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d20 vs. GURPS?
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<blockquote data-quote="Acid_crash" data-source="post: 3021788" data-attributes="member: 16278"><p>I'm a Gurps fan over D&D, but for a starting GM (like myself as I am just getting into Gurps as well) I am finding that it does require a whole lot more prep time to get a game going, or at least it feels that way since I've been playing D&D since 3.0 came out. So, 5 years plus D&D, just got Gurps 3 months ago, and my head is still reeling a bit.</p><p></p><p>That said, I love this system. But, like some others have said, it takes a while to learn what to allow somebody and what to say no too. The options are there, and sure enough some players will pick something stupid just because its in the book (and its these same players that argue for something to have even if its on the NO list). </p><p></p><p>My biggest leap frog of an issue is the creation of my own templates. For you gurps folks who have played for a while, do you like templates, and how do you create them for your games?</p><p></p><p>Thanks for the links above, they are a big help.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 3021788, member: 16278"] I'm a Gurps fan over D&D, but for a starting GM (like myself as I am just getting into Gurps as well) I am finding that it does require a whole lot more prep time to get a game going, or at least it feels that way since I've been playing D&D since 3.0 came out. So, 5 years plus D&D, just got Gurps 3 months ago, and my head is still reeling a bit. That said, I love this system. But, like some others have said, it takes a while to learn what to allow somebody and what to say no too. The options are there, and sure enough some players will pick something stupid just because its in the book (and its these same players that argue for something to have even if its on the NO list). My biggest leap frog of an issue is the creation of my own templates. For you gurps folks who have played for a while, do you like templates, and how do you create them for your games? Thanks for the links above, they are a big help. [/QUOTE]
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