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D6 Star Wars RPG Thoughts
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6097811" data-attributes="member: 32740"><p>Just found this thread and been thinking vaguely for a week or two about running a SW d6 game. I thought I still had the 1E rules but find that all I have now is the 2E Revised edition, and the (ick!) d20 edition. Guess I sold off the 1E books and just about everything else I once had for SW (which was a fair amount). Got no adventures or sourcebooks, so it's probably not surprising that what I started thinking of is essentially a "reboot" of the setting. That'd let me throw in just about any planet, vehicle, alien I care to dream up. Let some smartass smuggler find out that it's HIS father who is the Emperors right hand man. Let a PC Jedi find out that the Sith are an entirely different kind of threat than what the movies said they were.</p><p></p><p>Been so busy this week that I haven't had time to do much more than give the rulebook a superficial glance to start re-familiarizing myself with the system.</p><p></p><p>I do remember having a LOT of fun running a 1E d6 game which ended because I was putting so much energy into running the game sessions that I needed a break. I think the simple fact of my advanced age will help there - I won't have the energy to overwork myself in the first place. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> I remember I started to have some issues with characters becoming a little TOO good. All the emphasis on combat only encouraged dumping all their points into nothing but blasters, dodging, and improved armor (allowing the combat droid PC was an unfortunate move). I only vaguely recall concerns about the Force skills system - whether it was just worries about Jedi PC's dominating play once they got points into their skills or what, I no longer recall. I guess I'll just have to read up on it, stay flexible, and maintain communication with players about potential pitfalls. IF I ever even bring this off...</p><p></p><p>One advantage - I still have piles of minis, including plenty o' stormtroopers.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6097811, member: 32740"] Just found this thread and been thinking vaguely for a week or two about running a SW d6 game. I thought I still had the 1E rules but find that all I have now is the 2E Revised edition, and the (ick!) d20 edition. Guess I sold off the 1E books and just about everything else I once had for SW (which was a fair amount). Got no adventures or sourcebooks, so it's probably not surprising that what I started thinking of is essentially a "reboot" of the setting. That'd let me throw in just about any planet, vehicle, alien I care to dream up. Let some smartass smuggler find out that it's HIS father who is the Emperors right hand man. Let a PC Jedi find out that the Sith are an entirely different kind of threat than what the movies said they were. Been so busy this week that I haven't had time to do much more than give the rulebook a superficial glance to start re-familiarizing myself with the system. I do remember having a LOT of fun running a 1E d6 game which ended because I was putting so much energy into running the game sessions that I needed a break. I think the simple fact of my advanced age will help there - I won't have the energy to overwork myself in the first place. ;) I remember I started to have some issues with characters becoming a little TOO good. All the emphasis on combat only encouraged dumping all their points into nothing but blasters, dodging, and improved armor (allowing the combat droid PC was an unfortunate move). I only vaguely recall concerns about the Force skills system - whether it was just worries about Jedi PC's dominating play once they got points into their skills or what, I no longer recall. I guess I'll just have to read up on it, stay flexible, and maintain communication with players about potential pitfalls. IF I ever even bring this off... One advantage - I still have piles of minis, including plenty o' stormtroopers. [/QUOTE]
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