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[D20 CoC] Mountains of Madness - Chap 4: Departure; Recruiting Alternate Players
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<blockquote data-quote="Job" data-source="post: 3320831" data-attributes="member: 37196"><p>You officially depart the Amherst Hotel on the evening of September 6th, taking all of your belongings in a cab ride to the ship. Your cab pulls up in front of the pier and you exit into the crisp night air. Even from the street, you can clearly hear the hiss and roar of winches and the cries of the men across the water. The driver exits the cab and circles to the rear to retrieve your luggage from the trunk, leaving it at the curb while you pay him. </p><p></p><p>You pick up your luggage and make your way through the entrance as the guard checks you in with a familiar nod. </p><p></p><p>The <em>Gabrielle</em> is brightly lit against the darkness of the early evening. The scene is loud and confusing, with shouts, the clang of gasoline barrels, the hum of winches, hammering stevedores, and rumbling dollies. Crews struggle under the lights and the cargo booms are in nearly constant motion overhead. Three of the pier shed's rolling doors are open, facing the Gabrielle and there are clusters of men engaged in activity all along the docks and on the ship's deck.</p><p></p><p>Bright yellow drums of gasoline are being hoisted aboard and stowed below in an area that you recognize as the number two hold, forward of the deckhouse. Groups of stevedores work in the pier shed and dockside of the ship, moving the drums up to the point where a crane hoists a pie plate sling high into the air to carry them aboard, five drums at a time. You notice that more men labor on the ship's deck at the hatch and you can hear yells from men echoing from below in the hold who are stowing the drums. </p><p></p><p>At the number three hold, a large gang of stevedores and some of the ship's crew are shoring and tying down two large crates. </p><p></p><p>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p><p>Job (the tortured one).</p></blockquote><p></p>
[QUOTE="Job, post: 3320831, member: 37196"] You officially depart the Amherst Hotel on the evening of September 6th, taking all of your belongings in a cab ride to the ship. Your cab pulls up in front of the pier and you exit into the crisp night air. Even from the street, you can clearly hear the hiss and roar of winches and the cries of the men across the water. The driver exits the cab and circles to the rear to retrieve your luggage from the trunk, leaving it at the curb while you pay him. You pick up your luggage and make your way through the entrance as the guard checks you in with a familiar nod. The [I]Gabrielle[/I] is brightly lit against the darkness of the early evening. The scene is loud and confusing, with shouts, the clang of gasoline barrels, the hum of winches, hammering stevedores, and rumbling dollies. Crews struggle under the lights and the cargo booms are in nearly constant motion overhead. Three of the pier shed's rolling doors are open, facing the Gabrielle and there are clusters of men engaged in activity all along the docks and on the ship's deck. Bright yellow drums of gasoline are being hoisted aboard and stowed below in an area that you recognize as the number two hold, forward of the deckhouse. Groups of stevedores work in the pier shed and dockside of the ship, moving the drums up to the point where a crane hoists a pie plate sling high into the air to carry them aboard, five drums at a time. You notice that more men labor on the ship's deck at the hatch and you can hear yells from men echoing from below in the hold who are stowing the drums. At the number three hold, a large gang of stevedores and some of the ship's crew are shoring and tying down two large crates. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Job (the tortured one). [/QUOTE]
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[D20 CoC] Mountains of Madness - Chap 4: Departure; Recruiting Alternate Players
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