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<blockquote data-quote="nimisgod" data-source="post: 3191501" data-attributes="member: 10283"><p>Slim lets his captors turned conspirators get the bill (if any) before leaving for the docks area. As promised, he leads Ridik and his companions to a shady part of the district.</p><p></p><p>It is noon when party arrives and they feel like they've travelled the whole length of Orussus already... or at least, the seedy parts of it. The warehouses in this area look derelict but not unused. The alleys here are choked with rubble and refuse. There is a pungent smell of rot in the area, as if several hidden vermin here continue to decompose out of site. There is the occasional sound that reaches your ears from the docks or else, from the elusive inhabitants of the area. What few people there are look shabbily dressed and ill in demeanor. They regard the party with undisguised avarice. </p><p></p><p>Slim keeps an eye out but seems to be taking mental notes on the area. At last, he brings you to the entrance particularly small and out of the way warehouse. Its disuse is apparent to all of you, though it is definitely a prize for clandestine, shadowy meetings. One would barely even know its existence were it not for Slim's direction.</p><p></p><p>A grim thought occurs to ao'Thiur. <em>This would be a good place to hide bodies.</em></p><p><em></em></p><p></p><p>OOG: I've give you guys xp after this particular arc</p></blockquote><p></p>
[QUOTE="nimisgod, post: 3191501, member: 10283"] Slim lets his captors turned conspirators get the bill (if any) before leaving for the docks area. As promised, he leads Ridik and his companions to a shady part of the district. It is noon when party arrives and they feel like they've travelled the whole length of Orussus already... or at least, the seedy parts of it. The warehouses in this area look derelict but not unused. The alleys here are choked with rubble and refuse. There is a pungent smell of rot in the area, as if several hidden vermin here continue to decompose out of site. There is the occasional sound that reaches your ears from the docks or else, from the elusive inhabitants of the area. What few people there are look shabbily dressed and ill in demeanor. They regard the party with undisguised avarice. Slim keeps an eye out but seems to be taking mental notes on the area. At last, he brings you to the entrance particularly small and out of the way warehouse. Its disuse is apparent to all of you, though it is definitely a prize for clandestine, shadowy meetings. One would barely even know its existence were it not for Slim's direction. A grim thought occurs to ao'Thiur. [I]This would be a good place to hide bodies. [/I] OOG: I've give you guys xp after this particular arc [/QUOTE]
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