Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
D6 Star Wars RPG Thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 6099053" data-attributes="member: 92305"><p>^^</p><p></p><p>R&E is the only D6 Star Wars rules set that doesn't include a Declaraton Phase. In 1E, there is a Declaration Phase, but Reaction Skills do not have to be declared. With the RC and 2E, Reaction Skills are declared.</p><p></p><p>So, let's say Babbs wants to fire his blaster at one stormtrooper, move 10 meters and drop to one knee, then fire his blaster a second time at a different stormtrooper. That's 3 actions: On segment one, he'll fire his blaster; segment two sees him moving and dropping; segment three is his second blaster shot. Since he's taking 3 actions, he's -2D on the blaster shots (and movement rolls, if he makes them--depending on the rule set).</p><p></p><p>Let's say that, on segment one, a stormtrooper fires at him after he moves. The second stormtrooper uses his comm to call in reinforcements.</p><p></p><p>If we're playing 1E + RC and 2E, then Babbs will know this when declaration is done, so Babbs will declare his 3 actions and add in a 4th action to Dodge, pre-rolling his Dodge number. He'll now be -3D on all actions.</p><p></p><p>Depending on the initiative system used, we'll assume that the order is Babbs, Stormtrooper One, then Stormtrooper Two.</p><p></p><p></p><p></p><p></p><p></p><p>1E + RC and 2E</p><p></p><p>1. Babbs declares his three actions. Stormtrooper declares that he will fire once at Babbs. Stormtrooper two declares his communication action.</p><p></p><p>2. Babbs rolls his Dodge.</p><p></p><p>3. Segment One: Babbs fires at stormtrooper one, using -3D penalty to account for all four actions. The Stormtrooper also fires at Babbs this round (provided that he's still standing and can fire--Babbs could take him out). Stormtrooper Two communicates.</p><p></p><p>4. Segment Two: Babbs moves and drops.</p><p></p><p>5. Segment Three: Babbs fires a second time, using -3D.</p><p></p><p></p><p></p><p></p><p>In R&E and in 1E, Reaction Skills do not have to be declared (even though 1E has a Declaration Phase). Reactions can be performed as true reactions instead of being "planned" with in the Declaration phase (R&E doesn't have a Declaration Phase).</p><p></p><p>0. In 1E only, not R&E, Babbs will declare his three actions: to fire at stormy one, move and drop, then fire at stormy two. The two stormies will declare as they did above. </p><p></p><p>With R&E, there is no declaration. Initiative is determined, and we simply go to the first character to perform his first action.</p><p></p><p>1. Segment One: Babbs fires at stormy one, using -2D, because he plans on doing only 3 actions. If able, Stormy One fires at Babbs. Stormy Two communicates.</p><p></p><p>When Stormy One firest at Babbs, the player running the PC makes the decision to Dodge at this point. Now, Babbs is doing 4 actions this round, but any rolls that happened before this point are unaffected by the Reaction Skill. Thus, Babbs' Dodge is at -3D, and so will be his second shot in Segment Three.</p><p></p><p>2. Segment Two: Babbs moves and drops.</p><p></p><p>3. Segment Three: Babbs fires second blaster shot, using -3D penalty.</p><p></p><p></p><p></p><p></p><p>The big difference is that the systems that require Reaction skills to be declared (1E + RC and 2E) account for Reaction at the beginning of the round, before any actions are performed.</p><p></p><p>With 1E and R&E, a player can simply use the Reaction skill when he's shot at. He doesn't have to decide to use it until he's actually being shot at. And, thus, if the character is not shot at until segment three, the character actually gets two segments without being penalized for the total number of actions he's taking during the round.</p><p></p><p>For example, the above: Remember that Stormtrooper Two only declared one action--to use his communicator to call in reinforcements. Let's say that the Rebels are jamming the signal and the stormtrooper will have to make a skill check to punch through the jamming and get his message through.</p><p></p><p></p><p>Then, on segment 3, Babb's fired at him. The trooper could then Dodge, at -1D (because this would be his second action for the round), but his comm roll to punch through the jamming would remain not penalized.