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d20 vs. 3d6 "dice heresy" by Chris Sims
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<blockquote data-quote="Dausuul" data-source="post: 5159280" data-attributes="member: 58197"><p>I used to be a fan of bell-curve mechanics like the 3d6 roll. Nowadays, I think the regular d20 is a better choice. It's easier to calculate probabilities when designing monsters and skill challenges, the effects of bonuses and penalties on the roll are more consistent, and it lets us play with our pretty icosahedrons.</p><p></p><p>Most importantly, it reduces the amount of number-crunching in the game; two numbers to add together instead of four, on every single attack roll. I am not opposed to number-crunching in a good cause, but I do think D&D has way too many numbers to keep track of; they add up to a severe drag on the flow of combat. Any proposal which increases the amount of number manipulation is going to get a wary reception from me.</p><p></p><p>I certainly agree with the point that PC chances to hit are generally a bit low - it's a contributing factor in grind, especially when facing soldier-type monsters - but why not apply a flat bonus and adjust monster stats accordingly? Or, for that matter, adjust monster stats and leave the PCs alone? (Cranking down monster defenses has the same effect as cranking up PC attack rolls and doesn't require any "house rule headspace" for the players.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5159280, member: 58197"] I used to be a fan of bell-curve mechanics like the 3d6 roll. Nowadays, I think the regular d20 is a better choice. It's easier to calculate probabilities when designing monsters and skill challenges, the effects of bonuses and penalties on the roll are more consistent, and it lets us play with our pretty icosahedrons. Most importantly, it reduces the amount of number-crunching in the game; two numbers to add together instead of four, on every single attack roll. I am not opposed to number-crunching in a good cause, but I do think D&D has way too many numbers to keep track of; they add up to a severe drag on the flow of combat. Any proposal which increases the amount of number manipulation is going to get a wary reception from me. I certainly agree with the point that PC chances to hit are generally a bit low - it's a contributing factor in grind, especially when facing soldier-type monsters - but why not apply a flat bonus and adjust monster stats accordingly? Or, for that matter, adjust monster stats and leave the PCs alone? (Cranking down monster defenses has the same effect as cranking up PC attack rolls and doesn't require any "house rule headspace" for the players.) [/QUOTE]
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