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D6 Star Wars RPG Thoughts
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<blockquote data-quote="LostSoul" data-source="post: 6093655" data-attributes="member: 386"><p>I used it as the basis for a lot of little rules I had, though I preferred the original 2E table instead of the R&E Command rule. I apparently made a rule for auto-fire weapons that used that table.</p><p></p><p></p><p></p><p>Yeah, that's pretty much how it worked, though looking at my rules now I see they are very flawed!</p><p></p><p>One thing that I did make a lot of use of was the damage table. It's kind of like a graded success chart. For wealth, you'd roll against the item's value as a die code (difficulty would work fine as well); you'd then compare the difference and see how much "damage" you'd take to your wealth score.</p><p></p><p>I did that for some other things as well:</p><p></p><p>[sblock=]Cool Drinking Rules of the Star Wars Galaxy</p><p>[code]Drunk Rules: Use the damage table. Roll the Stamina:</p><p> Alcohol skill as Strength against the</p><p> damage of the alcohol. Alcohol damage is</p><p> cumulative.* Remember that the penalties</p><p> apply to willpower, and PCs can be easily</p><p> Con: Seduced.</p><p></p><p>* - use combined actions to determine amount for add. drinks.</p><p></p><p>Drunk Damage Table:</p><p>Drink Damage > Stamina: Alcohol by Result</p><p>0-3 Mildly Intoxicated. </p><p> Treat as stunned for</p><p> 1D * 10 minutes.</p><p>4-8 Drunk. Treat as</p><p> wounded.</p><p>9-12 Wasted. -2D to all</p><p> skills.</p><p>13-15 Passed out. Treat as</p><p> incapacitated.</p><p>16+ Alcohol poisoning. Damage</p><p> carries over to real damage</p><p> table, resist at full STR.[/code]</p><p></p><p>Though the numbers are flawed since I wrote those up from memory.[/sblock]</p><p></p><p>One other thing I found very helpful - so much so that I internalized it - was the table that told you what each die code meant in-game. It was something like this:</p><p></p><p>1D - Below average human ability</p><p>2D - Average human</p><p>3D - Some training or natural talent</p><p>4D - Professional or amazing natural talent</p><p>5D - Elite</p><p>6D - Best in a city</p><p>7D - Best in a continent</p><p>8D - Best in a world</p><p></p><p>Having internalized that chart, it meant that I could stat up NPCs on the fly.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6093655, member: 386"] I used it as the basis for a lot of little rules I had, though I preferred the original 2E table instead of the R&E Command rule. I apparently made a rule for auto-fire weapons that used that table. Yeah, that's pretty much how it worked, though looking at my rules now I see they are very flawed! One thing that I did make a lot of use of was the damage table. It's kind of like a graded success chart. For wealth, you'd roll against the item's value as a die code (difficulty would work fine as well); you'd then compare the difference and see how much "damage" you'd take to your wealth score. I did that for some other things as well: [sblock=]Cool Drinking Rules of the Star Wars Galaxy [code]Drunk Rules: Use the damage table. Roll the Stamina: Alcohol skill as Strength against the damage of the alcohol. Alcohol damage is cumulative.* Remember that the penalties apply to willpower, and PCs can be easily Con: Seduced. * - use combined actions to determine amount for add. drinks. Drunk Damage Table: Drink Damage > Stamina: Alcohol by Result 0-3 Mildly Intoxicated. Treat as stunned for 1D * 10 minutes. 4-8 Drunk. Treat as wounded. 9-12 Wasted. -2D to all skills. 13-15 Passed out. Treat as incapacitated. 16+ Alcohol poisoning. Damage carries over to real damage table, resist at full STR.[/code] Though the numbers are flawed since I wrote those up from memory.[/sblock] One other thing I found very helpful - so much so that I internalized it - was the table that told you what each die code meant in-game. It was something like this: 1D - Below average human ability 2D - Average human 3D - Some training or natural talent 4D - Professional or amazing natural talent 5D - Elite 6D - Best in a city 7D - Best in a continent 8D - Best in a world Having internalized that chart, it meant that I could stat up NPCs on the fly. [/QUOTE]
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