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D20 Conversion of WW's Mage?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1290657" data-attributes="member: 14403"><p>I would be interested to see how someone would do this. The magic system in Mage is EXTREMELY fluid and VERY open to interpretation both by the player and the GM. The player may believe that the he knows the proper combination of spheres to create an effect only to find that the GM feels differently and rules that the effect can't happen given the PC's current knowledge of the spheres. You'd have to throw the "Spells Per Day" concept out of the window. Perhaps change the gaining of sphere points to a feat based system where every three levels the PC could either take a new feat or add a new level of sphere knowledge. That would certainly replicate the fact that a Mage Player never seemed to have enough experience points to improve abilities AND buy spheres. It was always one or the other. I personally felt that sphere and arete progression was WAYYYYY too slow when the players are only earning an average of 3 experience points per game. To increase Arete from 3 to 4 would cost 40 XP. You'd have to play 34 game sessions to accumulate enough XP. You'd have to play at least once per week for over 6 months for just that SINGLE improvement. In a d20 system I think gaining a new sphere level every three levels would work and perhaps increase Arete every 4 levels. You could more-or-less keep the actual system for casting magic with the d10s versus difficulty. You'd just have to adjust the damage table for damaging magic effects. WW Mages have no hit points so you could throw the soak roll right out since I'd say that hit points would reflect the soak.</p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1290657, member: 14403"] I would be interested to see how someone would do this. The magic system in Mage is EXTREMELY fluid and VERY open to interpretation both by the player and the GM. The player may believe that the he knows the proper combination of spheres to create an effect only to find that the GM feels differently and rules that the effect can't happen given the PC's current knowledge of the spheres. You'd have to throw the "Spells Per Day" concept out of the window. Perhaps change the gaining of sphere points to a feat based system where every three levels the PC could either take a new feat or add a new level of sphere knowledge. That would certainly replicate the fact that a Mage Player never seemed to have enough experience points to improve abilities AND buy spheres. It was always one or the other. I personally felt that sphere and arete progression was WAYYYYY too slow when the players are only earning an average of 3 experience points per game. To increase Arete from 3 to 4 would cost 40 XP. You'd have to play 34 game sessions to accumulate enough XP. You'd have to play at least once per week for over 6 months for just that SINGLE improvement. In a d20 system I think gaining a new sphere level every three levels would work and perhaps increase Arete every 4 levels. You could more-or-less keep the actual system for casting magic with the d10s versus difficulty. You'd just have to adjust the damage table for damaging magic effects. WW Mages have no hit points so you could throw the soak roll right out since I'd say that hit points would reflect the soak. [/QUOTE]
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