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[D20 CoC] Beyond the Mountains of Madness Campaign - Prologue
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<blockquote data-quote="jdeleski" data-source="post: 2482700" data-attributes="member: 33307"><p><strong>SETPIECE EVENT: Entering the Fundraiser</strong></p><p></p><p><span style="color: white">At the appointed time, you check your appearance in the deskside mirror one last time before leaving your room. You pull the door tightly closed behind you and lock it with your key, then walk down the hall into a small anteroom and press a metal button on the wall to call the elevator. Looking through a small glass window in the elevator door, you initially see only darkness, then the lighted interior of the elevator cabin descends into view and stops. You hear the elevator’s metal gate pulled back, then the elevator door is slid open by the operator.</span></p><p> </p><p><span style="color: yellow">“Good evening!”</span><span style="color: white"> the operator says with a broad smile. He is wearing the standard, deep burgundy uniform with gold trim, but also sports a small black cap. </span><span style="color: yellow">“To which floor would you like to go?”</span></p><p> </p><p><span style="color: white">You enter the elevator, asking him to take you to the Amherst Ballroom level.</span></p><p> </p><p><span style="color: yellow">“Very good!”</span><span style="color: white"> he says, and reaches up to grab a handle and pull the the outer door closed. Once satisfied that the outer door is secured, he grasps the collapsed metal gate and pulls it across the elevator entrance. Next he rotates a circular metal disk on the wall to point its embossed arrow downwards and pulls a floor lever in the corner towards him, whereupon the cabin begins to slowly move downwards. You descend past a number of levels and eventually the operator slows and stops the elevator in front of a door bearing a large numeral “2”. The operator gently taps the lever to align the cabin floor with the bottom of the doorway, then finally pulls both the gate and the door open for you as he professionally announces </span><span style="color: yellow">“Second floor, Amherst Ballroom.”</span></p><p> </p><p><span style="color: white">As you exit the elevator, you spot a gleaming brass sign on the wall directing you to the right towards the ballroom and walk down the hallway. At the far end, you see a pair of dark brown, polished wooden doors, above which is a large, burnished bronze metal plate declaring “Amherst Ballroom”. Directly in front of the doors is a matching pair of large, somber-looking gentlemen in dark suits, each with a trim haircut and arms clasped behind him.</span></p><p> </p><p><span style="color: white">As you approach nearer, you hear muffled talking, laughter, and the tinkling of a piano from beyond the doors. Along the right hand wall is a brass-and-glass-encased sign, hand-lettered in perfect calligraphy, proudly stating “Starkweather-Moore Expedition Fundraiser”. There is also a long, low, black wooden cabinet with a few folding cards atop it.</span></p><p> </p><p><span style="color: white">The large man on your left asks to see your invitation. The large man on your right looks on impassively.</span></p><p> </p><p><span style="color: lime">OOC - If you tell the man that you left your invitation in your room, you are politely asked to return to your room and retrieve it before you will be allowed in. If you tell the man that you did not bring your invitation with you to </span><span style="color: lime">New York</span><span style="color: lime">, he politely asks you to go to the hotel lobby desk to verify that your name is on the list and please return with a letter of confirmation. If you were hoping to crash the party, then you will surely test his manners.</span></p><p> </p><p><span style="color: white">Once he has seen your invitation or a letter of confirmation, the gentleman on the left who is apparently willing to speak allows the barest hint of a smile to cross his face and asks you to look on the nearby cabinet to find your namecard. After briefly scanning the cards, you locate one that is printed with your name and “Table Number 35”. The large gentleman on the left then turns and opens the door for you, and the ballroom’s loud chatter and music spill through the doorway, filling the hallway. He sweeps his free hand towards the doorway, gesturing you to enter.</span></p></blockquote><p></p>
[QUOTE="jdeleski, post: 2482700, member: 33307"] [b]SETPIECE EVENT: Entering the Fundraiser[/b] [color=white]At the appointed time, you check your appearance in the deskside mirror one last time before leaving your room. You pull the door tightly closed behind you and lock it with your key, then walk down the hall into a small anteroom and press a metal button on the wall to call the elevator. Looking through a small glass window in the elevator door, you initially see only darkness, then the lighted interior of the elevator cabin descends into view and stops. You hear the elevator’s metal gate pulled back, then the elevator door is slid open by the operator.[/color] [color=yellow]“Good evening!”[/color][color=white] the operator says with a broad smile. He is wearing the standard, deep burgundy uniform with gold trim, but also sports a small black cap. [/color][color=yellow]“To which floor would you like to go?”[/color] [color=white]You enter the elevator, asking him to take you to the Amherst Ballroom level.[/color] [color=yellow]“Very good!”[/color][color=white] he says, and reaches up to grab a handle and pull the the outer door closed. Once satisfied that the outer door is secured, he grasps the collapsed metal gate and pulls it across the elevator entrance. Next he rotates a circular metal disk on the wall to point its embossed arrow downwards and pulls a floor lever in the corner towards him, whereupon the cabin begins to slowly move downwards. You descend past a number of levels and eventually the operator slows and stops the elevator in front of a door bearing a large numeral “2”. The operator gently taps the lever to align the cabin floor with the bottom of the doorway, then finally pulls both the gate and the door open for you as he professionally announces [/color][color=yellow]“Second floor, Amherst Ballroom.”[/color] [color=white]As you exit the elevator, you spot a gleaming brass sign on the wall directing you to the right towards the ballroom and walk down the hallway. At the far end, you see a pair of dark brown, polished wooden doors, above which is a large, burnished bronze metal plate declaring “Amherst Ballroom”. Directly in front of the doors is a matching pair of large, somber-looking gentlemen in dark suits, each with a trim haircut and arms clasped behind him.[/color] [color=white]As you approach nearer, you hear muffled talking, laughter, and the tinkling of a piano from beyond the doors. Along the right hand wall is a brass-and-glass-encased sign, hand-lettered in perfect calligraphy, proudly stating “Starkweather-Moore Expedition Fundraiser”. There is also a long, low, black wooden cabinet with a few folding cards atop it.[/color] [color=white]The large man on your left asks to see your invitation. The large man on your right looks on impassively.[/color] [color=lime]OOC - If you tell the man that you left your invitation in your room, you are politely asked to return to your room and retrieve it before you will be allowed in. If you tell the man that you did not bring your invitation with you to [/color][color=lime]New York[/color][color=lime], he politely asks you to go to the hotel lobby desk to verify that your name is on the list and please return with a letter of confirmation. If you were hoping to crash the party, then you will surely test his manners.[/color] [color=white]Once he has seen your invitation or a letter of confirmation, the gentleman on the left who is apparently willing to speak allows the barest hint of a smile to cross his face and asks you to look on the nearby cabinet to find your namecard. After briefly scanning the cards, you locate one that is printed with your name and “Table Number 35”. The large gentleman on the left then turns and opens the door for you, and the ballroom’s loud chatter and music spill through the doorway, filling the hallway. He sweeps his free hand towards the doorway, gesturing you to enter.[/color] [/QUOTE]
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[D20 CoC] Beyond the Mountains of Madness Campaign - Prologue
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