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Damage Threshold in D&D
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<blockquote data-quote="Kobold Avenger" data-source="post: 1079195" data-attributes="member: 779"><p>I want to use something like D20 Modern's damage threshold, which is if someone takes more damage than their constitution score they must make a fort save DC 15 or be reduced to -1 hp. D&D's massive damage at a fixed value of 50 points of damage is like that but too high for what I want, D20 Modern is too low.</p><p></p><p>I've been thinking that my damage threshold should be one of the following...</p><p>Con x 2</p><p>Con x 3</p><p>Level + Con x 2</p><p>Level x 2 + Con</p><p></p><p>I want the threshold being breached more often than D&D, but less often than D20 Modern, taking into consideration sneak attacks, power-attack with 2-handed weapons, spells which do caster level x 1d6 damage and the most powerful medium weapon being the military rifle which does 2d8 damage. I know in some cases the threshold could exceed 50 for characters with really high constitution scores.</p><p></p><p>As a result of falling into dying more often, characters only die when they reach 10+(character level) hp below 0. </p><p></p><p>If anyone has any better ideas as well, I'd like to hear it.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 1079195, member: 779"] I want to use something like D20 Modern's damage threshold, which is if someone takes more damage than their constitution score they must make a fort save DC 15 or be reduced to -1 hp. D&D's massive damage at a fixed value of 50 points of damage is like that but too high for what I want, D20 Modern is too low. I've been thinking that my damage threshold should be one of the following... Con x 2 Con x 3 Level + Con x 2 Level x 2 + Con I want the threshold being breached more often than D&D, but less often than D20 Modern, taking into consideration sneak attacks, power-attack with 2-handed weapons, spells which do caster level x 1d6 damage and the most powerful medium weapon being the military rifle which does 2d8 damage. I know in some cases the threshold could exceed 50 for characters with really high constitution scores. As a result of falling into dying more often, characters only die when they reach 10+(character level) hp below 0. If anyone has any better ideas as well, I'd like to hear it. [/QUOTE]
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Damage Threshold in D&D
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