Wis 9, Cha 10</p><p><strong>SQ</strong> drow traits, light blindness</p><p><strong>Feats</strong> Weapon Focus (hand crossbow), Weapon Focus (short sword)</p><p><strong>Skills</strong> Hide +3, Listen +4, Search +5, Spot +4</p><p><strong>Possessions</strong> mithral shirt, <em>+1 light steel shield</em>, <em>+1 short sword</em>, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 6 pp</p><p></p><p><strong>ELITE FIGHTERS (8) CR 5</strong></p><p>Female drow elf fighter 4</p><p>CE Medium humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 120 ft; Listen +5, Spot +4</p><p><strong>Languages</strong> Common, Elven, Undercommon</p><p><strong>----------</strong></p><p><strong>AC</strong> 20, touch 14, flat-footed 16</p><p><strong>hp</strong> 30 (4 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>SR</strong> 15</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +5, <strong>Will</strong> +2 (+4 vs. spells or spell-like abilities, +6 vs. enchantment)</p><p><strong>----------</strong></p><p><strong>Spd</strong> 35 ft</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +4</p><p><strong>Melee</strong> <em>+1 short sword</em> +10 (1d6+3/19–20)</p><p><strong>Ranged</strong> hand crossbow +9 (1d4/19–20)</p><p><strong>SA</strong> poison</p><p><strong>Spell-Like Abilities</strong> (CL 4): 1/day—<em>dancing lights</em>, <em>faerie fire</em>, <em>veil of shadows</em></p><p><strong>----------</strong></p><p><strong>Abilities</strong> Str 10, Dex 18, Con 12, Int 10, Wis 13, Cha 14</p><p><strong>SQ</strong> drow traits, light blindness</p><p><strong>Feats</strong> Dash, Stealthy, Weapon Finesse, Weapon Focus (short sword), Weapon Specialization (short sword)</p><p><strong>Skills</strong> Hide +8, Listen +5, Move Silently +7, Search +3, Spot +4</p><p><strong>Possessions</strong> mithral shirt, <em>+1 buckler</em>, <em>+1 short sword</em>, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 4 pp</p><p></p><p><strong>ELITE FIGHTER COMMANDER CR 7</strong></p><p>Female drow elf fighter 6</p><p>CE Medium humanoid</p><p><strong>Init</strong> +4; <strong>Senses</strong> darkvision 120 ft; Listen +5, Spot +5</p><p><strong>Languages</strong> Common, Elven, Undercommon</p><p><strong>AC</strong> 21, touch 14, flat-footed 17; Dodge</p><p><strong>hp</strong> 43 (6 HD)</p><p><strong>Immune</strong> sleep</p><p><strong>SR</strong> 17</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +6, <strong>Will</strong> +3 (+5 vs. spells or spell-like abilities, +7 vs. enchantment)</p><p><strong>----------</strong></p><p><strong>Spd</strong> 35 ft</p><p><strong>Melee</strong> <em>lesser death spear</em> +8/+3 (1d8+3/x3) or mwk dagger +7/+2 (1d4/19–20)</p><p><strong>Reach</strong> 5 ft (10 ft with <em>lesser death spear</em>)</p><p><strong>Attack Options</strong> Combat Reflexes</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +6</p><p><strong>Spell-Like Abilities</strong> (CL 6): 1/day—<em>dancing lights</em>, <em>faerie fire</em>, <em>veil of shadows</em></p><p><strong>----------</strong></p><p><strong>Abilities</strong> Str 10, Dex 18, Con 12, Int 10, Wis 13, Cha 14</p><p><strong>SQ</strong> drow traits, light blindness</p><p><strong>Feats</strong> Combat Reflexes, Dash, Dodge, Stealthy, Weapon Finesse, Weapon Focus (longspear), Weapon Specialization (longspear)</p><p><strong>Skills</strong> Hide +8 (+13 with cloak drawn), Listen +5, Move Silently +7, Search +4, Spot +5</p><p><strong>Possessions</strong><em> drow cloak</em>, <em>+1 mithral shirt</em>, <em>+1 buckler</em>, <em>lesser death spear</em> (3 charges), masterwork dagger, 2 100-gp gems (tourmaline). Hidden on her person (DC 14 Search) is a small pin of bronze, a nightmare’s head with Noquar inscribed in drow on the reverse.