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<blockquote data-quote="Orochi" data-source="post: 979520" data-attributes="member: 11276"><p>Name: Father William Mallory (goes by Father William) (Orochi)</p><p>Class: Charismatic Hero 1/Tough Hero 1</p><p>Character Level: 2 </p><p>Starting Occupation: Religious</p><p>Age: 31 </p><p>Gender: Male </p><p>Height: 6’3”</p><p>Eyes: Grey</p><p>Hair: Red</p><p>Skin: Tan </p><p>Initiative: +2</p><p>Base Attack Bonus: (melee +0, ranged +2)</p><p>Speed: 30ft.</p><p>HP: 21</p><p>Defense: 13</p><p>Flat Footed Defense: 11</p><p>Reputation: +2</p><p>Action Points: 10</p><p>Wealth: +?</p><p>SV: Fort +5, Ref +2, Will +1</p><p></p><p>Str 11, Dex 14, Con 16, Int 10, Wis 13, Cha 16</p><p></p><p>Weapons: </p><p>* Weapon Name: Glock 20; Attacks at +3 (includes ranged attack bonus); Damage: 2d6; Critical x2 on 20; Range: 40; Weight: 3lbs.; Type: ballistic; Size: S; Ammunition: 15; type: 10mm rounds.</p><p>* Weapon Name: Combat Knife; Attacks at +0; Damage: 1d4; Critical x2 on 19-20; Range: XXX; Weight: 1 lbs.; Type: slashing; Size: S</p><p></p><p>Armor/Protective Item: </p><p>* Name: Leather Jacket (duster style) Type: Impromptu; Equipment Bonus: +1; Proficient: N; Armor Penalty: -0; Weight: 4lbs.; Speed: 30ft.; Size: M; Max Dex: +8</p><p></p><p>Skills:</p><p>Concentration +3/1 rank</p><p>Intimidate +3/4 ranks</p><p>Knowledge (theology) +1/4 ranks</p><p>Knowledge (streetwise) +0/1 rank</p><p>Profession (preacher) +1/4 ranks</p><p>Profession (bounty hunter) +1/2 ranks</p><p>Spot +1/1 rank</p><p>Bluff +3/2 ranks</p><p>Diplomacy +3/1 rank</p><p>Gather Information +3/3 ranks</p><p>Perform (oratory) +3/4 ranks</p><p>Listen +1/3 ranks</p><p>Sense Motive +1/3 ranks</p><p>R/W/S English</p><p>R/W Hebrew</p><p>R/W Ancient Greek</p><p></p><p>Feats: Archaic Weapon Proficiency, Simple Weapon Proficiency, Personal Firearms Proficiency, Point Blank Shot, Renown, Frightful Presence</p><p></p><p>Talents/Special Qualities: Remain Conscious, Fast Talk</p><p></p><p>Languages: English (R/W/S)</p><p></p><p>Allegiances: God, Heolstor City</p><p></p><p>FX Abilities: none </p><p></p><p>Gear: Steel Handcuffs (x2), backpack, tent (2 person dome), sleeping bag, 50’ rope, 3 weeks trail rations, hip holster, chemical light sticks (5), binoculars, Bible (concordance), 30 10mm rounds, aluminum travel case, 10 pound capacity.</p><p></p><p>Appearance/Personality: Father William is a huge man. He looks like a lumbering bear, dressed an old leather duster over a plain black shirt with a white collar, black slacks, a silver patent leather boots. He has a full red beard and his hair is long, falling out of the back of his old style black preacher's hat (looks kinda like a cowboy's stetson, for those not familiar with that kind of hat, only the brim does not fold upwards anywhere). Between the coat and the clothes are his weapon belts, crisscrossing his barrel chest and putting his pistol on his left side and a large combat knife on his left. In spite of his bulk, he's a lightning fast draw and a pretty good shot, from extensive practice. </p><p></p><p>You can't talk about Father William's personality without discussing his religion, because the one formed the other as much as the other formed the one. His religion is pretty easy, since it's pretty much standard Old Testament-style Christianity. He talks a lot of hellfire and brimstone, and is a boisterous, outgoing individual for the most part. Under all the bluster and preaching about sinners and the need to get rid of them is a decidedly pragmatic bent. Father William will use criminals as needed to get at more important criminals, primarily murderers. Father William will only fight to the death if attacked or in bringing in those wanted for murder. He prefers to leave the punishment of lesser crimes to lesser servants of the Lord. He has a penchant for bringing back scalps, even when such things are not necessary, since he considers it important to leave an object lesson for those who look to sin. He has rejected all sins except for gluttony, since he feels he burns plenty of calories doing the Lord's work.</p><p></p><p>Background/History: Father William knew he was destined for great things from an early age. He grew up in a religious community, a group of Menonites that had survived the Apocalypse by being far removed from everything and everyone. His early life was peaceful, a community that worked together and helped one another. All of that came to a crashing end when a band of marauders found New Zion (the community in question) and rampaged through it, looting, killing, and rapeing as they pleased. William was one of the only survivors. He was about 18 at the time, and new nothing about the outside world. He hid among the ruins for days, scavaging what he could and reading the Bible, looking for an answer as to why this happened. Then, on the seventh day, he had an epiphany. New Zion, for all its fair, was too insular. They had sinned in pride, thinking themselves better than the world, and they had sinned in sloth, ignoring the plight of their fellow man. And so William set out to right those wrongs. He took up what weapons he could find, donned his father's minister's hat and collar, and set out into the wastes to bring enlightenment in one hand and purification in the other. He traveled from town to town, preaching to those who would listen and killing those whose burden of sin was too great for them to be used, and who were wanted by the local authorities. He keeps little of the reward money, buying only food and any needed equipment and donateing the rest to a worthy cause. Over time, he has learned to use lesser sinners to bring down larger ones, but he has not yet learned to refuse an offer of a good meal. He has only recently arrived at Heolstor City, but is eager to be a part of the good work.</p></blockquote><p></p>
