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D6 Star Wars RPG Thoughts
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<blockquote data-quote="Water Bob" data-source="post: 6095667" data-attributes="member: 92305"><p>Second Edition got rid of the Speed Codes and instituted a new movement system. SW 2E R&E gave ships a Space statistic. These are basically movement points. For example, the Millennium Falcon was rated at Space 8. It's akin to a character's move rating (Move 10 means a character can walk 10 meters per round). Space units are not defined. This can be a number of hexes on a board or just a generic way of keeping track of distance between vessels (mostly for combat range purposes).</p><p></p><p>Like a character, a ship could move at Cautious Speed (half Space number), Cruising Speed (full Space number), High Speed (double Space Speed) or All-Out Speed (4 x Space).</p><p></p><p>Whether or not you have to roll for movement depends on two things: The space terrain and the speed of the vessel.</p><p></p><p>Cautious Move: Vessel movement doesn't even count as an action in most space terrains. It's a free action. But, when the space terrain is classified as Difficult, Very Difficult, or Heroic, a check vs. Pilot skill must be made.</p><p></p><p>What is Difficult Space Terrain? Starfigthter combat among a lot of other space vehicles or in a dense asteroid field. Remember the scene in The Empire Strikes Back where the Falcon is being chased by TIEs through the asteroids close to Hoth? That's Difficult Space Terrain.</p><p></p><p>Very Difficult and Heroic terrain are steeper degrees of stuff in the way. </p><p></p><p></p><p></p><p>Cruise Move: Move at 1x Space Speed. This does count as an action but the action automatically succeeds on Very Easy, Easy, and Moderate terrains. The Difficult, Very Difficult, and Heroric terrains all require a throw.</p><p></p><p>High Speed: 2x Space Speed. Requires a roll for all movement modes. Counts as an action.</p><p></p><p>All-Out Speed: 4x Space Speed. Requires a roll for all movement mods. Pilot can peform no other actions.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>There are several maneuvers that second edition presented for the game. The idea was to involve the pilot (and crew) character, allowing them to roll on their respective skills.</p><p></p><p>Ships sensors required a throw and used a couple of different modes. Shields were used as reaction skills, like the Dodge or Brawling Parry in standard character combat. There were weapons to be fired, and if the ship was damaged, then Damage Control tasks could be performed.</p><p></p><p>All this to allow regular roleplaying from the seat of an X-Wing or the bridge of the Falcon.</p><p></p><p>The Rebel Alliance Sourcebook for 2nd Edition introduced fighter maneuvers where the pilots could peform various maneuvers to help the ship get position on the enemy. Some GMs used the maneuvers meant for air speeders while in space battles. They all required a throw to perform the maneuvers.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6095667, member: 92305"] Second Edition got rid of the Speed Codes and instituted a new movement system. SW 2E R&E gave ships a Space statistic. These are basically movement points. For example, the Millennium Falcon was rated at Space 8. It's akin to a character's move rating (Move 10 means a character can walk 10 meters per round). Space units are not defined. This can be a number of hexes on a board or just a generic way of keeping track of distance between vessels (mostly for combat range purposes). Like a character, a ship could move at Cautious Speed (half Space number), Cruising Speed (full Space number), High Speed (double Space Speed) or All-Out Speed (4 x Space). Whether or not you have to roll for movement depends on two things: The space terrain and the speed of the vessel. Cautious Move: Vessel movement doesn't even count as an action in most space terrains. It's a free action. But, when the space terrain is classified as Difficult, Very Difficult, or Heroic, a check vs. Pilot skill must be made. What is Difficult Space Terrain? Starfigthter combat among a lot of other space vehicles or in a dense asteroid field. Remember the scene in The Empire Strikes Back where the Falcon is being chased by TIEs through the asteroids close to Hoth? That's Difficult Space Terrain. Very Difficult and Heroic terrain are steeper degrees of stuff in the way. Cruise Move: Move at 1x Space Speed. This does count as an action but the action automatically succeeds on Very Easy, Easy, and Moderate terrains. The Difficult, Very Difficult, and Heroric terrains all require a throw. High Speed: 2x Space Speed. Requires a roll for all movement modes. Counts as an action. All-Out Speed: 4x Space Speed. Requires a roll for all movement mods. Pilot can peform no other actions. There are several maneuvers that second edition presented for the game. The idea was to involve the pilot (and crew) character, allowing them to roll on their respective skills. Ships sensors required a throw and used a couple of different modes. Shields were used as reaction skills, like the Dodge or Brawling Parry in standard character combat. There were weapons to be fired, and if the ship was damaged, then Damage Control tasks could be performed. All this to allow regular roleplaying from the seat of an X-Wing or the bridge of the Falcon. The Rebel Alliance Sourcebook for 2nd Edition introduced fighter maneuvers where the pilots could peform various maneuvers to help the ship get position on the enemy. Some GMs used the maneuvers meant for air speeders while in space battles. They all required a throw to perform the maneuvers. [/QUOTE]
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