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Damage Per Round
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<blockquote data-quote="Splart" data-source="post: 4408347" data-attributes="member: 12316"><p>You miss my point. I'm clear about the scimitar damage. My guess is that WotC meant for Rain of Steel to do only weapon damage, not weapon damage plus WF, plus weapon enhancement, plus etc. Again, this is just a theory, since the power seems so over powered, and I don't know of any FAQs or errata that back it up.</p><p></p><p></p><p>By the way, I was comparing our damage formulas and think you should take a look at your quarry probability again. You've divided the quarry damage into the situation where one of two attacks is a critical, and where neither attack is a critical but one attack hits. Unfortunately, the PC doesn't get to choose to apply his quarry when the crit lands. If he rolls a normal hit on the first attack and crits on the second attack, he will only do normal quarry damage, not crit quarry.</p><p></p><p>Also, the chance of hitting with a normal attack is not a dependent probability on not hitting with a critical attack, so it should not be multiplied against the chance of not having a critical hit. The chance of having a normal hit without a critical isn't (chance of no crit) * (chance of a normal hit), but rather (chance of having a normal hit) - 2 * (chance of a crit and normal hit combo). Fortunately, this isn't necessary to calculate due to the first point above.</p><p></p><p>In math,</p><p></p><p> (1-(1-PCrit)^PCattacks)*crit quarry dmg + (1-PCrit)^PCattacks*(1-(1-PHit)^PCattacks) * average quarry dmg)</p><p></p><p>Should be:</p><p></p><p>(1-(1-Pmiss)^PCattacks)*(crit quarry dmg * Pcrit + average quarry dmg * PHit)/(PCrit + PHit)</p><p></p><p>If it makes a difference to you, I'm not a math professor anywhere. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Splart, post: 4408347, member: 12316"] You miss my point. I'm clear about the scimitar damage. My guess is that WotC meant for Rain of Steel to do only weapon damage, not weapon damage plus WF, plus weapon enhancement, plus etc. Again, this is just a theory, since the power seems so over powered, and I don't know of any FAQs or errata that back it up. By the way, I was comparing our damage formulas and think you should take a look at your quarry probability again. You've divided the quarry damage into the situation where one of two attacks is a critical, and where neither attack is a critical but one attack hits. Unfortunately, the PC doesn't get to choose to apply his quarry when the crit lands. If he rolls a normal hit on the first attack and crits on the second attack, he will only do normal quarry damage, not crit quarry. Also, the chance of hitting with a normal attack is not a dependent probability on not hitting with a critical attack, so it should not be multiplied against the chance of not having a critical hit. The chance of having a normal hit without a critical isn't (chance of no crit) * (chance of a normal hit), but rather (chance of having a normal hit) - 2 * (chance of a crit and normal hit combo). Fortunately, this isn't necessary to calculate due to the first point above. In math, (1-(1-PCrit)^PCattacks)*crit quarry dmg + (1-PCrit)^PCattacks*(1-(1-PHit)^PCattacks) * average quarry dmg) Should be: (1-(1-Pmiss)^PCattacks)*(crit quarry dmg * Pcrit + average quarry dmg * PHit)/(PCrit + PHit) If it makes a difference to you, I'm not a math professor anywhere. :) [/QUOTE]
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