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d20 vs. GURPS?
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<blockquote data-quote="DungeonMaester" data-source="post: 3063889" data-attributes="member: 44384"><p>I guess this is a great spot to plug Rifts.</p><p></p><p>Rifts does use something like the d20 system, but it is unlike d20. </p><p></p><p>In Rifts:</p><p></p><p>-You get 'melees' which are like standard actions but you can choose to use them for attacking, spell casting or movements</p><p></p><p>-Have a more 'active' system of fighitng that allows players to Dodge, parry or roll with the punch</p><p></p><p>-Have access to different types of casting rather than one style for all classes</p><p></p><p>-Have 'Mega Damage' which allows players to do lots of damage even at low levels</p><p></p><p>-Has Check and balances for all casses to protect them from mega damage </p><p></p><p>-A balanced fight system that makes K'Oing or 1 shot killing or called shots simple but fair.</p><p></p><p>-A unconvetional class sytem where you gain all the features at once rather than level by level.</p><p></p><p>-A compresive skill sytem that gives a player fexiblity in defining his character rather then the easily broken point buy system.</p><p></p><p>Sub features of the skill list:</p><p></p><p>-Only way for players to increase ability scores.</p><p>-Only way for players to increasue bonuses on attacks</p><p>-Makes to Pc of the same class almost compltely different!</p><p></p><p>Also, its the coolest logo ever</p><p><img src="http://www.adnduniverse.com/rift_logo.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Sorry for any typos in adavnce.</p><p></p><p>---Rusty</p></blockquote><p></p>
[QUOTE="DungeonMaester, post: 3063889, member: 44384"] I guess this is a great spot to plug Rifts. Rifts does use something like the d20 system, but it is unlike d20. In Rifts: -You get 'melees' which are like standard actions but you can choose to use them for attacking, spell casting or movements -Have a more 'active' system of fighitng that allows players to Dodge, parry or roll with the punch -Have access to different types of casting rather than one style for all classes -Have 'Mega Damage' which allows players to do lots of damage even at low levels -Has Check and balances for all casses to protect them from mega damage -A balanced fight system that makes K'Oing or 1 shot killing or called shots simple but fair. -A unconvetional class sytem where you gain all the features at once rather than level by level. -A compresive skill sytem that gives a player fexiblity in defining his character rather then the easily broken point buy system. Sub features of the skill list: -Only way for players to increase ability scores. -Only way for players to increasue bonuses on attacks -Makes to Pc of the same class almost compltely different! Also, its the coolest logo ever [IMG]http://www.adnduniverse.com/rift_logo.jpg[/IMG] Sorry for any typos in adavnce. ---Rusty [/QUOTE]
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