Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D6 Star Wars RPG Thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6094273" data-attributes="member: 92305"><p>There was one other initiative system that we used for a bit with first edition Star Wars. The combat round played out as I outlined above (first action - no penalty, second action - minus 2D, third action - minus 3D, etc.).</p><p></p><p>Instead of rolling for initiative, each round, automatically, the person who went first was the one with the highest Perception score--then the next highest, then the next, and so on.</p><p></p><p>If Perception was tied, the tie was broken by the highest Dexterity score. If still tied, Player Characters won over NPCs, and any tied PCs went simultaneously.</p><p></p><p>Therefore, there was no rolling, and the combat round was smooth as glass. He round, the GM knew, easily, who's turn it was.</p><p></p><p>We added to this our own version of Haste (much different than Haste in the book). Any character could challenge the character immediately in front of him. They roll opposed DEX throws. If the challenger won, his place in the initiative count was moved up one place for the rest of the combat. The character could attempt this Haste once per round on his turn (and he can only challenge the character, friend or foe, immediately before him).</p><p></p><p>Performing Haste was considered an action, and thus, even if the character won the Opposed DEX throw, his next action would be at -2D. So, a player really needed a good reason to want to change his line-up position. (The defender was not penalized an action--only the challenger. I didn't want this turning into a tactic to penalize the guy in front of you.)</p><p></p><p></p><p></p><p>So, let's say Roark (PER 3D, DEX 3D+1) ran into two stormtroopers (PER 3D, DEX 1D). The combat would be played out in this order:</p><p></p><p>First, Roark.</p><p>Then, Stormtrooper 1 is simultaneous with Stormtrooper 2.</p><p></p><p>So, Roark starts to act, but Stormtrooper 2 declares a Haste challenge. We roll opposed DEX throws, 3D +1 vs. 1D. Roark rolls a total of 5. The trooper gets lucky and rolls a 6.</p><p></p><p>The round becomes</p><p>Stromtrooper 2</p><p>Roark</p><p>Stormtrooper 1</p><p></p><p>On that first round, Stormtrooper 2 will have a -2D penalty associated with his first action (-3D on the second, and so on) because of the Haste attempt. He gets this penalty regardless of whether the Hast challenge was successful. But, the perk is that he has changed the initiative line up for the entire fight (and there are no Haste penalties on later rounds--only in the one where the Haste was performed).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6094273, member: 92305"] There was one other initiative system that we used for a bit with first edition Star Wars. The combat round played out as I outlined above (first action - no penalty, second action - minus 2D, third action - minus 3D, etc.). Instead of rolling for initiative, each round, automatically, the person who went first was the one with the highest Perception score--then the next highest, then the next, and so on. If Perception was tied, the tie was broken by the highest Dexterity score. If still tied, Player Characters won over NPCs, and any tied PCs went simultaneously. Therefore, there was no rolling, and the combat round was smooth as glass. He round, the GM knew, easily, who's turn it was. We added to this our own version of Haste (much different than Haste in the book). Any character could challenge the character immediately in front of him. They roll opposed DEX throws. If the challenger won, his place in the initiative count was moved up one place for the rest of the combat. The character could attempt this Haste once per round on his turn (and he can only challenge the character, friend or foe, immediately before him). Performing Haste was considered an action, and thus, even if the character won the Opposed DEX throw, his next action would be at -2D. So, a player really needed a good reason to want to change his line-up position. (The defender was not penalized an action--only the challenger. I didn't want this turning into a tactic to penalize the guy in front of you.) So, let's say Roark (PER 3D, DEX 3D+1) ran into two stormtroopers (PER 3D, DEX 1D). The combat would be played out in this order: First, Roark. Then, Stormtrooper 1 is simultaneous with Stormtrooper 2. So, Roark starts to act, but Stormtrooper 2 declares a Haste challenge. We roll opposed DEX throws, 3D +1 vs. 1D. Roark rolls a total of 5. The trooper gets lucky and rolls a 6. The round becomes Stromtrooper 2 Roark Stormtrooper 1 On that first round, Stormtrooper 2 will have a -2D penalty associated with his first action (-3D on the second, and so on) because of the Haste attempt. He gets this penalty regardless of whether the Hast challenge was successful. But, the perk is that he has changed the initiative line up for the entire fight (and there are no Haste penalties on later rounds--only in the one where the Haste was performed). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D6 Star Wars RPG Thoughts
Top