</p><p></p><p></p><p></p><p></p><p></p><p>I like the 1E and R&E method of not worrying about Reactions until they are needed. For one thing, I find it unwieldy to roll Dodges early, remember that total, then use it when it comes up in the appropriate segment. It's much easier, and flows better, I think, to just roll Dodges when they're needed--when someone shoots at you.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6099053, member: 92305"] ^^ R&E is the only D6 Star Wars rules set that doesn't include a Declaraton Phase. In 1E, there is a Declaration Phase, but Reaction Skills do not have to be declared. With the RC and 2E, Reaction Skills are declared. So, let's say Babbs wants to fire his blaster at one stormtrooper, move 10 meters and drop to one knee, then fire his blaster a second time at a different stormtrooper. That's 3 actions: On segment one, he'll fire his blaster; segment two sees him moving and dropping; segment three is his second blaster shot. Since he's taking 3 actions, he's -2D on the blaster shots (and movement rolls, if he makes them--depending on the rule set). Let's say that, on segment one, a stormtrooper fires at him after he moves. The second stormtrooper uses his comm to call in reinforcements. If we're playing 1E + RC and 2E, then Babbs will know this when declaration is done, so Babbs will declare his 3 actions and add in a 4th action to Dodge, pre-rolling his Dodge number. He'll now be -3D on all actions. Depending on the initiative system used, we'll assume that the order is Babbs, Stormtrooper One, then Stormtrooper Two. 1E + RC and 2E 1. Babbs declares his three actions. Stormtrooper declares that he will fire once at Babbs. Stormtrooper two declares his communication action. 2. Babbs rolls his Dodge. 3. Segment One: Babbs fires at stormtrooper one, using -3D penalty to account for all four actions. The Stormtrooper also fires at Babbs this round (provided that he's still standing and can fire--Babbs could take him out). Stormtrooper Two communicates. 4. Segment Two: Babbs moves and drops. 5. Segment Three: Babbs fires a second time, using -3D. In R&E and in 1E, Reaction Skills do not have to be declared (even though 1E has a Declaration Phase). Reactions can be performed as true reactions instead of being "planned" with in the Declaration phase (R&E doesn't have a Declaration Phase). 0. In 1E only, not R&E, Babbs will declare his three actions: to fire at stormy one, move and drop, then fire at stormy two. The two stormies will declare as they did above. With R&E, there is no declaration. Initiative is determined, and we simply go to the first character to perform his first action. 1. Segment One: Babbs fires at stormy one, using -2D, because he plans on doing only 3 actions. If able, Stormy One fires at Babbs. Stormy Two communicates. When Stormy One firest at Babbs, the player running the PC makes the decision to Dodge at this point. Now, Babbs is doing 4 actions this round, but any rolls that happened before this point are unaffected by the Reaction Skill. Thus, Babbs' Dodge is at -3D, and so will be his second shot in Segment Three. 2. Segment Two: Babbs moves and drops. 3. Segment Three: Babbs fires second blaster shot, using -3D penalty. The big difference is that the systems that require Reaction skills to be declared (1E + RC and 2E) account for Reaction at the beginning of the round, before any actions are performed. With 1E and R&E, a player can simply use the Reaction skill when he's shot at. He doesn't have to decide to use it until he's actually being shot at. And, thus, if the character is not shot at until segment three, the character actually gets two segments without being penalized for the total number of actions he's taking during the round. For example, the above: Remember that Stormtrooper Two only declared one action--to use his communicator to call in reinforcements. Let's say that the Rebels are jamming the signal and the stormtrooper will have to make a skill check to punch through the jamming and get his message through. Then, on segment 3, Babb's fired at him. The trooper could then Dodge, at -1D (because this would be his second action for the round), but his comm roll to punch through the jamming would remain not penalized. I like the 1E and R&E method of not worrying about Reactions until they are needed. For one thing, I find it unwieldy to roll Dodges early, remember that total, then use it when it comes up in the appropriate segment. It's much easier, and flows better, I think, to just roll Dodges when they're needed--when someone shoots at you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D6 Star Wars RPG Thoughts
Top