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D20 Conversion of WW's Mage?
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<blockquote data-quote="Achan hiArusa" data-source="post: 1317945" data-attributes="member: 2597"><p><strong>WoD</strong></p><p></p><p>I started a WoD conversion sometime ago and got through Wraith. It still needs work. I didn't use caster level at all, instead going with the SW 5 points over DC equals one die.</p><p></p><p>I used the "classless" system from CoCd20, but modified that hp were fixed equal to Con and did not go up with level. Characters that could soak damage, like werewolves and vampires gained vitality points and it worked for them much more like SW. I use a multiplier and wound system. The multiplier on critical only applies to vitality damage and it still does standard wound damage. Multipliers are only used on wound when the person has no vitality left at all or when the character (like mages and normal humans) has no vitality track at all. I made all the spheres skills and the sphere levels feats, each level require x-level of sphere skill, so by default Arete was level (I restricted seekings to every even level to avoid insanity). As for backgrounds, I made each level worth a feat. I gave out a bonus feat every level above 1st, with a generous amount at 1st level (about 8 which is roughly what a fighter starts out with). I'll have to dig it up and polish it a little.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1317945, member: 2597"] [b]WoD[/b] I started a WoD conversion sometime ago and got through Wraith. It still needs work. I didn't use caster level at all, instead going with the SW 5 points over DC equals one die. I used the "classless" system from CoCd20, but modified that hp were fixed equal to Con and did not go up with level. Characters that could soak damage, like werewolves and vampires gained vitality points and it worked for them much more like SW. I use a multiplier and wound system. The multiplier on critical only applies to vitality damage and it still does standard wound damage. Multipliers are only used on wound when the person has no vitality left at all or when the character (like mages and normal humans) has no vitality track at all. I made all the spheres skills and the sphere levels feats, each level require x-level of sphere skill, so by default Arete was level (I restricted seekings to every even level to avoid insanity). As for backgrounds, I made each level worth a feat. I gave out a bonus feat every level above 1st, with a generous amount at 1st level (about 8 which is roughly what a fighter starts out with). I'll have to dig it up and polish it a little. [/QUOTE]
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