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D20 Modern vs. Spycraft: Tell me which one you like better
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2974003" data-attributes="member: 12332"><p>Spycraft is the new-shiny on the block, of course.</p><p></p><p>For my part I think it is a solid system with some interesting advances in "gaming technology". </p><p></p><p>But, again, for my part I think it did alot of stuff that didn't need to be done.</p><p></p><p>But for doing a spy game I'm sure it would do very well. It's very specifically geared toward that genre. And, as others have said, you start off as "the best of the best of the best, SIR!" with several classes getting the ability to not fail at their core skill at 1st level.</p><p></p><p>I've run a short few things but my major group has been doing AoW. I'm honestly not sure if I'll ever run a SC2 "campaign" because, in the end, there doesn't seem to be a heavy reason to learn what amounts to a whole new system with fiddly-bit rules. </p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But I don't regret purchasing the book. I found it very interesting. Many parts of it I like, but there are way way too many fiddly little rules in there that I don't. The damage types, the floating init, different skill system, etc. When I can get a few dollars to rub together (darn you moving expenses) I might pick up the basic classes thing and see if it sparks an unreasoning fire in my loins for the SC action. </p><p></p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2974003, member: 12332"] Spycraft is the new-shiny on the block, of course. For my part I think it is a solid system with some interesting advances in "gaming technology". But, again, for my part I think it did alot of stuff that didn't need to be done. But for doing a spy game I'm sure it would do very well. It's very specifically geared toward that genre. And, as others have said, you start off as "the best of the best of the best, SIR!" with several classes getting the ability to not fail at their core skill at 1st level. I've run a short few things but my major group has been doing AoW. I'm honestly not sure if I'll ever run a SC2 "campaign" because, in the end, there doesn't seem to be a heavy reason to learn what amounts to a whole new system with fiddly-bit rules. :) But I don't regret purchasing the book. I found it very interesting. Many parts of it I like, but there are way way too many fiddly little rules in there that I don't. The damage types, the floating init, different skill system, etc. When I can get a few dollars to rub together (darn you moving expenses) I might pick up the basic classes thing and see if it sparks an unreasoning fire in my loins for the SC action. --fje [/QUOTE]
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