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[d20 Apocalypse] Recruiting Closed
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<blockquote data-quote="Willette" data-source="post: 4969073" data-attributes="member: 85692"><p>[sblock]</p><p>Name: Xavier Rames</p><p>Class: Smart Hero 1</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Lawful Good</p><p>Deity:</p><p>Str: 11 +0 Level: 1 XP:0</p><p>Dex: 12 +1 BAB: +0 HP:7 (1d6+1)</p><p>Con: 12 +1 Grapple: +0 Dmg Red: 0/0</p><p>Int: 14 +2 Speed: 30' Spell Res: 0</p><p>Wis: 12 +1 Init: +1 Spell Save: +0</p><p>Cha: 12 +1 ACP: 0 Spell Fail: 0%</p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +1 +0 +1 +0 +0 +0 12</p><p>Touch: 11 Flatfooted: 11</p><p> Base Mod Misc Total</p><p>Fort: 0 +1 +1</p><p>Ref: 0 +1 +1</p><p>Will: 1 +1 +2</p><p>Weapon Attack Damage Critical</p><p>Pocket Knife +0 1d4 19-20/x2</p><p>Languages: English</p><p>Abilities: Savant (Craft mech.)</p><p>Feats: Personal Firearms Proficiency, Simple Weapon Proficiency, Gearhead, Animal Affinity</p><p>Skill Points: 44 Max Ranks: 4/2</p><p>Skills Ranks Mod Misc Total</p><p>Computer use 2 +2 +2 6</p><p>Craft (Elec.) 4 +2 +0 6 </p><p>Craft (Mech.) 4 +2 +1 7</p><p>Disable Device 4 +2 6</p><p>Handle Animal 2 +1 +2 5</p><p>Knowledge (Tech) 4 +2 6</p><p>Navigate 4 +2 6</p><p>Profession 4 +1 5</p><p>Repair 4 +2 +2 8</p><p>Research 4 +2 6</p><p>Ride 0 +1 +2 3</p><p>Search 4 +2 6</p><p>Survival 4 +1 5</p><p>Equipment: Cost Weight</p><p>Leather Jacket 4</p><p>Backpack 2</p><p>Rations (1 day) 1 </p><p>Casual Clothes 2</p><p>Tool Belt 2</p><p>Penlight 0.5</p><p>Pocketknife 1</p><p>Wallet -</p><p>Total Weight: 33.5 lb Money: </p><p>Gadget</p><p>Medium-Size Dog: CR 1; Medium-size animal; HD 2d8+4; hp 13; Mas 15; Init +2;</p><p>Spd 40 ft.; Defense 13, touch 12, flat-footed 11 (+2 Dex, +1 natural); </p><p>BAB +1; Grap +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite);</p><p>FS 5 ft. by 5 ft.; Reach 5 ft.; SQ scent; AL none or owner; SV Fort +5, Ref +5, Will +1;</p><p>AP 0; Rep +0; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6.</p><p>Skills: Jump +4, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent),</p><p> Swim +5.</p><p>Feats: None.</p><p>Tricks: Hunting: An animal trained for hunting knows Attack, Down, Fetch, Heel, Seek, and Track.</p><p>Advancement: None.</p><p>Scent (Ex): This ability allows the creature to detect approaching enemies,</p><p>sniff out hidden foes, and track by sense of smell. Creatures with the </p><p>scent ability can identify familiar odors just as humans do familiar sights.</p><p>The creature can detect opponents within 30 feet by sense of smell. If the</p><p>opponent is upwind, the range increases to 60 feet; if downwind, it drops </p><p>to 15 feet. Strong scents can be detected at twice the ranges noted above. </p><p>Overpowering scents can be detected at triple normal range. When a creature </p><p>detects a scent, the exact location is not revealed—only its presence </p><p>somewhere within range. The creature can take a move or attack action to note</p><p>the direction of the scent. If it moves within 5 feet of the source, the </p><p>creature can pinpoint that source. A creature with the scent ability can </p><p>follow tracks by smell, making a Wisdom check to find or follow a track. </p><p>The typical DC for a fresh trail is 10 (no matter what kind of surface holds</p><p>the scent). This DC increases or decreases depending on the strength of the</p><p>quarry’s odor, the number of creatures being tracked, and the age of the </p><p>trail. For each hour that the trail is cold, the DC increases by 2. The </p><p>ability otherwise follows the rules for the Track feat. Creatures tracking</p><p>by scent ignore the effects of surface conditions and poor visibility.