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d20 Lankhmar (for anyone who's interested): A Work in Progress
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<blockquote data-quote="harmyn" data-source="post: 1594266" data-attributes="member: 13511"><p><strong>Mingols</strong></p><p></p><p><span style="font-size: 12px"><strong>MINGOLS</strong></span></p><p></p><p>Born on the northeastern steppe, this proud race is a menace to all who travel the roads and seas of Nehwon. Mingols tend to be nomadic wanderers who stake out large swaths of territory and then dare any to cross their lands without asking proper permission. The need to travel is so great for these folk that they have taken to the seas, raiding and traveling as they see fit. There is no known previous Mingol culture. As far as the sages can tell, these folk have always been a savage, ferocious race of men bent on war only for the pleasure of it.</p><p></p><p><strong>Personality:</strong> The Mingol mindset is one of extremes. They seek great challenges and pleasures; the thought of a timid life is considered a nightmare. Even a Mingol merchant or barkeep is a potential danger. This rather dangerous attitude toward life has made the Mingols many enemies and few friends. All dealings are on a tribal basis, and while one may become a great friend, there is seldom a chance of having much luck with the next petty chieftain. Still the Mingol mindset isn't a foolish one. They have a great gift for strategy and common sense; their elderly (the few who survive that long) are some of the wisest, plain-speaking folk found in all the lands.</p><p></p><p><strong>Physical Description:</strong> A small, compact race of men, mingols still have a powerful stance and way of moving about; very certain, very confidant. Their skin has a slight yellowish tint that is noticed from time to time, giving them a just-off pale complexion. Their hair is black and straight as a rule. It is very rare for a mingol to be born with brown hair, and blonde and redheads are unknown to the steppe nomads. Men can grow facial hair, but it is never as full or thick as the northerner's beards. Eye colors are more often in the range of brown and auburn; once in a while blue eyes are seen, and when a woman has green eyes, she is considered an exceptional prize.</p><p>The mingols wear more exotic cuts of hide and styles of clothing that contrast with many of their western conquered treasures they adorn themselves with. Much of the mingol tradition of clothing is influenced by the Eastern Lands and the Eevanmarenseers culture. Still they have combined the many different styles to make their own distinctive culture and manor of dress.</p><p></p><p><strong>Relations: </strong> Mingol relations are a simple thing; they war and raid everyone. Even other mingol tribes aren't safe from their trepidations. Despite this simple and violent tendency, mingol traders are found in every major, and many minor, cities all across Nehwon. When not perfecting their gift for slaughter, mingols apparently make gifted craftsmen and merchants. Still when traveling across their lands all must be careful. There is no organized central mingol government. Some tribes might grant free passage to a caravan, then the very next tribe might strike killing all in the group and taking whatever goods are found for themselves.</p><p></p><p><strong>Language: </strong> Mingols have their own distinct language that has evolved from the many tribal dialects spoken across the region. These languages have all melded together into a single well-understood language spoken by all mingols. None are certain if it was a natural growth from the constant fighting and interacting of the tribes, or a deliberate move made by mingol sages and wizards. It is written by a series of characters that is totally different from those used by the western lands making it a very difficult language to learn to read.</p><p></p><p><strong>Names:</strong> Mingol names very greatly from tribe to tribe sharing no common form or design. Many names carry an esoteric meaning or symbol, but just as often, the name is chosen because of how it sounds to the speaker, provided that you have a mingol's appreciation of language and sound.</p><p></p><p><em>Male Names: </em> Edumir, Gavs, Gonov, Khahkt, Larlt, Ourph, Ouwenyis, Teevs</p><p><em>Female Names:</em> Evna, Fenn, Khekra, Telvia, Wendrie</p><p></p><p><strong>Adventurers:</strong> Mingols are born to adventure like a fish is born to water. Their lives are filled with violence, conquest, and protection. The only difference between the typical mingol and one of the adventuring variety is that the adventurer has chosen to leave behind all he has known and enter a much larger, much more dangerous world; the world of civilized men. Mingols tend to view the other races with equal distaste, knowing only too well that they above all, are the fiercest race to walk Nehwon.</p><p></p><p></p><p><strong><span style="font-size: 10px">Mingol Racial Traits</span></strong></p><p></p><p>+2 Dexterity, -2 Strength. Mingols have quicker reflexes than the average man, but their smaller build makes them a little less physically impressive when looking at raw strength.</p><p></p><p>Proficiency with scimitar and shortbow. The violent nature of the mingol culture insures that all members are trained in their basic weapons, regardless of the particular mingol's class or training. If the class already has full training with both weapons, then the character receives the Weapon Focus for either the scimitar or rapier for free (but not both).</p><p></p><p>+2 to Riding (horse) or +2 to Profession (sailor), depending on whether the character is a land or sea mingol. The skill is also considered a class skill in the event it isn't already.</p><p></p><p>Automatic Languages: Mingol. Bonus Languages: Lankhmarese, Ilthmarish, Eastern Tongue, Eevanmarensee, Kvarchish.</p><p></p><p>Mingols receive the standard bonus skill points common to all human characters.</p><p></p><p>Favored Class: Fighter. While savage, the mingol culture is more organized and advanced than a typical barbarian lifestyle. So the way of the fighter is their chosen livelihood.</p></blockquote><p></p>
