Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D6 Star Wars RPG Thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6096048" data-attributes="member: 92305"><p>OK, so here's another non-traditional, but quick way of doing things with the D6 Star Wars rpg. (I so admire these rules.)</p><p></p><p>There is an option to play out combat on a grid, but as I indicated above, the default is to play it out in the imagination.</p><p></p><p>Rolling for initiative isn't necessary. Players declare their actions, and then the GM guides the game through narration, describing the scene as if watching a Star Wars movie.</p><p></p><p>One suggestion for Declarations is to go by Perception scores, with the lowest perception going first--indicating that person generally doesn't see the whole picture before acting, and the highest PER going last--with the effect of that character perceiving the moves of the others before making his own move.</p><p></p><p>Initiative is not important when playing out the combat scene. When it is, the actual results of the skills used are considered which character shot first.</p><p></p><p>Take the situation with Han Solo and Greedo at the cantina in Mos Eisley. (Let's use the version where Greedo fires first.) We're in a roleplaying situation that breaks out into combat.</p><p></p><p>While in the roleplay...</p><p></p><p>PC Han: I don't trust this guy. I'll slowly pull the catch on my blaster and ease it out of the holster, but keep it hidden under the table. I'll say, <strong>"Even I get boarded sometimes. Do you think I had a choice?"</strong></p><p></p><p>NPC Greedo: He doesn't seem to notice. He's so full of glee that you see drool wink out of his snout. (Then, in character, the GM says...) <strong>You can tell that to Jabba. He may only take your ship.</strong></p><p></p><p>PC Han: <strong>Over my dead body. </strong>If he makes even a micro move, I'm blasting him.</p><p></p><p>NPC Greedo: <strong>That's the idea. I've been looking forward to this for a long time.</strong> And, the green thug jerks and fires!</p><p></p><p>PC Han: I'll let him have it!</p><p></p><p></p><p></p><p>The way the game (first edition) suggests this be handled is just to look at the higher blaster skill roll total. </p><p></p><p>Both the characters make blaster skill checks. In this case, Greedo's total is higher, so the rodian's shot is considered first. </p><p></p><p>PC Han uses his Dodge skill as a reaction roll, which is high enough to make Greedo's shot a miss.</p><p></p><p>Now, we look at Han's shot. It was lower than Greedo's, but the difficulty at Point Blank Range is only 5+. So, Han's going to hit unless Greedo dodges. The rodian does dodge--why wouldn't he--but his dodge skill is not high, and his roll is low. Han's blaster shot is still higher than Greedo's dodge total +5. So, Han hits.</p><p></p><p>Then, Han's damage is high enough to kill Greedo outright.</p><p></p><p></p><p></p><p>That's how it would play out in Star Wars first edition. No fussing around with initiative--just straight to the action.</p><p></p><p></p><p></p><p></p><p></p><p>Another look at how this plays out--</p><p></p><p>We're in a scene where the PC is trying to break out of the Death Star. He's lost, and he's trying to make his way back to the ship. The alarm is out. Stormtrooper squads are looking for him, and the guy is doing his best to find his way to the hangar bay where his ship sits.</p><p></p><p>GM: You turn a corner and run right in front of a stormtrooper standing at guard in front of a bank of elevators.</p><p></p><p>Player: Crap! Does he see me?</p><p></p><p>GM: The trooper raises his blaster rifle and says, click, "You there! Halt!"</p><p></p><p>Player: I'm outta here. I can't afford to get bogged down in a firefight. I'm gone, moving as fast as I can the way I came.</p><p></p><p>GM: The trooper fires after you. OK, now, we're into combat rounds.</p><p></p><p>GM rolls stormtrooper's blaster rifle skill.</p><p></p><p>Player rolls his character's DEX skill, and the player wins the toss.</p><p></p><p>GM: OK, you high tail it back down the corridor and around the corner. Blaster bolts explode into the wall behind you. You were too quick to act--the trooper couldn't get a good shot at you before you were around the corner.</p><p></p><p>(If the trooper had won the toss, then we would have seen if his shots hit and damaged the PC BEFORE the player rounded the corner.)</p><p></p><p>Initiave throws are not needed. Just roll regular skill dice and play off the results.</p><p></p><p>This is a brilliant system.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6096048, member: 92305"] OK, so here's another non-traditional, but quick way of doing things with the D6 Star Wars rpg. (I so admire these rules.) There is an option to play out combat on a grid, but as I indicated above, the default is to play it out in the imagination. Rolling for initiative isn't necessary. Players declare their actions, and then the GM guides the game through narration, describing the scene as if watching a Star Wars movie. One suggestion for Declarations is to go by Perception scores, with the lowest perception going first--indicating that person generally doesn't see the whole picture before acting, and the highest PER going last--with the effect of that character perceiving the moves of the others before making his own move. Initiative is not important when playing out the combat scene. When it is, the actual results of the skills used are considered which character shot first. Take the situation with Han Solo and Greedo at the cantina in Mos Eisley. (Let's use the version where Greedo fires first.) We're in a roleplaying situation that breaks out into combat. While in the roleplay... PC Han: I don't trust this guy. I'll slowly pull the catch on my blaster and ease it out of the holster, but keep it hidden under the table. I'll say, [B]"Even I get boarded sometimes. Do you think I had a choice?"[/B] NPC Greedo: He doesn't seem to notice. He's so full of glee that you see drool wink out of his snout. (Then, in character, the GM says...) [B]You can tell that to Jabba. He may only take your ship.[/B] PC Han: [B]Over my dead body. [/B]If he makes even a micro move, I'm blasting him. NPC Greedo: [B]That's the idea. I've been looking forward to this for a long time.[/B] And, the green thug jerks and fires! PC Han: I'll let him have it! The way the game (first edition) suggests this be handled is just to look at the higher blaster skill roll total. Both the characters make blaster skill checks. In this case, Greedo's total is higher, so the rodian's shot is considered first. PC Han uses his Dodge skill as a reaction roll, which is high enough to make Greedo's shot a miss. Now, we look at Han's shot. It was lower than Greedo's, but the difficulty at Point Blank Range is only 5+. So, Han's going to hit unless Greedo dodges. The rodian does dodge--why wouldn't he--but his dodge skill is not high, and his roll is low. Han's blaster shot is still higher than Greedo's dodge total +5. So, Han hits. Then, Han's damage is high enough to kill Greedo outright. That's how it would play out in Star Wars first edition. No fussing around with initiative--just straight to the action. Another look at how this plays out-- We're in a scene where the PC is trying to break out of the Death Star. He's lost, and he's trying to make his way back to the ship. The alarm is out. Stormtrooper squads are looking for him, and the guy is doing his best to find his way to the hangar bay where his ship sits. GM: You turn a corner and run right in front of a stormtrooper standing at guard in front of a bank of elevators. Player: Crap! Does he see me? GM: The trooper raises his blaster rifle and says, click, "You there! Halt!" Player: I'm outta here. I can't afford to get bogged down in a firefight. I'm gone, moving as fast as I can the way I came. GM: The trooper fires after you. OK, now, we're into combat rounds. GM rolls stormtrooper's blaster rifle skill. Player rolls his character's DEX skill, and the player wins the toss. GM: OK, you high tail it back down the corridor and around the corner. Blaster bolts explode into the wall behind you. You were too quick to act--the trooper couldn't get a good shot at you before you were around the corner. (If the trooper had won the toss, then we would have seen if his shots hit and damaged the PC BEFORE the player rounded the corner.) Initiave throws are not needed. Just roll regular skill dice and play off the results. This is a brilliant system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D6 Star Wars RPG Thoughts
Top