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d20 Modern 4E - I want it!
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4029413" data-attributes="member: 710"><p>A lot of interesting posts, keep it coming. I hope someone at WotC (or any other game company?) is keeping notes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Wealth System:</p><p>I liked the concept of the d20 Modern wealth system, even though it has some flaws. I think the basic idea of abstracting wealth is a good idea, but maybe basing everything on Wealth modifier and Purchase DCs was wrong. </p><p>Games like Victoriana or Shadowrun both use concepts like lifestyle/wealthiness. Essentially, some things you can get "for free" if you're in the right lifestyle. For everything else, you need "real" money. Iron Heroes also allows using a "Wealth Point" system, where you can put inyour gold to get points to spent on bribes or building a home. You can also cash in a wealth point to gain gold back. </p><p>A combination of the d20 Modern Wealth system and the LifeStyle/Wealth Point approach might work best to "model" the nature of modern world money.</p><p>Such an approach would also have the advantage of everything having hard money values, so something hating any abstract wealth system with all his heart could ignore it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Classes: </p><p>The d20 Modern classes definitely where not balanced in combat, but on the range of an "average" adventure - some where good at combat, others where better for investigations and diplomancy. D&D 4 is going away from this approach and aims to balance everything in one niche - combat. A 4E d20 Modern might need to go further here and balance not only combat, but also other niches, like investigations, social encounters and travel (though maybe that is already done in 4E D&D? I have my doubts <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). </p><p></p><p>It's difficult to pull this off in the other niches (and it might prove impossible), since just as in combat, you need to identify different roles so that different characters feel "fit" for the task. A problem of these niches is that, unlike in combat, people often don't engage in these stuff as a team and this leads to only one player getting "all the fun" at a time. I don't know wether that's an artifact of the game (since only one character is good at each niche), or if it is inevitable. if the latter, the best a new game can do is to explain this probem and provide tips to remove the one-sided nature of these situations.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4029413, member: 710"] A lot of interesting posts, keep it coming. I hope someone at WotC (or any other game company?) is keeping notes ;) Wealth System: I liked the concept of the d20 Modern wealth system, even though it has some flaws. I think the basic idea of abstracting wealth is a good idea, but maybe basing everything on Wealth modifier and Purchase DCs was wrong. Games like Victoriana or Shadowrun both use concepts like lifestyle/wealthiness. Essentially, some things you can get "for free" if you're in the right lifestyle. For everything else, you need "real" money. Iron Heroes also allows using a "Wealth Point" system, where you can put inyour gold to get points to spent on bribes or building a home. You can also cash in a wealth point to gain gold back. A combination of the d20 Modern Wealth system and the LifeStyle/Wealth Point approach might work best to "model" the nature of modern world money. Such an approach would also have the advantage of everything having hard money values, so something hating any abstract wealth system with all his heart could ignore it. :) Classes: The d20 Modern classes definitely where not balanced in combat, but on the range of an "average" adventure - some where good at combat, others where better for investigations and diplomancy. D&D 4 is going away from this approach and aims to balance everything in one niche - combat. A 4E d20 Modern might need to go further here and balance not only combat, but also other niches, like investigations, social encounters and travel (though maybe that is already done in 4E D&D? I have my doubts :) ). It's difficult to pull this off in the other niches (and it might prove impossible), since just as in combat, you need to identify different roles so that different characters feel "fit" for the task. A problem of these niches is that, unlike in combat, people often don't engage in these stuff as a team and this leads to only one player getting "all the fun" at a time. I don't know wether that's an artifact of the game (since only one character is good at each niche), or if it is inevitable. if the latter, the best a new game can do is to explain this probem and provide tips to remove the one-sided nature of these situations. [/QUOTE]
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