[QUOTE="Orochi, post: 979520, member: 11276"] Name: Father William Mallory (goes by Father William) (Orochi) Class: Charismatic Hero 1/Tough Hero 1 Character Level: 2 Starting Occupation: Religious Age: 31 Gender: Male Height: 6’3” Eyes: Grey Hair: Red Skin: Tan Initiative: +2 Base Attack Bonus: (melee +0, ranged +2) Speed: 30ft. HP: 21 Defense: 13 Flat Footed Defense: 11 Reputation: +2 Action Points: 10 Wealth: +? SV: Fort +5, Ref +2, Will +1 Str 11, Dex 14, Con 16, Int 10, Wis 13, Cha 16 Weapons: * Weapon Name: Glock 20; Attacks at +3 (includes ranged attack bonus); Damage: 2d6; Critical x2 on 20; Range: 40; Weight: 3lbs.; Type: ballistic; Size: S; Ammunition: 15; type: 10mm rounds. * Weapon Name: Combat Knife; Attacks at +0; Damage: 1d4; Critical x2 on 19-20; Range: XXX; Weight: 1 lbs.; Type: slashing; Size: S Armor/Protective Item: * Name: Leather Jacket (duster style) Type: Impromptu; Equipment Bonus: +1; Proficient: N; Armor Penalty: -0; Weight: 4lbs.; Speed: 30ft.; Size: M; Max Dex: +8 Skills: Concentration +3/1 rank Intimidate +3/4 ranks Knowledge (theology) +1/4 ranks Knowledge (streetwise) +0/1 rank Profession (preacher) +1/4 ranks Profession (bounty hunter) +1/2 ranks Spot +1/1 rank Bluff +3/2 ranks Diplomacy +3/1 rank Gather Information +3/3 ranks Perform (oratory) +3/4 ranks Listen +1/3 ranks Sense Motive +1/3 ranks R/W/S English R/W Hebrew R/W Ancient Greek Feats: Archaic Weapon Proficiency, Simple Weapon Proficiency, Personal Firearms Proficiency, Point Blank Shot, Renown, Frightful Presence Talents/Special Qualities: Remain Conscious, Fast Talk Languages: English (R/W/S) Allegiances: God, Heolstor City FX Abilities: none Gear: Steel Handcuffs (x2), backpack, tent (2 person dome), sleeping bag, 50’ rope, 3 weeks trail rations, hip holster, chemical light sticks (5), binoculars, Bible (concordance), 30 10mm rounds, aluminum travel case, 10 pound capacity. Appearance/Personality: Father William is a huge man. He looks like a lumbering bear, dressed an old leather duster over a plain black shirt with a white collar, black slacks, a silver patent leather boots. He has a full red beard and his hair is long, falling out of the back of his old style black preacher's hat (looks kinda like a cowboy's stetson, for those not familiar with that kind of hat, only the brim does not fold upwards anywhere). Between the coat and the clothes are his weapon belts, crisscrossing his barrel chest and putting his pistol on his left side and a large combat knife on his left. In spite of his bulk, he's a lightning fast draw and a pretty good shot, from extensive practice. You can't talk about Father William's personality without discussing his religion, because the one formed the other as much as the other formed the one. His religion is pretty easy, since it's pretty much standard Old Testament-style Christianity. He talks a lot of hellfire and brimstone, and is a boisterous, outgoing individual for the most part. Under all the bluster and preaching about sinners and the need to get rid of them is a decidedly pragmatic bent. Father William will use criminals as needed to get at more important criminals, primarily murderers. Father William will only fight to the death if attacked or in bringing in those wanted for murder. He prefers to leave the punishment of lesser crimes to lesser servants of the Lord. He has a penchant for bringing back scalps, even when such things are not necessary, since he considers it important to leave an object lesson for those who look to sin. He has rejected all sins except for gluttony, since he feels he burns plenty of calories doing the Lord's work. Background/History: Father William knew he was destined for great things from an early age. He grew up in a religious community, a group of Menonites that had survived the Apocalypse by being far removed from everything and everyone. His early life was peaceful, a community that worked together and helped one another. All of that came to a crashing end when a band of marauders found New Zion (the community in question) and rampaged through it, looting, killing, and rapeing as they pleased. William was one of the only survivors. He was about 18 at the time, and new nothing about the outside world. He hid among the ruins for days, scavaging what he could and reading the Bible, looking for an answer as to why this happened. Then, on the seventh day, he had an epiphany. New Zion, for all its fair, was too insular. They had sinned in pride, thinking themselves better than the world, and they had sinned in sloth, ignoring the plight of their fellow man. And so William set out to right those wrongs. He took up what weapons he could find, donned his father's minister's hat and collar, and set out into the wastes to bring enlightenment in one hand and purification in the other. He traveled from town to town, preaching to those who would listen and killing those whose burden of sin was too great for them to be used, and who were wanted by the local authorities. He keeps little of the reward money, buying only food and any needed equipment and donateing the rest to a worthy cause. Over time, he has learned to use lesser sinners to bring down larger ones, but he has not yet learned to refuse an offer of a good meal. He has only recently arrived at Heolstor City, but is eager to be a part of the good work. [/QUOTE]
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