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D20 Modern vs. Spycraft: Tell me which one you like better
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<blockquote data-quote="solkan_uk" data-source="post: 2981946" data-attributes="member: 15753"><p>A bit pointless replying on this thread at this stage, but for Espionage, Spycraft is hands-down better. D20 Modern can do it, but the biggest cool thing in Spycraft (Dramatic Conflicts) makes d20 modern seem somewhat inadequate (how would you do an exciting chase in d20 modern - you'd be essentially winging it).</p><p></p><p>I wonder if it would be possible to file off the serial numbers for Spycraft 2.0 and present it as a generic system? Remove all the spy-themed art work, remove the themed feat names (though most aren't particularly spy themed, more action themed) and call it the Crafty d20 system?</p><p></p><p>In my opinion the classes of spycraft offer more freedom than the classes of d20 modern. Who sticks with d20 modern base classes, when we played we qualified for an advanced class as soon as possible and then basically ignored the base classes, so how is this different to starting with a themed class? In addition with the increased functionality of skills its actually easier to fill a wierd concept in Spycraft. </p><p>In d20 modern you are just as bound by the classes, it's just an illusion that you're not. Going back to the hacker example? How many people when creating a hacker would go for anything other than Smart Hero/Hacker (I seem to recall a Hacker AdvClass, I'm sure there'll be one somewhere), and yet in Spycraft, you can be an awesome hacker without sticking to one route... I've played a hacker with no hacker levels at all (as an Advocate), and he could enter and exit most systems, and even take on those with the actual hacker class as long as they weren't heavily optimised, the point was he had other tricks up his sleave as well.</p><p></p><p>If you gave us a character concept I'd be willing to bet that we could generally come up with more competent ways to fill it in Spycraft than in D20 modern.</p></blockquote><p></p>
[QUOTE="solkan_uk, post: 2981946, member: 15753"] A bit pointless replying on this thread at this stage, but for Espionage, Spycraft is hands-down better. D20 Modern can do it, but the biggest cool thing in Spycraft (Dramatic Conflicts) makes d20 modern seem somewhat inadequate (how would you do an exciting chase in d20 modern - you'd be essentially winging it). I wonder if it would be possible to file off the serial numbers for Spycraft 2.0 and present it as a generic system? Remove all the spy-themed art work, remove the themed feat names (though most aren't particularly spy themed, more action themed) and call it the Crafty d20 system? In my opinion the classes of spycraft offer more freedom than the classes of d20 modern. Who sticks with d20 modern base classes, when we played we qualified for an advanced class as soon as possible and then basically ignored the base classes, so how is this different to starting with a themed class? In addition with the increased functionality of skills its actually easier to fill a wierd concept in Spycraft. In d20 modern you are just as bound by the classes, it's just an illusion that you're not. Going back to the hacker example? How many people when creating a hacker would go for anything other than Smart Hero/Hacker (I seem to recall a Hacker AdvClass, I'm sure there'll be one somewhere), and yet in Spycraft, you can be an awesome hacker without sticking to one route... I've played a hacker with no hacker levels at all (as an Advocate), and he could enter and exit most systems, and even take on those with the actual hacker class as long as they weren't heavily optimised, the point was he had other tricks up his sleave as well. If you gave us a character concept I'd be willing to bet that we could generally come up with more competent ways to fill it in Spycraft than in D20 modern. [/QUOTE]
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