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Damage per round?
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<blockquote data-quote="Rel" data-source="post: 962808" data-attributes="member: 99"><p>Damage output per round is probably at the top of the list when it comes to combat effectiveness. But I don't think it leaves other factors in the dust. The ability to evade damage and the ability to adapt to difficult combat circumstances (flying opponents, invisible opponents, etc.) are close behind.</p><p></p><p>In our current campaign (3 character party) for example, I'm playing a Halfling Rogue (currently 6th level) and the other primary combatant is a Sor1/Barb2/Ftr1/Rog1, who is mostly built like a tank (uses a greatsword). At the end of most fights, I've been hit a lot less than he has but I've probably done quite a bit less damage too.</p><p></p><p>My character has a high AC and is designed to kill you before you do anything (on an early sneak attack while flat footed) or to outlast you while he nickels and dimes you with his dagger. Dargo (the tank) has a fairly crappy AC unless he gets his shield spell up, but he does serious damage with the greatsword and usually downs his foes in 1-2 hits.</p><p></p><p>When we work together, we are amazing. We both tumble and weave through the combat, readying actions to attack when each other move in to Flanking and tumbling past foes to jockey for position. But if he had to make due without me, he'd probably be fairly ok. If I had to make due without him, I have to stay lucky, fight defensively, feint and generally draw out the combat while I wear my foe down. Against multiple bad guys, I'd be in trouble by myself.</p><p></p><p>Then again, after the fight is over, we tend to have close to the same hit points. He just started with more. I'm easier on our healing resources. Plus, I've got tons of capabilities that he doesn't have, in the form of skills and things like that.</p><p></p><p>I will say that, while I think that E-B's question is a valid one, in our campaigns you'd be a fool to try and "combat optimize" your character. We try and "Campaign Optimize" them.</p></blockquote><p></p>
[QUOTE="Rel, post: 962808, member: 99"] Damage output per round is probably at the top of the list when it comes to combat effectiveness. But I don't think it leaves other factors in the dust. The ability to evade damage and the ability to adapt to difficult combat circumstances (flying opponents, invisible opponents, etc.) are close behind. In our current campaign (3 character party) for example, I'm playing a Halfling Rogue (currently 6th level) and the other primary combatant is a Sor1/Barb2/Ftr1/Rog1, who is mostly built like a tank (uses a greatsword). At the end of most fights, I've been hit a lot less than he has but I've probably done quite a bit less damage too. My character has a high AC and is designed to kill you before you do anything (on an early sneak attack while flat footed) or to outlast you while he nickels and dimes you with his dagger. Dargo (the tank) has a fairly crappy AC unless he gets his shield spell up, but he does serious damage with the greatsword and usually downs his foes in 1-2 hits. When we work together, we are amazing. We both tumble and weave through the combat, readying actions to attack when each other move in to Flanking and tumbling past foes to jockey for position. But if he had to make due without me, he'd probably be fairly ok. If I had to make due without him, I have to stay lucky, fight defensively, feint and generally draw out the combat while I wear my foe down. Against multiple bad guys, I'd be in trouble by myself. Then again, after the fight is over, we tend to have close to the same hit points. He just started with more. I'm easier on our healing resources. Plus, I've got tons of capabilities that he doesn't have, in the form of skills and things like that. I will say that, while I think that E-B's question is a valid one, in our campaigns you'd be a fool to try and "combat optimize" your character. We try and "Campaign Optimize" them. [/QUOTE]
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