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General Tabletop Discussion
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D5e HP - divide by 5?
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<blockquote data-quote="Ancalagon" data-source="post: 9214281" data-attributes="member: 23"><p>I've noticed something... the "base" amount of damage/healing in D&D is 5.</p><p></p><p>Cantrip is usually a d8, d10 damage - about five.</p><p>A regular attack is about double that - the stat bonus is usually about +4, +5, the weapon dice is usually about a d8, d10.</p><p>Aid: 5</p><p>Cure wounds: about double that </p><p>Goodberry: 10 hp</p><p>GWM: -5 to hit, +10 to damage</p><p></p><p>I propose to call this a "pip" of damage. So a cantrip is a pip of damage, but at level 5 it becomes 2 pips. A warrior making an attack is 2 pips, but at level 5 they have 2 attacks. A warlock's agonizing blast, by adding stat bonus to the damage, turns their cantrip to 2 pips damage, making it roughly equivalent to a warrior's attack. FIreball is 8d6... ie about 6d8, or 6 pips of damage. Spiritual guardian is 3d8 or 3 pips of damage.</p><p></p><p>I think seeing the "foundation" of the damage math in 5e is useful to help assess balance, character build, strategies etc. How much is +2 damage from duelist fighting style worth? about half a pip. </p><p></p><p>What I'm wondering is if a simpler version of D&D would be possible, with smaller numbers - divide things by 5. A lot of granularity would be lost, but it would be faster...</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9214281, member: 23"] I've noticed something... the "base" amount of damage/healing in D&D is 5. Cantrip is usually a d8, d10 damage - about five. A regular attack is about double that - the stat bonus is usually about +4, +5, the weapon dice is usually about a d8, d10. Aid: 5 Cure wounds: about double that Goodberry: 10 hp GWM: -5 to hit, +10 to damage I propose to call this a "pip" of damage. So a cantrip is a pip of damage, but at level 5 it becomes 2 pips. A warrior making an attack is 2 pips, but at level 5 they have 2 attacks. A warlock's agonizing blast, by adding stat bonus to the damage, turns their cantrip to 2 pips damage, making it roughly equivalent to a warrior's attack. FIreball is 8d6... ie about 6d8, or 6 pips of damage. Spiritual guardian is 3d8 or 3 pips of damage. I think seeing the "foundation" of the damage math in 5e is useful to help assess balance, character build, strategies etc. How much is +2 damage from duelist fighting style worth? about half a pip. What I'm wondering is if a simpler version of D&D would be possible, with smaller numbers - divide things by 5. A lot of granularity would be lost, but it would be faster... [/QUOTE]
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D5e HP - divide by 5?
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