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d20 Lankhmar (for anyone who's interested): A Work in Progress
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<blockquote data-quote="AFGNCAAP" data-source="post: 1513782" data-attributes="member: 871"><p><strong>Been a while . . .</strong></p><p></p><p>Well, things have been going steadily slow since my initial post. Right now, I'm trying to hammer out a few of the non-human races (ghouls, ice gnomes, etc.), and I'm trying to figure out some class abilities as feats (like Rage), viable existing PrCs, etc.</p><p></p><p>Hopefully, I should be able to have the basic game up & running soon. I intend to have a test drive (of sorts) ASAP w/ my gaming group, to see how it handles.</p><p></p><p>Also, I am considering 2 class ability-feats that may work (& which I'll use instead of the UA Defense rules):</p><p></p><p>*Improved Defense (monk): This is the "+1 to AC per every 5 levels" class ability from the monk--it usually kicks in around 5th-6th level.</p><p></p><p>*Mindful Defense: This allows a PC to add his/her positive modifier from either Int or Wis (<strong>not both</strong>) to his/her AC. Much like the monk class, duelist PrC, or bladesinger PrC special ability.</p><p></p><p>I'll probably go with this and the Defense rolls for Lankhmar.</p><p></p><p>Also, I am considering having a crafted item level above masterwork for items: mainly as a means to allow for non-magical bonuses to gear. Thus, it'd be feasible to have a +1 or +2 weapon or suit of armor that isn't magical at all--just very well made. Uber-high Craft DC & expense for making this kind of stuff, though.</p><p></p><p> </p><p></p><p>Used to have a lot of the old 2nd ed. Lankhmar books, but now all I have left is a copy of the 1st & 2nd ed. main sourcebooks, Wonders of Lankhmar, & 2 old 1st ed. Lankhmar modules.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1513782, member: 871"] [b]Been a while . . .[/b] Well, things have been going steadily slow since my initial post. Right now, I'm trying to hammer out a few of the non-human races (ghouls, ice gnomes, etc.), and I'm trying to figure out some class abilities as feats (like Rage), viable existing PrCs, etc. Hopefully, I should be able to have the basic game up & running soon. I intend to have a test drive (of sorts) ASAP w/ my gaming group, to see how it handles. Also, I am considering 2 class ability-feats that may work (& which I'll use instead of the UA Defense rules): *Improved Defense (monk): This is the "+1 to AC per every 5 levels" class ability from the monk--it usually kicks in around 5th-6th level. *Mindful Defense: This allows a PC to add his/her positive modifier from either Int or Wis ([B]not both[/B]) to his/her AC. Much like the monk class, duelist PrC, or bladesinger PrC special ability. I'll probably go with this and the Defense rolls for Lankhmar. Also, I am considering having a crafted item level above masterwork for items: mainly as a means to allow for non-magical bonuses to gear. Thus, it'd be feasible to have a +1 or +2 weapon or suit of armor that isn't magical at all--just very well made. Uber-high Craft DC & expense for making this kind of stuff, though. Used to have a lot of the old 2nd ed. Lankhmar books, but now all I have left is a copy of the 1st & 2nd ed. main sourcebooks, Wonders of Lankhmar, & 2 old 1st ed. Lankhmar modules. [/QUOTE]
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