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Damage per round?
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<blockquote data-quote="DanMcS" data-source="post: 962777" data-attributes="member: 6530"><p>It's better than nothing. In a d20 modern game, we fought a pack of werewolves, we had some kind of machine guns loaded with silver rounds, and they did an insane amount of damage, we could hit several at once if they bunched up, the modern massive damage rules are unforgiving, etc, etc...</p><p></p><p>Both the DM and we players thought this was a challenging, scary fight, but not a suicide mission. Instead, we found that the werewolves' not-bad reflex saves made it nearly impossible to hurt them with the stupid autofire guns, since our high attack bonuses mattered not a whit, nor did their bad ACs (in modern, you autofire at a square, it's AC 10, your pet bunny could do it). Meanwhile they were closing in, taking AoOs on us as we tried to use those stupid machine guns, their high strength helped both their melee attack rolls and damge... So it nearly turned into a TPK, then the DM started fudging die rolls I think.</p><p></p><p>I worked out the expected damage per round afterward, based on our attack bonuses, the damage of the guns, and the reflex saves of the enemies, and found it was somewhere around 1.25. The expected damage per round with the revolver I had loaded with silver as a backup was much higher, and those are indeed the weapons we had done the most damage with, even though they were six-shooters and we had to reload them during battle.</p><p></p><p>Ever since then, I've trusted my eyeball-it method a little less, and especially if I'm running, I'll keep an eye on the damage per round the party and opponents can do to each other.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 962777, member: 6530"] It's better than nothing. In a d20 modern game, we fought a pack of werewolves, we had some kind of machine guns loaded with silver rounds, and they did an insane amount of damage, we could hit several at once if they bunched up, the modern massive damage rules are unforgiving, etc, etc... Both the DM and we players thought this was a challenging, scary fight, but not a suicide mission. Instead, we found that the werewolves' not-bad reflex saves made it nearly impossible to hurt them with the stupid autofire guns, since our high attack bonuses mattered not a whit, nor did their bad ACs (in modern, you autofire at a square, it's AC 10, your pet bunny could do it). Meanwhile they were closing in, taking AoOs on us as we tried to use those stupid machine guns, their high strength helped both their melee attack rolls and damge... So it nearly turned into a TPK, then the DM started fudging die rolls I think. I worked out the expected damage per round afterward, based on our attack bonuses, the damage of the guns, and the reflex saves of the enemies, and found it was somewhere around 1.25. The expected damage per round with the revolver I had loaded with silver as a backup was much higher, and those are indeed the weapons we had done the most damage with, even though they were six-shooters and we had to reload them during battle. Ever since then, I've trusted my eyeball-it method a little less, and especially if I'm running, I'll keep an eye on the damage per round the party and opponents can do to each other. [/QUOTE]
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