[QUOTE="harmyn, post: 1594266, member: 13511"] [b]Mingols[/b] [SIZE=3][B]MINGOLS[/B][/SIZE] Born on the northeastern steppe, this proud race is a menace to all who travel the roads and seas of Nehwon. Mingols tend to be nomadic wanderers who stake out large swaths of territory and then dare any to cross their lands without asking proper permission. The need to travel is so great for these folk that they have taken to the seas, raiding and traveling as they see fit. There is no known previous Mingol culture. As far as the sages can tell, these folk have always been a savage, ferocious race of men bent on war only for the pleasure of it. [B]Personality:[/B] The Mingol mindset is one of extremes. They seek great challenges and pleasures; the thought of a timid life is considered a nightmare. Even a Mingol merchant or barkeep is a potential danger. This rather dangerous attitude toward life has made the Mingols many enemies and few friends. All dealings are on a tribal basis, and while one may become a great friend, there is seldom a chance of having much luck with the next petty chieftain. Still the Mingol mindset isn't a foolish one. They have a great gift for strategy and common sense; their elderly (the few who survive that long) are some of the wisest, plain-speaking folk found in all the lands. [B]Physical Description:[/B] A small, compact race of men, mingols still have a powerful stance and way of moving about; very certain, very confidant. Their skin has a slight yellowish tint that is noticed from time to time, giving them a just-off pale complexion. Their hair is black and straight as a rule. It is very rare for a mingol to be born with brown hair, and blonde and redheads are unknown to the steppe nomads. Men can grow facial hair, but it is never as full or thick as the northerner's beards. Eye colors are more often in the range of brown and auburn; once in a while blue eyes are seen, and when a woman has green eyes, she is considered an exceptional prize. The mingols wear more exotic cuts of hide and styles of clothing that contrast with many of their western conquered treasures they adorn themselves with. Much of the mingol tradition of clothing is influenced by the Eastern Lands and the Eevanmarenseers culture. Still they have combined the many different styles to make their own distinctive culture and manor of dress. [B]Relations: [/B] Mingol relations are a simple thing; they war and raid everyone. Even other mingol tribes aren't safe from their trepidations. Despite this simple and violent tendency, mingol traders are found in every major, and many minor, cities all across Nehwon. When not perfecting their gift for slaughter, mingols apparently make gifted craftsmen and merchants. Still when traveling across their lands all must be careful. There is no organized central mingol government. Some tribes might grant free passage to a caravan, then the very next tribe might strike killing all in the group and taking whatever goods are found for themselves. [B]Language: [/B] Mingols have their own distinct language that has evolved from the many tribal dialects spoken across the region. These languages have all melded together into a single well-understood language spoken by all mingols. None are certain if it was a natural growth from the constant fighting and interacting of the tribes, or a deliberate move made by mingol sages and wizards. It is written by a series of characters that is totally different from those used by the western lands making it a very difficult language to learn to read. [B]Names:[/B] Mingol names very greatly from tribe to tribe sharing no common form or design. Many names carry an esoteric meaning or symbol, but just as often, the name is chosen because of how it sounds to the speaker, provided that you have a mingol's appreciation of language and sound. [I]Male Names: [/I] Edumir, Gavs, Gonov, Khahkt, Larlt, Ourph, Ouwenyis, Teevs [I]Female Names:[/I] Evna, Fenn, Khekra, Telvia, Wendrie [B]Adventurers:[/B] Mingols are born to adventure like a fish is born to water. Their lives are filled with violence, conquest, and protection. The only difference between the typical mingol and one of the adventuring variety is that the adventurer has chosen to leave behind all he has known and enter a much larger, much more dangerous world; the world of civilized men. Mingols tend to view the other races with equal distaste, knowing only too well that they above all, are the fiercest race to walk Nehwon. [B][SIZE=2]Mingol Racial Traits[/SIZE][/B] +2 Dexterity, -2 Strength. Mingols have quicker reflexes than the average man, but their smaller build makes them a little less physically impressive when looking at raw strength. Proficiency with scimitar and shortbow. The violent nature of the mingol culture insures that all members are trained in their basic weapons, regardless of the particular mingol's class or training. If the class already has full training with both weapons, then the character receives the Weapon Focus for either the scimitar or rapier for free (but not both). +2 to Riding (horse) or +2 to Profession (sailor), depending on whether the character is a land or sea mingol. The skill is also considered a class skill in the event it isn't already. Automatic Languages: Mingol. Bonus Languages: Lankhmarese, Ilthmarish, Eastern Tongue, Eevanmarensee, Kvarchish. Mingols receive the standard bonus skill points common to all human characters. Favored Class: Fighter. While savage, the mingol culture is more organized and advanced than a typical barbarian lifestyle. So the way of the fighter is their chosen livelihood. [/QUOTE]
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