</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 33 66 100 200 500</p><p> (38) (76) (115)</p><p>Age: 12</p><p>Height: 5'8"</p><p>Weight: 140 lb</p><p>Eyes: Green</p><p>Hair: Brown</p><p>Skin: Caucasian (Tanned)</p><p>Occupation: Rural</p><p>Background: Xavier was in the bathroom of a nearby apartment building when he felt the tremor and was unsure what to think. A tremor in Chicago? Chicago didn't have earthquakes... That's when the noise started. From outside, muffled by the doors, he could hear frantic shouting. As he walked out the door it was madness. People ran everywhere with no heed for what was in their way. He watched women knocked flat by men twice their size and was himself slammed against a wall as someone he didn't see ran by. As he made his way carefully upstairs he began to take notice of what the people were saying. Something about an explosion, attack...He didn't fully understand but could tell by their faces that something was drastically wrong. When he walked out the front doors it was chaos in the streets, people ran everywhere carrying huge piles of stuff, looting and some were crying. The streets were a wreck with cars strewn about on their sides, buildings crumbling and smoking in the distance. He looked for his father and the truck but could only see the truck propped on its side against a building. Where was his father? As he got closer he could see him...on the ground with a puddle of blood surrounding him. All the crops they had in the back of the truck were scattered about the street and people were grabbing them as they ran by. He ran to his father and knelt beside him, crying, wondering what to do, what was happening... Then he felt a strong hand grab him by the shoulder and throw him sideways. When he looked up into the man's eyes it was enough to cause him to grab the pocket knife he kept in his jeans. Seeing this the man laughed and lunged at him but Xavier had the quickness of youth and his pocketknife sank jab the man's hand sending a spurt of blood onto his face. The man sank back for a moment holding his hand but the look in his eyes became, if possible, more murderous now. The before he knew what was happening the look disappeared and turned to one of confusion. Xavier hadn't heard the shot over the mayhem but when he turned he saw the police officer lowering his gun. "Son, I don't have the time to explain but if you have a home or family go there now! A bomb was dropped and the city isn't safe anymore, go now! Good bye." And with that he ran off into madness. Even the loss of his father was overridden by his terror now and he ran to the truck trying to start it. Come on....come on....</p><p>[/sblock]</p><p> </p><p>In Truck - Ford F-150 XL (pickup):</p><p> First Aid Kit 2</p><p> Mechanical Toolkit - Basic 22 </p><p> Duct Tape 1</p><p> Map Road Atlas 1</p><p> Electrical Toolkit - Basic 12</p><p> Binoculars 2</p><p>So, I have the basics filled in. Just included this part at the end to see if it was all cool. The stuff in the truck is what you would expect of a farmer or a car in general. If i'm going home on foot we can assume the car isn't working or if its repairable or whatever, your choice based on how you want the game to progress.</p></blockquote><p></p>
[QUOTE="Willette, post: 4969073, member: 85692"] [sblock] Name: Xavier Rames Class: Smart Hero 1 Race: Human Size: Medium Gender: Male Alignment: Lawful Good Deity: Str: 11 +0 Level: 1 XP:0 Dex: 12 +1 BAB: +0 HP:7 (1d6+1) Con: 12 +1 Grapple: +0 Dmg Red: 0/0 Int: 14 +2 Speed: 30' Spell Res: 0 Wis: 12 +1 Init: +1 Spell Save: +0 Cha: 12 +1 ACP: 0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +1 +0 +1 +0 +0 +0 12 Touch: 11 Flatfooted: 11 Base Mod Misc Total Fort: 0 +1 +1 Ref: 0 +1 +1 Will: 1 +1 +2 Weapon Attack Damage Critical Pocket Knife +0 1d4 19-20/x2 Languages: English Abilities: Savant (Craft mech.) Feats: Personal Firearms Proficiency, Simple Weapon Proficiency, Gearhead, Animal Affinity Skill Points: 44 Max Ranks: 4/2 Skills Ranks Mod Misc Total Computer use 2 +2 +2 6 Craft (Elec.) 4 +2 +0 6 Craft (Mech.) 4 +2 +1 7 Disable Device 4 +2 6 Handle Animal 2 +1 +2 5 Knowledge (Tech) 4 +2 6 Navigate 4 +2 6 Profession 4 +1 5 Repair 4 +2 +2 8 Research 4 +2 6 Ride 0 +1 +2 3 Search 4 +2 6 Survival 4 +1 5 Equipment: Cost Weight Leather Jacket 4 Backpack 2 Rations (1 day) 1 Casual Clothes 2 Tool Belt 2 Penlight 0.5 Pocketknife 1 Wallet - Total Weight: 33.5 lb Money: Gadget Medium-Size Dog: CR 1; Medium-size animal; HD 2d8+4; hp 13; Mas 15; Init +2; Spd 40 ft.; Defense 13, touch 12, flat-footed 11 (+2 Dex, +1 natural); BAB +1; Grap +3; Atk +3 melee (1d6+3, bite); Full Atk +3 melee (1d6+3, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ scent; AL none or owner; SV Fort +5, Ref +5, Will +1; AP 0; Rep +0; Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6. Skills: Jump +4, Listen +5, Spot +5, Survival +1 (+5 when tracking by scent), Swim +5. Feats: None. Tricks: Hunting: An animal trained for hunting knows Attack, Down, Fetch, Heel, Seek, and Track. Advancement: None. Scent (Ex): This ability allows the creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the ranges noted above. Overpowering scents can be detected at triple normal range. When a creature detects a scent, the exact location is not revealed—only its presence somewhere within range. The creature can take a move or attack action to note the direction of the scent. If it moves within 5 feet of the source, the creature can pinpoint that source. A creature with the scent ability can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on the strength of the quarry’s odor, the number of creatures being tracked, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility. Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 (38) (76) (115) Age: 12 Height: 5'8" Weight: 140 lb Eyes: Green Hair: Brown Skin: Caucasian (Tanned) Occupation: Rural Background: Xavier was in the bathroom of a nearby apartment building when he felt the tremor and was unsure what to think. A tremor in Chicago? Chicago didn't have earthquakes... That's when the noise started. From outside, muffled by the doors, he could hear frantic shouting. As he walked out the door it was madness. People ran everywhere with no heed for what was in their way. He watched women knocked flat by men twice their size and was himself slammed against a wall as someone he didn't see ran by. As he made his way carefully upstairs he began to take notice of what the people were saying. Something about an explosion, attack...He didn't fully understand but could tell by their faces that something was drastically wrong. When he walked out the front doors it was chaos in the streets, people ran everywhere carrying huge piles of stuff, looting and some were crying. The streets were a wreck with cars strewn about on their sides, buildings crumbling and smoking in the distance. He looked for his father and the truck but could only see the truck propped on its side against a building. Where was his father? As he got closer he could see him...on the ground with a puddle of blood surrounding him. All the crops they had in the back of the truck were scattered about the street and people were grabbing them as they ran by. He ran to his father and knelt beside him, crying, wondering what to do, what was happening... Then he felt a strong hand grab him by the shoulder and throw him sideways. When he looked up into the man's eyes it was enough to cause him to grab the pocket knife he kept in his jeans. Seeing this the man laughed and lunged at him but Xavier had the quickness of youth and his pocketknife sank jab the man's hand sending a spurt of blood onto his face. The man sank back for a moment holding his hand but the look in his eyes became, if possible, more murderous now. The before he knew what was happening the look disappeared and turned to one of confusion. Xavier hadn't heard the shot over the mayhem but when he turned he saw the police officer lowering his gun. "Son, I don't have the time to explain but if you have a home or family go there now! A bomb was dropped and the city isn't safe anymore, go now! Good bye." And with that he ran off into madness. Even the loss of his father was overridden by his terror now and he ran to the truck trying to start it. Come on....come on.... [/sblock] In Truck - Ford F-150 XL (pickup): First Aid Kit 2 Mechanical Toolkit - Basic 22 Duct Tape 1 Map Road Atlas 1 Electrical Toolkit - Basic 12 Binoculars 2 So, I have the basics filled in. Just included this part at the end to see if it was all cool. The stuff in the truck is what you would expect of a farmer or a car in general. If i'm going home on foot we can assume the car isn't working or if its repairable or whatever, your choice based on how you want the game to progress. [/QUOTE]
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