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<blockquote data-quote="Water Bob" data-source="post: 6099225" data-attributes="member: 92305"><p>If you account for it, then it can change what a character is doing--thus the crux of the question.</p><p></p><p>And, does awareness affect the use of the Dodge?</p><p></p><p>If a stormtrooper is on guard, facing away from a PC who sneaks up on the stormtrooper, should the trooper be able able to Dodge or use Brawling Parry/Melee Parry (since it's been established that the trooper had no idea that anyone was behind him)?</p><p></p><p>In addition, it's hard for players to penalize themselves. For example, if a grenade is thrown, and a character dodges out of the way, you typically won't see a player say that his character tucks and rolls out of the way, ending up prone--not when standing up from prone is going to cost him an action and another -1D for the round after the explosion.</p><p></p><p>A Dodge from a baster bolt can be a simple sidestep--a shifiting of a character's body weight from on leg to the other--just enough to alter stance so that the blaster bolt that would have hit him ends up narrowly missing him. Once players learn this...they tend to do this all the time. Gone are the exciting leaps behind cover and the quick drops prone to avoid enemy fire.</p><p></p><p>In the past, I've struggled with how Dodge is handled for these reaons, especially with R&E where there is no declaration phase so that a character has no idea who will shoot at him after he acts.</p><p></p><p>1. Is awareness of the attack required in order to use Dodge skill?</p><p></p><p>2. If Dodge is used, must the player also describe how the character is dodging--and if so, how do you get the player to describe the dodge as more than a step to the left or right, but a duck, a drop to the floor, a tuck around a corner, or a leap behind cover?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6099225, member: 92305"] If you account for it, then it can change what a character is doing--thus the crux of the question. And, does awareness affect the use of the Dodge? If a stormtrooper is on guard, facing away from a PC who sneaks up on the stormtrooper, should the trooper be able able to Dodge or use Brawling Parry/Melee Parry (since it's been established that the trooper had no idea that anyone was behind him)? In addition, it's hard for players to penalize themselves. For example, if a grenade is thrown, and a character dodges out of the way, you typically won't see a player say that his character tucks and rolls out of the way, ending up prone--not when standing up from prone is going to cost him an action and another -1D for the round after the explosion. A Dodge from a baster bolt can be a simple sidestep--a shifiting of a character's body weight from on leg to the other--just enough to alter stance so that the blaster bolt that would have hit him ends up narrowly missing him. Once players learn this...they tend to do this all the time. Gone are the exciting leaps behind cover and the quick drops prone to avoid enemy fire. In the past, I've struggled with how Dodge is handled for these reaons, especially with R&E where there is no declaration phase so that a character has no idea who will shoot at him after he acts. 1. Is awareness of the attack required in order to use Dodge skill? 2. If Dodge is used, must the player also describe how the character is dodging--and if so, how do you get the player to describe the dodge as more than a step to the left or right, but a duck, a drop to the floor, a tuck around a corner, or a leap behind cover? [/QUOTE]
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