</p><p></p><p><strong>NIGHTMARE CR 5</strong></p><p>NE Large Outsider (evil, extraplanar)</p><p><strong>Init</strong> +6; <strong>Senses</strong> darkvision 60 ft; Listen +12, Spot +12</p><p><strong>----------</strong></p><p><strong>AC</strong> 24, touch 11, flat-footed 22</p><p><strong>hp</strong> 45 (6 HD)</p><p><strong>Fort</strong> +8, <strong>Ref</strong> +7, <strong>Will</strong> +6</p><p><strong>----------</strong></p><p><strong>Spd</strong> 40 ft, fly 90 ft (good)</p><p><strong>Melee</strong> 2 hooves +9 (1d8+4 plus 1d4 fire) and bite +4 (1d8+2)</p><p><strong>Space</strong> 10 ft; <strong>Reach</strong> 5 ft</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +14</p><p><strong>SA</strong> flaming hooves, smoke</p><p><strong>----------</strong></p><p><strong>Abilities</strong> Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12.</p><p><strong>SQ</strong> astral projection, etherealness</p><p><strong>Feats </strong>Alertness, Improved Initiative, Run</p><p><strong>Skills </strong>Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks)</p><p><strong>----------</strong></p><p><strong>Astral Projection and Etherealness (Su):</strong> These abilities function just like the spells of the same names (CL 20th); a nightmare can use either at will.</p><p><strong>Flaming Hooves (Su):</strong> A blow from a nightmare’s hooves sets combustible materials alight.</p><p><strong>Smoke (Su):</strong> During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a -2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the nightmare uses it once as a free action during its turn each round. Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all.</p><p></p><p><strong>Treasure:</strong> Concealed under the dung and fungus bedding of the nightmare’s stall is a lead-lined hollow in the stone floor (DC 30 Search). It has a stone lid with a secret catch. Inside this cavity are the following items, with contents as noted:</p><p></p><p>wooden chest (1,000 sp)</p><p>iron cup (empty)</p><p>10 leather bags (100 gp each)</p><p>belt (100 pp)</p><p>pouch (20 gems worth 100 gp each)</p><p>2 pieces jewelry (worth 5,000 gp each)</p><p>ivory case (worth 250 gp, black metal chain & medallion with female figures of spider and drow)</p><p>leather case (4 potions: <em>cure light wounds</em>, <em>cure serious wounds</em>, <em>poison</em>, <em>polymorph</em>)</p><p></p><p>If the poison is mixed with wine in the iron cup, it gives the imbiber total immunity to poison for 1 hour.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2360069, member: 1223"] [b]Trog Warrens Area 6: Drow Cave (EL 12)[/b] [b]Creatures:[/b] Fourteen drow are located here to oversee any activities in the cavern as a whole, as well as to aid merchants and scout for invaders. Four male fighters are commanded by another of higher level. Eight female fighters are commanded by another who is mounted on a nightmare and carrying a [i]death spear[/i]. (Detailed in [I]City of the Spider Queen[/i].) [B]GUARDS (4) CR 2[/b] Male drow elf warrior 2 CE Medium humanoid [B]Init[/b] +1; [B]Senses[/b] darkvision 120 ft; Listen +3, Spot +3 [B]Languages[/b] Common, Elven, Undercommon [b]----------[/b] [b]AC[/b] 