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D20 Modern vs. Spycraft: Tell me which one you like better
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<blockquote data-quote="Psion" data-source="post: 2981335" data-attributes="member: 172"><p>Alex has answered some of these, but I wanted to add my own 2 cents:</p><p></p><p></p><p></p><p>As in the movie "Hackers"? It certainly can't do a worse job than the movie. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>I'd say that the hacker class abilities would certainly be desirable if the GC's goal is to make a game where all the PCs have levels in the hacker class. And, as stated above, I certainly think that when you are talking about a party with a single profession, d20 modern's non-professional classes provide a means of expressing distinctions between characters. That said, outside of advanced classes, I think smart hero (given its savant talent) is a strongly preferable base class for a hacker character, I think both games are in the same boat. Further, given that Spycraft's dramatic conflict system directly supports computer espionage, I'd lean towards using spycraft for such a game.</p><p></p><p>Spycraft doesn't penalize multi-classing, any more than d20 modern does. There are also expert classes (like schemer and inventor) and other classes that have a good synergy with the hacker class.</p><p></p><p>Were I to make pregens for such a game, I could forsee maybe:</p><ul> <li data-xf-list-type="ul">A straight up hacker</li> <li data-xf-list-type="ul">An intruder or hacker/intruder who could be the Tom Cruise MI character that penetrates physical security to get access to a computer</li> <li data-xf-list-type="ul">A hacker/advocate or hacker/faceman to be the "social engineer"</li> <li data-xf-list-type="ul">A hacker/snoop to plant bugs, deal with surveilance and espionage</li> <li data-xf-list-type="ul">A hacker/schemer (expert class) to be the "man with a plan"</li> <li data-xf-list-type="ul">A hacker/inventor to be the hardware expert.</li> </ul><p></p><p></p><p></p><p>See, this is what I was talking about when I referred to the structure of the GC chapter. What you describe is only the essence of one of the genres listed therein. In addition to a list of inspirations and a narration of what the genre is like, the genres therein list, for each genre: <ul> <li data-xf-list-type="ul">the campaign qualities common to that genre (i.e., a set of rules tweaks that make the feel more like the genre in question.) And,</li> <li data-xf-list-type="ul">a list of classes that are common to the genre. The "espionage" genre has a list very much like the one you started listing. Other sample genres, like conspiracy, apocalyptic, military, near future, and so forth, have a different list of classes that help define the genre.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 2981335, member: 172"] Alex has answered some of these, but I wanted to add my own 2 cents: As in the movie "Hackers"? It certainly can't do a worse job than the movie. :D I'd say that the hacker class abilities would certainly be desirable if the GC's goal is to make a game where all the PCs have levels in the hacker class. And, as stated above, I certainly think that when you are talking about a party with a single profession, d20 modern's non-professional classes provide a means of expressing distinctions between characters. That said, outside of advanced classes, I think smart hero (given its savant talent) is a strongly preferable base class for a hacker character, I think both games are in the same boat. Further, given that Spycraft's dramatic conflict system directly supports computer espionage, I'd lean towards using spycraft for such a game. Spycraft doesn't penalize multi-classing, any more than d20 modern does. There are also expert classes (like schemer and inventor) and other classes that have a good synergy with the hacker class. Were I to make pregens for such a game, I could forsee maybe: [list] [*]A straight up hacker [*]An intruder or hacker/intruder who could be the Tom Cruise MI character that penetrates physical security to get access to a computer [*]A hacker/advocate or hacker/faceman to be the "social engineer" [*]A hacker/snoop to plant bugs, deal with surveilance and espionage [*]A hacker/schemer (expert class) to be the "man with a plan" [*]A hacker/inventor to be the hardware expert. [/list] See, this is what I was talking about when I referred to the structure of the GC chapter. What you describe is only the essence of one of the genres listed therein. In addition to a list of inspirations and a narration of what the genre is like, the genres therein list, for each genre:[list] [*]the campaign qualities common to that genre (i.e., a set of rules tweaks that make the feel more like the genre in question.) And, [*]a list of classes that are common to the genre. The "espionage" genre has a list very much like the one you started listing. Other sample genres, like conspiracy, apocalyptic, military, near future, and so forth, have a different list of classes that help define the genre. [/list] [/QUOTE]
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