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[D20 CoC] Beyond the Mountains of Madness - Chapter 1; Recruiting Alternate Players
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<blockquote data-quote="Job" data-source="post: 3081558" data-attributes="member: 37196"><p>As the cab pulls out into traffic and leaves the newspaper reporters behind, George and Camille are able to enjoy a brief, peaceful moment on their way to the docks. Once they arrive at the pier and exit their cab, however, they must again run a gauntlet of shouting newsmen before passing through the main gate to the ship. Fortunately, the guard does not allow the newsmen beyond his station.</p><p></p><p>George leads Camille to the hatches on the main deck and then down the ladders that lead below through the tweendecks to the lower holds. He finds the tweendeck areas just as dark and cluttered as when he last traveled through here to verify the manifests, but this time he descends one additional level lower with Camille. As the pair go about their climbing and searching, they are treated to a variety of unnerving sounds; the groanings of the ship structure, echoes of rattling chains and creaking boxes, and occasional bumps and thuds that can be felt as well as heard. </p><p></p><p>You visited each lower hold in turn and, each time as you began to descend the final ladder, you immediately noticed the strong smell of petroleum. The lower holds were shadowy, cavernous areas lit by strings of cluster lights along long extension cords and you found each in various stages of preparation. You remembered Dr. Moore telling you that each hold was to be outfitted with alternating layers of wood planking and 60-gallon barrels filled with fuel, and that the dismantled aeroplanes would be lashed into place atop the tiers. In Lower Hold 1, you found that the wooden structures and barrels were neatly stacked in place, but in the other holds the drums of oil had been left in clusters of disarray and the planking had yet to be nailed into place by the ship's carpenter.</p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>Job (the tortured one).</p></blockquote><p></p>
[QUOTE="Job, post: 3081558, member: 37196"] As the cab pulls out into traffic and leaves the newspaper reporters behind, George and Camille are able to enjoy a brief, peaceful moment on their way to the docks. Once they arrive at the pier and exit their cab, however, they must again run a gauntlet of shouting newsmen before passing through the main gate to the ship. Fortunately, the guard does not allow the newsmen beyond his station. George leads Camille to the hatches on the main deck and then down the ladders that lead below through the tweendecks to the lower holds. He finds the tweendeck areas just as dark and cluttered as when he last traveled through here to verify the manifests, but this time he descends one additional level lower with Camille. As the pair go about their climbing and searching, they are treated to a variety of unnerving sounds; the groanings of the ship structure, echoes of rattling chains and creaking boxes, and occasional bumps and thuds that can be felt as well as heard. You visited each lower hold in turn and, each time as you began to descend the final ladder, you immediately noticed the strong smell of petroleum. The lower holds were shadowy, cavernous areas lit by strings of cluster lights along long extension cords and you found each in various stages of preparation. You remembered Dr. Moore telling you that each hold was to be outfitted with alternating layers of wood planking and 60-gallon barrels filled with fuel, and that the dismantled aeroplanes would be lashed into place atop the tiers. In Lower Hold 1, you found that the wooden structures and barrels were neatly stacked in place, but in the other holds the drums of oil had been left in clusters of disarray and the planking had yet to be nailed into place by the ship's carpenter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Job (the tortured one). [/QUOTE]
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[D20 CoC] Beyond the Mountains of Madness - Chapter 1; Recruiting Alternate Players
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