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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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<blockquote data-quote="jdeleski" data-source="post: 2402817" data-attributes="member: 33307"><p><strong>Review of Vittorio Liuzzi Character sheet</strong></p><p></p><p>Bobitron,</p><p> </p><p>I enjoyed reading through your character sheet and have a few areas that need tweaking.</p><p> </p><p>- HP = 30 (9 at first level and 7 for each level thereafter)</p><p> </p><p>- Flat footed AC = 10 (dex bonus and defensive bonus are negated at the start of a battle)</p><p> </p><p>- Sanity = 70 (Wisdom X 5); thus 20% Sanity = 14</p><p> </p><p>- This may not require a change unless you decide to adjust things. Your skillset did not include a few skills from the full list, including Open Lock, Pilot, and Repair. I only mention these 3 skills in particular because they are ones that somewhat fit Vittorio's profile, but there are others that are also not on your list. For the full list, compare against the sample character sheet for Dayton Williams.</p><p> </p><p>- As a general note (but not anything you need to change), in the sample sheet for Dayton Williams I've only added "trained" or "untrained" next to certain skills where a character cannot use it unless they have trained in it (that is, where they've allocated skill point to add ranks in that skill). A character is able to use all of the other skills in that list (i.e. those that are not tagged as either "trained" or "untrained") without any training at all.</p><p> </p><p>- Your character may add 3 more languages thanks to his +4 intelligence bonus (i.e. native language +4 others = 5 known).</p><p> </p><p>- I did not see any stats for your starting savings and income (D20 CoC manual pg 15). Your highly educated character would gain +2 for his profession modifier as a technician, therefore his starting money = (1d6+2) X $2,000. His average starting salary would therefore be about $11,000 (i.e. (3.5 + 2) X $2K). His average starting income would be (1d6+2) X $1,000 = $5,500. If you'd like to use these numbers, I'm OK with that. If you believe that your character would have a higher savings or income based on his background, then let the negotiations begin! *laughs* </p><p> </p><p>If you accept these numbers, you probably should adjust your savings left.</p><p> </p><p>- And lastly...</p><p> </p><p></p><p> </p><p>Ooops!!! Go figure that there were <strong>TWO</strong> E.H. Harriman's who <strong>BOTH</strong> explored Alaska! James Starkweather would've known this, so I'll fix your invitation letter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p> </p><p>----------------------------------------------</p><p>Thanks!</p><p>Job (the tortured one).</p></blockquote><p></p>
[QUOTE="jdeleski, post: 2402817, member: 33307"] [b]Review of Vittorio Liuzzi Character sheet[/b] Bobitron, I enjoyed reading through your character sheet and have a few areas that need tweaking. - HP = 30 (9 at first level and 7 for each level thereafter) - Flat footed AC = 10 (dex bonus and defensive bonus are negated at the start of a battle) - Sanity = 70 (Wisdom X 5); thus 20% Sanity = 14 - This may not require a change unless you decide to adjust things. Your skillset did not include a few skills from the full list, including Open Lock, Pilot, and Repair. I only mention these 3 skills in particular because they are ones that somewhat fit Vittorio's profile, but there are others that are also not on your list. For the full list, compare against the sample character sheet for Dayton Williams. - As a general note (but not anything you need to change), in the sample sheet for Dayton Williams I've only added "trained" or "untrained" next to certain skills where a character cannot use it unless they have trained in it (that is, where they've allocated skill point to add ranks in that skill). A character is able to use all of the other skills in that list (i.e. those that are not tagged as either "trained" or "untrained") without any training at all. - Your character may add 3 more languages thanks to his +4 intelligence bonus (i.e. native language +4 others = 5 known). - I did not see any stats for your starting savings and income (D20 CoC manual pg 15). Your highly educated character would gain +2 for his profession modifier as a technician, therefore his starting money = (1d6+2) X $2,000. His average starting salary would therefore be about $11,000 (i.e. (3.5 + 2) X $2K). His average starting income would be (1d6+2) X $1,000 = $5,500. If you'd like to use these numbers, I'm OK with that. If you believe that your character would have a higher savings or income based on his background, then let the negotiations begin! *laughs* If you accept these numbers, you probably should adjust your savings left. - And lastly... Ooops!!! Go figure that there were [b]TWO[/b] E.H. Harriman's who [b]BOTH[/b] explored Alaska! James Starkweather would've known this, so I'll fix your invitation letter. ;) ---------------------------------------------- Thanks! Job (the tortured one). [/QUOTE]
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[D20 CoC] Beyond the Mountains of Madness Campaign - Recruiting Alternate Players
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