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[d20 Apocalypse] Recruiting Closed
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<blockquote data-quote="airwalkrr" data-source="post: 4961903" data-attributes="member: 12460"><p>d20 Modern is the only book you need, although technically, you could use the <a href="http://www.wizards.com/default.asp?x=d20/article/msrd" target="_blank">SRD</a> which is available for free on WotC's website. It's basically the crunch without the fluff. d20 Apocalypse is also allowed. It has some variant options, but is not required. d20 Future may be of limited use, but no technology beyond PL 6 is going to be allowed. d20 Weapons Locker and d20 Future Tech might also be of limited use but are of course unnecessary.</p><p></p><p></p><p></p><p>Like Insight said, d20 Apocalypse is the same game, with new options added. Think of it more like a campaign setting guide. There is only one rule that really differs which is the Trade Unit (TU) rule, which replaces the Wealth bonuses. Basically, one TU equals enough food to survive for a day and all items (ammo, gas, vehicles, weapons, medical supplies, etc.) have a value in TUs. I'll provide the TU rules to anyone who doesn't have d20 Apocalypse since I don't believe in forcing you to buy a book to play a game until the game is established and you have something invested in it. I think that constitutes fair use. Just PM me your email if you need a copy of the TU rules.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4961903, member: 12460"] d20 Modern is the only book you need, although technically, you could use the [URL="http://www.wizards.com/default.asp?x=d20/article/msrd"]SRD[/URL] which is available for free on WotC's website. It's basically the crunch without the fluff. d20 Apocalypse is also allowed. It has some variant options, but is not required. d20 Future may be of limited use, but no technology beyond PL 6 is going to be allowed. d20 Weapons Locker and d20 Future Tech might also be of limited use but are of course unnecessary. Like Insight said, d20 Apocalypse is the same game, with new options added. Think of it more like a campaign setting guide. There is only one rule that really differs which is the Trade Unit (TU) rule, which replaces the Wealth bonuses. Basically, one TU equals enough food to survive for a day and all items (ammo, gas, vehicles, weapons, medical supplies, etc.) have a value in TUs. I'll provide the TU rules to anyone who doesn't have d20 Apocalypse since I don't believe in forcing you to buy a book to play a game until the game is established and you have something invested in it. I think that constitutes fair use. Just PM me your email if you need a copy of the TU rules. [/QUOTE]
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