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Daggerspell Psion
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<blockquote data-quote="Khaalis" data-source="post: 2296438" data-attributes="member: 2167"><p>Ok, to answer those looking for something other than the original intent of the exercise (to create a direct translation of Daggerspell Mage from Arcane to Psionic), here are some replies and comments.</p><p></p><p>On the topic of Psionic Infusion:</p><p></p><p><strong>Psionic Infusion (Su):</strong> At 7th level and higher, a daggerspell psion can infuse psionic power into their daggers, temporarily making enabling them to deal extra energy damage. To use this ability, the daggerspell psion must expend power points. The daggerspell psion chooses one dagger that they are holding and an energy type (Cold, Electricity, Fire or Sonic) when the ability is activated. The chosen dagger deals an added 1d6 points of damage of the chosen energy type. Activating this ability costs 1 Power Point and last for 1 round. For every additional 2 power points beyond the first that are expended (to a maximum of 17 PP and limited by manifester level), the effect lasts another round. Multiple uses of this ability on the same dagger do not stack, even if different energy types are chosen. If the dagger is thrown, the energy damage applies to that attack, but then the effect immediately dissipates. Using this ability is a swift action that does not provoke attacks of opportunity.</p><p></p><p>This is the direct translation from arcane to psionics for this ability as written by the author. However, as Nifft points out – this ability is not well written even in its original format. So, the idea would be to make this an actually beneficial ability, or at least more mechanically balanced and worthwhile.</p><p></p><p>Lets look at some already existing equivalents:</p><p></p><p><strong>Claw of Energy</strong> </p><p>Psychic Warrior Power - 4th</p><p>Cost = 7 PP</p><p>Duration = 1 round/level</p><p>Effect = +1d6 (cold, electricity or fire) and on a Critical does +1d10 for x2, 2d10 for x3, etc.</p><p>(Does not augment)</p><p></p><p></p><p><strong>Weapon Afire (Ps):</strong> </p><p>Pyrokineticist Class Ability - 4th</p><p>Cost = 0 PP</p><p>Duration = Indefinite</p><p>Effect = Can activate this ability as a move-equivalent action. Flames that harm neither her nor the weapon engulf one weapon she holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The weapon deals an extra 2d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the pyrokineticist wields it.</p><p></p><p>Also, from <a href="http://www.wizards.com/default.asp?x=dnd/psm/20040625e" target="_blank">http://www.wizards.com/default.asp?x=dnd/psm/20040625e</a> we can also expand this to include Acid, Cold, Electricity, Fire, or Sonic damage.</p><p></p><p></p><p>Since this class is intended more for “manifesters” than classes such as Pyrokineticists and Soulknives, I would say we should hold true to the original concept and use the mechanic as laid out in the existing Power rather than a specific class’s ability.</p><p></p><p>Thus I think Psionic Infusion would work well as follows.</p><p></p><p><strong>Psionic Infusion (Su):</strong> At 7th level and higher, a daggerspell psion can infuse psionic power into their daggers, temporarily making enabling them to deal extra energy damage. To use this ability, the daggerspell psion must expend 7 power points . The daggerspell psion chooses one energy type (Cold, Electricity, Fire or Sonic) when the ability is activated. Their daggers then deal an added 1d6 points of damage of the chosen energy type on a successful hit. On a critical hit, it deals an extra 1d10 points of energy damage. If the claw’s critical multiplier is x3, add 2d10 points of energy damage instead; if the multiplier is x4, add 3d10 points of energy damage. The duration of the Psionic Infusion is one round per manifester level. Multiple uses of this ability on the same dagger do not stack, even if different energy types are chosen. If the dagger is thrown, the energy damage applies to that attack, but then the effect immediately dissipates. Using this ability is a swift action that does not provoke attacks of opportunity.</p><p></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 2296438, member: 2167"] Ok, to answer those looking for something other than the original intent of the exercise (to create a direct translation of Daggerspell Mage from Arcane to Psionic), here are some replies and comments. On the topic of Psionic Infusion: [b]Psionic Infusion (Su):[/b] At 7th level and higher, a daggerspell psion can infuse psionic power into their daggers, temporarily making enabling them to deal extra energy damage. To use this ability, the daggerspell psion must expend power points. The daggerspell psion chooses one dagger that they are holding and an energy type (Cold, Electricity, Fire or Sonic) when the ability is activated. The chosen dagger deals an added 1d6 points of damage of the chosen energy type. Activating this ability costs 1 Power Point and last for 1 round. For every additional 2 power points beyond the first that are expended (to a maximum of 17 PP and limited by manifester level), the effect lasts another round. Multiple uses of this ability on the same dagger do not stack, even if different energy types are chosen. If the dagger is thrown, the energy damage applies to that attack, but then the effect immediately dissipates. Using this ability is a swift action that does not provoke attacks of opportunity. This is the direct translation from arcane to psionics for this ability as written by the author. However, as Nifft points out – this ability is not well written even in its original format. So, the idea would be to make this an actually beneficial ability, or at least more mechanically balanced and worthwhile. Lets look at some already existing equivalents: [b]Claw of Energy[/b] Psychic Warrior Power - 4th Cost = 7 PP Duration = 1 round/level Effect = +1d6 (cold, electricity or fire) and on a Critical does +1d10 for x2, 2d10 for x3, etc. (Does not augment) [b]Weapon Afire (Ps):[/b] Pyrokineticist Class Ability - 4th Cost = 0 PP Duration = Indefinite Effect = Can activate this ability as a move-equivalent action. Flames that harm neither her nor the weapon engulf one weapon she holds (which can be a projectile such as a stone, bullet, arrow, or bolt). The weapon deals an extra 2d6 points of fire damage on a successful hit. The weapon retains this effect for as long as the pyrokineticist wields it. Also, from [url]http://www.wizards.com/default.asp?x=dnd/psm/20040625e[/url] we can also expand this to include Acid, Cold, Electricity, Fire, or Sonic damage. Since this class is intended more for “manifesters” than classes such as Pyrokineticists and Soulknives, I would say we should hold true to the original concept and use the mechanic as laid out in the existing Power rather than a specific class’s ability. Thus I think Psionic Infusion would work well as follows. [b]Psionic Infusion (Su):[/b] At 7th level and higher, a daggerspell psion can infuse psionic power into their daggers, temporarily making enabling them to deal extra energy damage. To use this ability, the daggerspell psion must expend 7 power points . The daggerspell psion chooses one energy type (Cold, Electricity, Fire or Sonic) when the ability is activated. Their daggers then deal an added 1d6 points of damage of the chosen energy type on a successful hit. On a critical hit, it deals an extra 1d10 points of energy damage. If the claw’s critical multiplier is x3, add 2d10 points of energy damage instead; if the multiplier is x4, add 3d10 points of energy damage. The duration of the Psionic Infusion is one round per manifester level. Multiple uses of this ability on the same dagger do not stack, even if different energy types are chosen. If the dagger is thrown, the energy damage applies to that attack, but then the effect immediately dissipates. Using this ability is a swift action that does not provoke attacks of opportunity. Thoughts? [/QUOTE]
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