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d20 Lankhmar (for anyone who's interested): A Work in Progress
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<blockquote data-quote="AFGNCAAP" data-source="post: 1425173" data-attributes="member: 871"><p>D'oh! Totally forgot about the Sea Mingols from <em>Swords and Ice Magic</em>. Thanks for the reminder! The Hedge Mage sounds like a good idea, as well.</p><p></p><p>I was thinking about writing up "starting character templates" for the generic classes, in case a player wants to use a particular theme or idea for their character. For example, a pirate PC would need to select Swim, Profession (sailor), plus a few other skills as class skills, as well as some certain feats--as well as which generic classes would be feasible.</p><p></p><p>A few of the "beginning templates" that I had in mind are:</p><ul> <li data-xf-list-type="ul">Pirate (warrior or expert)</li> <li data-xf-list-type="ul">Gladiator (warrior)</li> <li data-xf-list-type="ul">City guardsman (warrior)</li> <li data-xf-list-type="ul">Soldier (warrior)</li> <li data-xf-list-type="ul">Thief (expert)</li> <li data-xf-list-type="ul">Mercenary (warrior)</li> <li data-xf-list-type="ul">Marine (warrior)</li> <li data-xf-list-type="ul">Cavalryman (warrior)</li> <li data-xf-list-type="ul">Scout (warrior or expert)</li> <li data-xf-list-type="ul">Barbarian (warrior)</li> <li data-xf-list-type="ul">Bard/Minstrel (expert)</li> <li data-xf-list-type="ul">Courtesan (expert)</li> <li data-xf-list-type="ul">Bravo/Swashbuckler (warrior or expert)</li> <li data-xf-list-type="ul">Elemental mages focused on a particular element (elemental mage)</li> <li data-xf-list-type="ul">Healer (white mage)</li> </ul><p></p><p></p><p></p><p>So have I. The generic classes in UA seem so much easier to use & adapt than trying to shoehorn the setting into some mangled version of D&D. Had a heck of a time debating if Fafhrd was a barbarian, non-spellcasting ranger, or fighter, or some mix thereof; not to mention figuring what class-based abilties he really wouldn't use at all.</p><p></p><p></p><p></p><p>I have the 1st & 2nd ed. AD&D rulebooks for Lankhmar, plus the Wonders of Lankhmar supplement, & a couple of 1st ed. adventures. Also have a full set of the Fafhrd & Grey Mouser tales (the hardbacks from White Wolf). I appreciate the offer, though. I know there were a few concepts/character ideas sprinkled throughout the supplements that I'd like to reuse in this conversion--I'd appreciatre any help you could provide. Thanks!</p><p></p><p>BTW, who were the pre-generated heroes from the 2nd ed. Lankhmar adventures? I think 1 was a Northerner-like fighter, another was a thief from Lankhmar, then there was a Mingol fighter (I think), & the female character was a white wizard (IIRC). Is that about right?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1425173, member: 871"] D'oh! Totally forgot about the Sea Mingols from [I]Swords and Ice Magic[/I]. Thanks for the reminder! The Hedge Mage sounds like a good idea, as well. I was thinking about writing up "starting character templates" for the generic classes, in case a player wants to use a particular theme or idea for their character. For example, a pirate PC would need to select Swim, Profession (sailor), plus a few other skills as class skills, as well as some certain feats--as well as which generic classes would be feasible. A few of the "beginning templates" that I had in mind are: [list] [*]Pirate (warrior or expert) [*]Gladiator (warrior) [*]City guardsman (warrior) [*]Soldier (warrior) [*]Thief (expert) [*]Mercenary (warrior) [*]Marine (warrior) [*]Cavalryman (warrior) [*]Scout (warrior or expert) [*]Barbarian (warrior) [*]Bard/Minstrel (expert) [*]Courtesan (expert) [*]Bravo/Swashbuckler (warrior or expert) [*]Elemental mages focused on a particular element (elemental mage) [*]Healer (white mage) [/list] So have I. The generic classes in UA seem so much easier to use & adapt than trying to shoehorn the setting into some mangled version of D&D. Had a heck of a time debating if Fafhrd was a barbarian, non-spellcasting ranger, or fighter, or some mix thereof; not to mention figuring what class-based abilties he really wouldn't use at all. I have the 1st & 2nd ed. AD&D rulebooks for Lankhmar, plus the Wonders of Lankhmar supplement, & a couple of 1st ed. adventures. Also have a full set of the Fafhrd & Grey Mouser tales (the hardbacks from White Wolf). I appreciate the offer, though. I know there were a few concepts/character ideas sprinkled throughout the supplements that I'd like to reuse in this conversion--I'd appreciatre any help you could provide. Thanks! BTW, who were the pre-generated heroes from the 2nd ed. Lankhmar adventures? I think 1 was a Northerner-like fighter, another was a thief from Lankhmar, then there was a Mingol fighter (I think), & the female character was a white wizard (IIRC). Is that about right? [/QUOTE]
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