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D6 Star Wars RPG Thoughts
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<blockquote data-quote="Water Bob" data-source="post: 6094211" data-attributes="member: 92305"><p>Reading over the rules, I am reminded of another variant round structure that we used with first edition. IIR, it worked quite well.</p><p></p><p>Movement, in 1E SW, was simple, like every other rule. A character could walk 5 meters in a round or run 10 meters in a round. If the character ran, then that was enough effort to be considered an action--and thus the multiple action penalty would come into effect. If a character wanted to run and fire his blaster, the blaster shot would be done with a -1D penalty (Roark, above, would fire using 4D +1 instead of his usual 5D +1).</p><p></p><p>I never have liked declaration phases in games, and I was always looking to keep the game--no matter which game we were playing--flowing fast and exciting. This seemed especially appropriate for a Star Wars game.</p><p></p><p>So, we rolled DEX for initiative (later, we changed that to PERCEPTION) for every character, noting the throw, creating a initiative order, and then we kep that order for the entire combat--not unlike 3.5 d20.</p><p></p><p>When it came time for a character to move, he could do anything he wanted, but 2nd actions came at a -2D multiple action penalty. A 3rd action would have a -3D penalty, and so on.</p><p></p><p></p><p></p><p>Thus, let's say that Roark wants to fire his blaster then run. He throw his full 5D+1 blaster skill, but then have to throw for his movement. If he failed the Move check, he'd have a mishap--like falling down (doing too much at one time--stumbling around).</p><p></p><p>So, the GM would make the terrain Very Easy, since it was flat corridor, but the kicker is that second actions get the -2D penalty. This is a DEX check, and Roark's has DEX 3D+1. </p><p></p><p>That means, when Roark runs, he'd have to make a 5+ roll using 1D+1. That ain't easy, and odds are, Roark will fail, slip, and fall.</p><p></p><p>His character just isn't that coordinated enough to pull that off even half the time.</p><p></p><p></p><p></p><p>Or, let's say that Roark wanted to stand in place and squeeze off 3 shots of his blaster. No problem. He doesn't move, and his first shot is at 5D+1. He second shot at 3D +1. And his last shot at 1D +1.</p><p></p><p>Recoil.</p><p></p><p>As he stood there, quickly squeezing off shots, the recoil of the weapon made him less and less accurate.</p><p></p><p></p><p></p><p></p><p>It's not a bad House Rule, and it fits the "universe" well.</p><p></p><p></p><p></p><p></p><p></p><p>EDIT: The RAW is that a character can walk 5 meters a round and still do one action at no penalty, or he can run 10 meters in a round, having it count as an action (thus -1D to any other actions performed).</p><p></p><p>Under my House Rule above, that translated like this:</p><p></p><p>Roark uses his blaster and then walks? 5D+1 on the shot, then move the character 5 meters.</p><p></p><p>Roark walks, then uses his blaster? Move the character 5 meters, then use 3D+1 on the shot.*</p><p></p><p></p><p></p><p>*Some players argued that, since the base game allowed a walk + single action at no penalty, then there should be a special case in our House Rule for this. I think that's a fair argument. So, if you wanted, you could allow, just in this instance: Move the character 5 meters, then use 5D+1 on the shot.</p><p></p><p>Basically, you would consider Walking a "free" action that did not count towards the multiple action penalty. Thus, a character could move 5 meters then sqeeze off 3 shots at 5D+1, 3D+1, and 1D+1. Depending on the target number, though, that last shot (and possibly the second shot, too) might be a waste of ammo.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6094211, member: 92305"] Reading over the rules, I am reminded of another variant round structure that we used with first edition. IIR, it worked quite well. Movement, in 1E SW, was simple, like every other rule. A character could walk 5 meters in a round or run 10 meters in a round. If the character ran, then that was enough effort to be considered an action--and thus the multiple action penalty would come into effect. If a character wanted to run and fire his blaster, the blaster shot would be done with a -1D penalty (Roark, above, would fire using 4D +1 instead of his usual 5D +1). I never have liked declaration phases in games, and I was always looking to keep the game--no matter which game we were playing--flowing fast and exciting. This seemed especially appropriate for a Star Wars game. So, we rolled DEX for initiative (later, we changed that to PERCEPTION) for every character, noting the throw, creating a initiative order, and then we kep that order for the entire combat--not unlike 3.5 d20. When it came time for a character to move, he could do anything he wanted, but 2nd actions came at a -2D multiple action penalty. A 3rd action would have a -3D penalty, and so on. Thus, let's say that Roark wants to fire his blaster then run. He throw his full 5D+1 blaster skill, but then have to throw for his movement. If he failed the Move check, he'd have a mishap--like falling down (doing too much at one time--stumbling around). So, the GM would make the terrain Very Easy, since it was flat corridor, but the kicker is that second actions get the -2D penalty. This is a DEX check, and Roark's has DEX 3D+1. That means, when Roark runs, he'd have to make a 5+ roll using 1D+1. That ain't easy, and odds are, Roark will fail, slip, and fall. His character just isn't that coordinated enough to pull that off even half the time. Or, let's say that Roark wanted to stand in place and squeeze off 3 shots of his blaster. No problem. He doesn't move, and his first shot is at 5D+1. He second shot at 3D +1. And his last shot at 1D +1. Recoil. As he stood there, quickly squeezing off shots, the recoil of the weapon made him less and less accurate. It's not a bad House Rule, and it fits the "universe" well. EDIT: The RAW is that a character can walk 5 meters a round and still do one action at no penalty, or he can run 10 meters in a round, having it count as an action (thus -1D to any other actions performed). Under my House Rule above, that translated like this: Roark uses his blaster and then walks? 5D+1 on the shot, then move the character 5 meters. Roark walks, then uses his blaster? Move the character 5 meters, then use 3D+1 on the shot.* *Some players argued that, since the base game allowed a walk + single action at no penalty, then there should be a special case in our House Rule for this. I think that's a fair argument. So, if you wanted, you could allow, just in this instance: Move the character 5 meters, then use 5D+1 on the shot. Basically, you would consider Walking a "free" action that did not count towards the multiple action penalty. Thus, a character could move 5 meters then sqeeze off 3 shots at 5D+1, 3D+1, and 1D+1. Depending on the target number, though, that last shot (and possibly the second shot, too) might be a waste of ammo. [/QUOTE]
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