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<blockquote data-quote="Water Bob" data-source="post: 6098173" data-attributes="member: 92305"><p><strong>Star Wars First Edition + The Rules Companion</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p>I do like most of what the Rules Companion brings to the game. The Haste thing is personal taste. With first edition, it was a character's skill roll that allowed him to go first in a segment. With the RC, it's which every player is willing to take the most Haste penalties.</p><p></p><p>So, in first edition, going first meant a higher dice throw. With the RC, skill still does influence order of action, because a character with high skill can accept more Haste penalties.</p><p></p><p>I still like the first edition method better, but I can see where some would rather not leave it up to chance and have more control of acting first.</p><p></p><p></p><p></p><p></p><p></p><p>There are a lot of little rules, here and there, that the RC brings to the game. I like the range of target numbers for a given difficulty, and I like that a medpac can be used more than once on an indivdual in a given day at a higher difficulty.</p><p></p><p>You can see the beginnings of the Movement system presented in second edition in the movement changes brought by the RC. I think second edition R&E does a better job at the movement rules, but there's got to be something said for the pure simplicity of Speed die codes and two character movement modes of first edition.</p><p></p><p>The capital combat system is neat. I like how it draws on the Command skill of the ship's commander, the use of the tactics skill, and such.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6098173, member: 92305"] [B]Star Wars First Edition + The Rules Companion [/B] I do like most of what the Rules Companion brings to the game. The Haste thing is personal taste. With first edition, it was a character's skill roll that allowed him to go first in a segment. With the RC, it's which every player is willing to take the most Haste penalties. So, in first edition, going first meant a higher dice throw. With the RC, skill still does influence order of action, because a character with high skill can accept more Haste penalties. I still like the first edition method better, but I can see where some would rather not leave it up to chance and have more control of acting first. There are a lot of little rules, here and there, that the RC brings to the game. I like the range of target numbers for a given difficulty, and I like that a medpac can be used more than once on an indivdual in a given day at a higher difficulty. You can see the beginnings of the Movement system presented in second edition in the movement changes brought by the RC. I think second edition R&E does a better job at the movement rules, but there's got to be something said for the pure simplicity of Speed die codes and two character movement modes of first edition. The capital combat system is neat. I like how it draws on the Command skill of the ship's commander, the use of the tactics skill, and such. [/QUOTE]
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