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D20 Modern vs. Spycraft: Tell me which one you like better
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<blockquote data-quote="AscentStudios" data-source="post: 2980704" data-attributes="member: 11548"><p>Absolutely - there's a computer skill which is open to a number of classes (and there are many ways to get it as a class skill if your classes don't) and literally any character can participate in a hacking dramatic conflict. The hacker class gives you some computers and code breaking class abilities so you have more tricks...but anyone can be a competent hacker without levels in the hacker class. Skill ranks are, by design, the most important part of being good at something in 2.0.</p><p></p><p></p><p></p><p>I think you underestimate the flexibility of the Spycraft class. The wheelman drives, yes...but he can fight, has a broad array of skills that can build him up to being a stuntman, inventor, heavy weapons expert, or a host of other expert classes. Add over 2500 (?)talent/specialties splits and 300 feats into the mix and spycraft characters tend to look quite different, regardless of their classes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Same goes for all the other classes, particularly the pointman (who even lets you choose class abilities AND class skills!). Back to Basics is in no way necessary to play an interesting game of Spycraft, but it does address the interests of a different audience <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> We're all about the options.</p></blockquote><p></p>
[QUOTE="AscentStudios, post: 2980704, member: 11548"] Absolutely - there's a computer skill which is open to a number of classes (and there are many ways to get it as a class skill if your classes don't) and literally any character can participate in a hacking dramatic conflict. The hacker class gives you some computers and code breaking class abilities so you have more tricks...but anyone can be a competent hacker without levels in the hacker class. Skill ranks are, by design, the most important part of being good at something in 2.0. I think you underestimate the flexibility of the Spycraft class. The wheelman drives, yes...but he can fight, has a broad array of skills that can build him up to being a stuntman, inventor, heavy weapons expert, or a host of other expert classes. Add over 2500 (?)talent/specialties splits and 300 feats into the mix and spycraft characters tend to look quite different, regardless of their classes :) Same goes for all the other classes, particularly the pointman (who even lets you choose class abilities AND class skills!). Back to Basics is in no way necessary to play an interesting game of Spycraft, but it does address the interests of a different audience ;) We're all about the options. [/QUOTE]
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