17, touch 11, flat-footed 16 [b]hp[/b] 9 (2 HD) [B]Immune[/b] sleep [B]SR[/B] 13 [B]Fort[/b] +3, [B]Ref[/b] +1, [B]Will[/b] -1 (+1 vs. spells or spell-like abilities, +3 vs. enchantment) [b]----------[/b] [b]Spd[/b] 30 ft [B]Melee[/b] mwk short sword +5 (1d6+1/19–20) [B]Ranged[/b] hand crossbow +4 ranged (1d4/19–20) [B]Base Atk[/b] +2; [B]Grp[/b] +3 [B]SA[/b] poison [B]Combat Gear[/b] potion of [i]spider climb[/i][b] Spell-Like Abilities[/b] (CL 2): 1/day—[i]dancing lights[/i], [i]faerie fire[/i], [i]veil of shadows[/i] [b]----------[/b] [b]Abilities[/b] Str 13, Dex 13, Con 10, Int 12, Wis 9, Cha 10 [B]SQ[/B] drow traits, light blindness [B]Feats[/b] Weapon Focus (short sword) [B]Skills[/b] Hide +3, Listen +3, Search +4, Spot +3 [B]Possessions[/b] combat gear, [i]mithral shirt[/i], [i]+1 light steel shield[/i], masterwork short sword, masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 2 pp [B]GUARD COMMANDER CR 4[/b] Male drow elf warrior 4 CE Medium humanoid [B]Init[/b] +1; [B]Senses[/b] darkvision 120 ft; Listen +4, Spot +4 [B]Languages[/b] Common, Elven, Undercommon [b]----------[/b] [b]AC[/b] 17, touch 11, flat-footed 16 [b]hp[/b] 18 (4 HD) [B]Immune[/b] sleep [B]SR[/B] 15 [B]Fort[/b] +4, [B]Ref[/b] +2, [B]Will[/b] +0 (+2 vs. spells or spell-like abilities, +4 vs. enchantment) [b]----------[/b] [B]Spd[/b] 30 ft [B]Melee[/b] [i]+1 short sword[/i] +8 (1d6+3/19–20) [B]Ranged[/b] mwk hand crossbow +7 (1d4/19–20) [B]Base Atk[/b] +4; [B]Grp[/b] +6 [B]SA[/b] poison [B]Spell-Like Abilities[/b] (CL 4): 1/day—[i]dancing lights[/i], [i]faerie fire[/i], [i]veil of shadows[/i] [b]----------[/b] [B]Abilities[/b] Str 14, Dex 13, Con 10, Int 12, Wis 9, Cha 10 [B]SQ[/b] drow traits, light blindness [B]Feats[/b] Weapon Focus (hand crossbow), Weapon Focus (short sword) [B]Skills[/b] Hide +3, Listen +4, Search +5, Spot +4 [B]Possessions[/b] mithral shirt, [i]+1 light steel shield[/i], [i]+1 short sword[/i], masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 6 pp [B]ELITE FIGHTERS (8) CR 5[/b] Female drow elf fighter 4 CE Medium humanoid [B]Init[/b] +4; [B]Senses[/b] darkvision 120 ft; Listen +5, Spot +4 [B]Languages[/b] Common, Elven, Undercommon [b]----------[/b] [b]AC[/b] 20, touch 14, flat-footed 16 [b]hp[/b] 30 (4 HD) [B]Immune[/b] sleep [B]SR[/B] 15 [B]Fort[/b] +5, [B]Ref[/b] +5, [B]Will[/b] +2 (+4 vs. spells or spell-like abilities, +6 vs. enchantment) [b]----------[/b] [B]Spd[/b] 35 ft [B]Base Atk[/b] +4; [B]Grp[/b] +4 [B]Melee[/b] [i]+1 short sword[/i] +10 (1d6+3/19–20) [B]Ranged[/b] hand crossbow +9 (1d4/19–20) [B]SA[/b] poison [B]Spell-Like Abilities[/b] (CL 4): 1/day—[i]dancing lights[/i], [i]faerie fire[/i], [i]veil of shadows[/i] [b]----------[/b] [B]Abilities[/b] Str 10, Dex 18, Con 12, Int 10, Wis 13, Cha 14 [B]SQ[/b] drow traits, light blindness [B]Feats[/b] Dash, Stealthy, Weapon Finesse, Weapon Focus (short sword), Weapon Specialization (short sword) [B]Skills[/b] Hide +8, Listen +5, Move Silently +7, Search +3, Spot +4 [B]Possessions[/b] mithral shirt, [i]+1 buckler[/i], [i]+1 short sword[/i], masterwork dagger, masterwork hand crossbow and 10 bolts, drow poison (4 doses), 4 pp [B]ELITE FIGHTER COMMANDER CR 7[/b] Female drow elf fighter 6 CE Medium humanoid [B]Init[/b] +4; [B]Senses[/b] darkvision 120 ft; Listen +5, Spot +5 [B]Languages[/b] Common, Elven, Undercommon [B]AC[/b] 21, touch 14, flat-footed 17; Dodge [b]hp[/b] 43 (6 HD) [B]Immune[/b] sleep [B]SR[/B] 