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Daggerspell Psion
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<blockquote data-quote="Khaalis" data-source="post: 2290540" data-attributes="member: 2167"><p>Hey Nift. Thanks for the input and comments. However, I am curious - have you actually read the original Daggerspell Mage? Some of your comments make me think you haven't?</p><p></p><p>Here are my responses...</p><p></p><p></p><p></p><p>This isn't changed from the original ability. All I did was make the mechanic work for psionics in the same way it does for magic which is basically: </p><p></p><p>Paraphrase: Burn a spell slot (or prepared spell) to gain +1d6 energy damage (fire, cold, electricity) for 1 round per level of the spell sacrificed.</p><p></p><p>In Psionics that equates to "augmenting" the power by spending more points to make it last longer. In effect it simply makes you spend the base power points of a power level equivalent to the same spell level. This way you can choose to trade a "power slot" in effect from 1st to 9th, thus gaining a +1d6 energy damage for 1-9 rounds and paying the correct amount of power points. (Limited of course by your manifester level.)</p><p></p><p>As to the timing, it is also unchanged from the original ability which is a "swift" action which I feel is still appropriate. Swift actions are defined as actions that require only a very small amount of time, but still require a larger expenditure of energy than a free action. This ability is basically allowing you to expend power points to activate a spell/psionic-like ability (which is normally a standard action) without affecting your ability to perform other actions in the round.</p><p></p><p></p><p></p><p></p><p>While I personally feel this is a great boon, it really doesnt fit the theme of the class as it was designed. The original idea was to create the PrC exactly as the author had intended, but adapted to easily fit the psion user, which the core class does not do. Its not as simple as just swapping spell for psionic power as the author seems to suggest. </p><p></p><p>The core concept of the class however is intended to make the PC more combat oriented and to use their daggers to channel their combat spells/powers through their daggers. The weakness here is that while magic has MANY touch attack spells, psionics has very few. </p><p></p><p>So, the question we have to ask is: Do we trade out the core concept for something that gives a greater boon to the psionic character, or do we accept a less optimal ability to keep the flavor? For this excersize, I chose to stick with the author's intent for the class.</p><p></p><p></p><p></p><p></p><p>Again, I totally agree that this would be a very psionic oriented talent. However, again it really doesn't fit anywhere in the exisiting design of the class. Even a Psychic Warrior, who relies heavily upon the use of feats and abilities that expend your psionic focus, do not get Psionic Meditation as a freebie. It is left to the choice of the PsyWar to gain the feat or not. For most it is a no-brainer, but then again their are PsyWar builds that do not use psionic feats and thus have no real need of meditation. </p><p></p><p>With all that said, my personal feeling is that this class does not rely heavily enough on expending psionic focus to warrent the "need" to add psionic meditation into the class, especially since it veers drastically from the original author's intent for the class.</p><p></p><p></p><p></p><p></p><p>Again... I like this idea, but then again, it would be a completely different class and would no longer be a Rogue/Psionic PrC.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 2290540, member: 2167"] Hey Nift. Thanks for the input and comments. However, I am curious - have you actually read the original Daggerspell Mage? Some of your comments make me think you haven't? Here are my responses... This isn't changed from the original ability. All I did was make the mechanic work for psionics in the same way it does for magic which is basically: Paraphrase: Burn a spell slot (or prepared spell) to gain +1d6 energy damage (fire, cold, electricity) for 1 round per level of the spell sacrificed. In Psionics that equates to "augmenting" the power by spending more points to make it last longer. In effect it simply makes you spend the base power points of a power level equivalent to the same spell level. This way you can choose to trade a "power slot" in effect from 1st to 9th, thus gaining a +1d6 energy damage for 1-9 rounds and paying the correct amount of power points. (Limited of course by your manifester level.) As to the timing, it is also unchanged from the original ability which is a "swift" action which I feel is still appropriate. Swift actions are defined as actions that require only a very small amount of time, but still require a larger expenditure of energy than a free action. This ability is basically allowing you to expend power points to activate a spell/psionic-like ability (which is normally a standard action) without affecting your ability to perform other actions in the round. While I personally feel this is a great boon, it really doesnt fit the theme of the class as it was designed. The original idea was to create the PrC exactly as the author had intended, but adapted to easily fit the psion user, which the core class does not do. Its not as simple as just swapping spell for psionic power as the author seems to suggest. The core concept of the class however is intended to make the PC more combat oriented and to use their daggers to channel their combat spells/powers through their daggers. The weakness here is that while magic has MANY touch attack spells, psionics has very few. So, the question we have to ask is: Do we trade out the core concept for something that gives a greater boon to the psionic character, or do we accept a less optimal ability to keep the flavor? For this excersize, I chose to stick with the author's intent for the class. Again, I totally agree that this would be a very psionic oriented talent. However, again it really doesn't fit anywhere in the exisiting design of the class. Even a Psychic Warrior, who relies heavily upon the use of feats and abilities that expend your psionic focus, do not get Psionic Meditation as a freebie. It is left to the choice of the PsyWar to gain the feat or not. For most it is a no-brainer, but then again their are PsyWar builds that do not use psionic feats and thus have no real need of meditation. With all that said, my personal feeling is that this class does not rely heavily enough on expending psionic focus to warrent the "need" to add psionic meditation into the class, especially since it veers drastically from the original author's intent for the class. Again... I like this idea, but then again, it would be a completely different class and would no longer be a Rogue/Psionic PrC. [/QUOTE]
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