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<blockquote data-quote="Water Bob" data-source="post: 6098596" data-attributes="member: 92305"><p>Looking at the various combat round procedures in the editions of D6 Star Wars, what changes is how initiative is determined.</p><p></p><p>In first edition, which character acts first is determined organically, logically, and by skill throws. If two characters fire blasters at each other, both players pick up dice and make their attack throws. The higher attack throw happens first. Reaction skills thrown only if needed.</p><p></p><p><strong><u>First Edition Combat Round Procedure</u></strong></p><p></p><p>1. Decision/Declaration - organically during the process of the game.</p><p></p><p>2. First Actions performed - organically. Skill checks used if initiative needs to be performed.</p><p></p><p>3. Second Actions performed - and so on.</p><p></p><p></p><p></p><p></p><p></p><p>With the edition of the Rules Companion, initiative becomes a bidding war. The player that has a character with the need and can take the penalties declares higher Haste than anyone else.</p><p></p><p><strong><u>Rules Companion Combat Round Procedure</u></strong></p><p></p><p>1. Declare Actions - In order of lowest DEX to highest DEX, all characters.</p><p></p><p>2. Declare Reaction Skills - You know who's shooting at you, so you can declare your Dodge now.</p><p></p><p>3. Roll Actions - Those who have declared Haste go first, followed by everybody else, who are considered simultaneous.</p><p></p><p></p><p></p><p></p><p></p><p>In second edition, Initiative is figured with a Perception check, and all actions are performed on one side first, then the other (say...first all the PCs, then all the bad guys, for one action, then repeat).</p><p></p><p><strong><u>Second Edition Combat Round Procedure</u></strong></p><p></p><p>1. Initiative - Combatants are divided into sides, usually the PCs and the bad guys. The character with the highest Perception score on each side rolls initiative. Winner decides which side declares first.</p><p></p><p>2. Delcaration - As determined by Initiative, one side declares, then the other.</p><p></p><p>3. Roll Defensive Skills - If you want to use Dodge or Melee Parry, then you roll it now.</p><p></p><p>4. Roll Actions - Side One does all their first actions, then Side Two does theirs. Then, Side One does all second actions followed by Side Two's second actions, and so on.</p><p></p><p></p><p></p><p></p><p></p><p>Second edition, R&E, got rid of the pre-rolling of the Reaction skills introduced with the RC, going back to the way it was done in first edition. Initiative uses the "side" concept used in second edition. And, there is no longer a Declaration phase.</p><p></p><p><strong><u>Second Edition Revised & Expanded Combat Round Procedure</u></strong></p><p></p><p>1. Initiative - Combatants are divided into sides, and the character with the highest Perception score on each side rolls initiative. Winner of the toss decides which side acts first.</p><p></p><p>2. Roll Actions - All characters on Side One perform first actions, then all characters on Side Two performs first actions. Then, second and third actions are performed the same way--and so on. When a side acts, the character with the highest Perception score acts first followed by the character with the second highest score, and so on.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6098596, member: 92305"] Looking at the various combat round procedures in the editions of D6 Star Wars, what changes is how initiative is determined. In first edition, which character acts first is determined organically, logically, and by skill throws. If two characters fire blasters at each other, both players pick up dice and make their attack throws. The higher attack throw happens first. Reaction skills thrown only if needed. [B][U]First Edition Combat Round Procedure[/U][/B] 1. Decision/Declaration - organically during the process of the game. 2. First Actions performed - organically. Skill checks used if initiative needs to be performed. 3. Second Actions performed - and so on. With the edition of the Rules Companion, initiative becomes a bidding war. The player that has a character with the need and can take the penalties declares higher Haste than anyone else. [B][U]Rules Companion Combat Round Procedure[/U][/B] 1. Declare Actions - In order of lowest DEX to highest DEX, all characters. 2. Declare Reaction Skills - You know who's shooting at you, so you can declare your Dodge now. 3. Roll Actions - Those who have declared Haste go first, followed by everybody else, who are considered simultaneous. In second edition, Initiative is figured with a Perception check, and all actions are performed on one side first, then the other (say...first all the PCs, then all the bad guys, for one action, then repeat). [B][U]Second Edition Combat Round Procedure[/U][/B] 1. Initiative - Combatants are divided into sides, usually the PCs and the bad guys. The character with the highest Perception score on each side rolls initiative. Winner decides which side declares first. 2. Delcaration - As determined by Initiative, one side declares, then the other. 3. Roll Defensive Skills - If you want to use Dodge or Melee Parry, then you roll it now. 4. Roll Actions - Side One does all their first actions, then Side Two does theirs. Then, Side One does all second actions followed by Side Two's second actions, and so on. Second edition, R&E, got rid of the pre-rolling of the Reaction skills introduced with the RC, going back to the way it was done in first edition. Initiative uses the "side" concept used in second edition. And, there is no longer a Declaration phase. [B][U]Second Edition Revised & Expanded Combat Round Procedure[/U][/B] 1. Initiative - Combatants are divided into sides, and the character with the highest Perception score on each side rolls initiative. Winner of the toss decides which side acts first. 2. Roll Actions - All characters on Side One perform first actions, then all characters on Side Two performs first actions. Then, second and third actions are performed the same way--and so on. When a side acts, the character with the highest Perception score acts first followed by the character with the second highest score, and so on. [/QUOTE]
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