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General Tabletop Discussion
D&D Older Editions
d20 3.5 Middle Earth
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<blockquote data-quote="elrobey" data-source="post: 3183172" data-attributes="member: 8725"><p>I run a Middle-Earth 3.5 campaign and I haven't changed very much. The key, I think, is to simplify.</p><p></p><p>I use only three classes: fighter, rogue, sorcerer.</p><p></p><p>I let a rogue swap out a class ability for any feat that is not a "fighter feat" and not a spellcasting-related feat. Don't want +1d6 sneak attack? Choose something else off the feat list instead.</p><p></p><p>I don't allow a sorcerer to have Find Familiar. Instead, I give a sorcerer the monk class feature that provides a bonus to AC based on Wisdom.</p><p></p><p>So you have a combat guy, a skill and feat guy, and an unarmored spellcasting guy.</p><p></p><p>For spells, obviously you need to tailor the spell list. I took all the 3.5 spells and threw out all the ones that didn't seem appropriate for the setting (e.g., Teleport). I took all the rest and adjusted them under the following rules:</p><p></p><p>First, every spell that is a Sor/Wiz spell in 3.5E has its Sor/Wiz spell level increased by one (if it is on both the Sor/Wiz list and one or more other lists, such as the Paladin list or Cleric list or whatever, only the Sor/Wiz spell level is affected). Then, every spell is assigned a spell level for campaign purposes equal to the lowest spell level of any class that can cast it.</p><p></p><p>So, a hypothetical spell that is Druid 1, Bard 5, Sor/Wiz 3 becomes spell level 1 in my campaign (the Sor/Wiz becomes 4, but that is trumped by the Druid 1). A hypothetical spell that is Druid 5, Bard 3, Sor/Wiz 1 becomes spell level 2 in my campaign (the Sor/Wiz becomes 2, which is the lowest.)</p><p></p><p>Seems to work fine so far.</p></blockquote><p></p>
[QUOTE="elrobey, post: 3183172, member: 8725"] I run a Middle-Earth 3.5 campaign and I haven't changed very much. The key, I think, is to simplify. I use only three classes: fighter, rogue, sorcerer. I let a rogue swap out a class ability for any feat that is not a "fighter feat" and not a spellcasting-related feat. Don't want +1d6 sneak attack? Choose something else off the feat list instead. I don't allow a sorcerer to have Find Familiar. Instead, I give a sorcerer the monk class feature that provides a bonus to AC based on Wisdom. So you have a combat guy, a skill and feat guy, and an unarmored spellcasting guy. For spells, obviously you need to tailor the spell list. I took all the 3.5 spells and threw out all the ones that didn't seem appropriate for the setting (e.g., Teleport). I took all the rest and adjusted them under the following rules: First, every spell that is a Sor/Wiz spell in 3.5E has its Sor/Wiz spell level increased by one (if it is on both the Sor/Wiz list and one or more other lists, such as the Paladin list or Cleric list or whatever, only the Sor/Wiz spell level is affected). Then, every spell is assigned a spell level for campaign purposes equal to the lowest spell level of any class that can cast it. So, a hypothetical spell that is Druid 1, Bard 5, Sor/Wiz 3 becomes spell level 1 in my campaign (the Sor/Wiz becomes 4, but that is trumped by the Druid 1). A hypothetical spell that is Druid 5, Bard 3, Sor/Wiz 1 becomes spell level 2 in my campaign (the Sor/Wiz becomes 2, which is the lowest.) Seems to work fine so far. [/QUOTE]
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