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[d20 Apocalypse] Recruiting Closed
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<blockquote data-quote="airwalkrr" data-source="post: 4995894" data-attributes="member: 12460"><p>Maybe I wasn't clear. The issue was only relevant to determine whether or not they could begin the game with a firearm in their possession. I was trying to say there weren't any bases close enough to the blast site such that it would be reasonable enough to consider them on duty and packing heat. Hence, if players wanted to play military, they are considered off duty (based in the naval base or elsewhere) or on leave (could be any US base, even foreign military if desired).</p><p></p><p>I really like the child character. I was hoping someone would pick that option. (And you don't have to list <u>every</u> skill. Just the ones you have ranks in or some miscellaneous modifier is fine. Everything else is simply an ability check.) A couple notes:</p><p>-You will gain the benefits of an occupation (must be chosen from d20 Apocalypse instead of d20 Modern once you reach the minimum age for your chosen occupation (depends on your chosen occupation). So you may want to note your character's birth date.</p><p>-All psychic children have a touch of lavender in their eyes. It is hardly noticeable and most people classify it as blue, but it is the primary way governments identify psychic children. Psychics who develop psionic ability after Day 0 also manifest the same discoloration in their eyes.</p><p>-All psychic children are born with psychic power and use their powers innately, as if through instinct. They are distinct from those who develop psychic powers after the blast in this way. Before Day 0, there were no psychics who were not born with psionic ability.</p><p>-Before the blast, all psychic children typically lost their psychic power around the age of 13, along with the eye discoloration. Modern science has yet to explain why.</p><p>-The knowledge of the existence of psychic children is heavily repressed by most world governments (Knowledge [behavioral sciences] DC 35). The U.N. Security Council unilaterally voted in secret that such children should be monitored and any psychic "outbreaks" be hushed up until their powers fade. There has not been a serious psychic incident in over sixty years.</p><p>-All child psychics are capable of <a href="http://en.wikipedia.org/wiki/Lucid_dream" target="_blank">lucid dreaming</a>, a state of sleep in which they are aware that they are asleep and dreaming. Sometimes they are able to waken themselves once they realize they are dreaming or manipulate the dream in some way. Doing either requires a successful Will save (DC 15).</p><p>-The dreams of child psychics have proven in the past to be oracular, hence the government's interest in them as a potential warning signal against incoming attack. Terrible disasters have apparently been prevented several times because of the aid of child psychics although they have missed just as many, such as 9/11, Hurricane Katrina, and the explosion of Air Force One in midair in 2014 killing then President Barack Obama.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 4995894, member: 12460"] Maybe I wasn't clear. The issue was only relevant to determine whether or not they could begin the game with a firearm in their possession. I was trying to say there weren't any bases close enough to the blast site such that it would be reasonable enough to consider them on duty and packing heat. Hence, if players wanted to play military, they are considered off duty (based in the naval base or elsewhere) or on leave (could be any US base, even foreign military if desired). I really like the child character. I was hoping someone would pick that option. (And you don't have to list [U]every[/U] skill. Just the ones you have ranks in or some miscellaneous modifier is fine. Everything else is simply an ability check.) A couple notes: -You will gain the benefits of an occupation (must be chosen from d20 Apocalypse instead of d20 Modern once you reach the minimum age for your chosen occupation (depends on your chosen occupation). So you may want to note your character's birth date. -All psychic children have a touch of lavender in their eyes. It is hardly noticeable and most people classify it as blue, but it is the primary way governments identify psychic children. Psychics who develop psionic ability after Day 0 also manifest the same discoloration in their eyes. -All psychic children are born with psychic power and use their powers innately, as if through instinct. They are distinct from those who develop psychic powers after the blast in this way. Before Day 0, there were no psychics who were not born with psionic ability. -Before the blast, all psychic children typically lost their psychic power around the age of 13, along with the eye discoloration. Modern science has yet to explain why. -The knowledge of the existence of psychic children is heavily repressed by most world governments (Knowledge [behavioral sciences] DC 35). The U.N. Security Council unilaterally voted in secret that such children should be monitored and any psychic "outbreaks" be hushed up until their powers fade. There has not been a serious psychic incident in over sixty years. -All child psychics are capable of [URL="http://en.wikipedia.org/wiki/Lucid_dream"]lucid dreaming[/URL], a state of sleep in which they are aware that they are asleep and dreaming. Sometimes they are able to waken themselves once they realize they are dreaming or manipulate the dream in some way. Doing either requires a successful Will save (DC 15). -The dreams of child psychics have proven in the past to be oracular, hence the government's interest in them as a potential warning signal against incoming attack. Terrible disasters have apparently been prevented several times because of the aid of child psychics although they have missed just as many, such as 9/11, Hurricane Katrina, and the explosion of Air Force One in midair in 2014 killing then President Barack Obama. [/QUOTE]
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