17 [B]Fort[/b] +6, [B]Ref[/b] +6, [B]Will[/b] +3 (+5 vs. spells or spell-like abilities, +7 vs. enchantment) [b]----------[/b] [b]Spd[/b] 35 ft [B]Melee[/b] [i]lesser death spear[/i] +8/+3 (1d8+3/x3) or mwk dagger +7/+2 (1d4/19–20) [B]Reach[/b] 5 ft (10 ft with [i]lesser death spear[/i]) [B]Attack Options[/b] Combat Reflexes [B]Base Atk[/b] +6; [B]Grp[/b] +6 [B]Spell-Like Abilities[/b] (CL 6): 1/day—[i]dancing lights[/i], [i]faerie fire[/i], [i]veil of shadows[/i] [b]----------[/b] [b]Abilities[/b] Str 10, Dex 18, Con 12, Int 10, Wis 13, Cha 14 [B]SQ[/b] drow traits, light blindness [B]Feats[/b] Combat Reflexes, Dash, Dodge, Stealthy, Weapon Finesse, Weapon Focus (longspear), Weapon Specialization (longspear) [B]Skills[/b] Hide +8 (+13 with cloak drawn), Listen +5, Move Silently +7, Search +4, Spot +5 [B]Possessions[/b][i] drow cloak[/i], [i]+1 mithral shirt[/i], [i]+1 buckler[/i], [i]lesser death spear[/i] (3 charges), masterwork dagger, 2 100-gp gems (tourmaline). Hidden on her person (DC 14 Search) is a small pin of bronze, a nightmare’s head with Noquar inscribed in drow on the reverse. [B]NIGHTMARE CR 5[/b] NE Large Outsider (evil, extraplanar) [B]Init[/b] +6; [B]Senses[/b] darkvision 60 ft; Listen +12, Spot +12 [b]----------[/b] [b]AC[/b] 24, touch 11, flat-footed 22 [b]hp[/b] 45 (6 HD) [B]Fort[/b] +8, [B]Ref[/b] +7, [B]Will[/b] +6 [b]----------[/b] [b]Spd[/b] 40 ft, fly 90 ft (good) [B]Melee[/b] 2 hooves +9 (1d8+4 plus 1d4 fire) and bite +4 (1d8+2) [B]Space[/b] 10 ft; [B]Reach[/b] 5 ft [B]Base Atk[/b] +6; [B]Grp[/b] +14 [B]SA[/b] flaming hooves, smoke [b]----------[/b] [b]Abilities[/b] Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12. [B]SQ[/b] astral projection, etherealness [B]Feats [/b]Alertness, Improved Initiative, Run [B]Skills [/b]Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks) [b]----------[/b] [b]Astral Projection and Etherealness (Su):[/b] These abilities function just like the spells of the same names (CL 20th); a nightmare can use either at will. [B]Flaming Hooves (Su):[/b] A blow from a nightmare’s hooves sets combustible materials alight. [B]Smoke (Su):[/b] During the excitement of battle, a nightmare snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a DC 16 Fortitude save or take a -2 penalty on all attack and damage rolls until 1d6 minutes after leaving the cone. The cone lasts 1 round, and the nightmare uses it once as a free action during its turn each round. Because of the smoke it gives off, a nightmare has concealment against creatures 5 feet away and total concealment against creatures 10 feet or farther away. The smoke does not obscure the nightmare’s vision at all. [B]Treasure:[/b] Concealed under the dung and fungus bedding of the nightmare’s stall is a lead-lined hollow in the stone floor (DC 30 Search). It has a stone lid with a secret catch. Inside this cavity are the following items, with contents as noted: wooden chest (1,000 sp) iron cup (empty) 10 leather bags (100 gp each) belt (100 pp) pouch (20 gems worth 100 gp each) 2 pieces jewelry (worth 5,000 gp each) ivory case (worth 250 gp, black metal chain & medallion with female figures of spider and drow) leather case (4 potions: [i]cure light wounds[/i], [i]cure serious wounds[/i], [i]poison[/i], [i]polymorph[/i]) If the poison is mixed with wine in the iron cup, it gives the imbiber total immunity to poison for 1 hour. [/QUOTE]
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