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Dan Rawson Named New Head Of D&D
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<blockquote data-quote="Henadic Theologian" data-source="post: 8797784" data-attributes="member: 7030526"><p>I agree it's doubtful sales are down, but disagree that the quality hasn't been dropping, mostly on the lore front because they at least usually play test the mechanics, which they really should start doing for lore as well.</p><p></p><p> Look at the massive issues Spelljammer has, I almost wanted to cry, for bad reasons when I saw it, its the best product for art and material quality and possibly the single worst in terms of mechanics (character options excluded as those were good), and content.</p><p></p><p> I suspect given all the free monsters released that could have gone into the product itself, the fact that the Spelljammer rules feel oddly incomplete compaired to BG: DiA or Ghosts of Saltmarsh, that the goals for this slipcase were vastly more ambitious then wht we got, but that the price began to spiral out of control and a huge amount of stuff had to be cut from it to keep the already expense product from going higher. </p><p></p><p> Planescape likely faces the same issues, although their is still time to fix it.</p><p></p><p>If Ray was let go, its likely over this.</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 8797784, member: 7030526"] I agree it's doubtful sales are down, but disagree that the quality hasn't been dropping, mostly on the lore front because they at least usually play test the mechanics, which they really should start doing for lore as well. Look at the massive issues Spelljammer has, I almost wanted to cry, for bad reasons when I saw it, its the best product for art and material quality and possibly the single worst in terms of mechanics (character options excluded as those were good), and content. I suspect given all the free monsters released that could have gone into the product itself, the fact that the Spelljammer rules feel oddly incomplete compaired to BG: DiA or Ghosts of Saltmarsh, that the goals for this slipcase were vastly more ambitious then wht we got, but that the price began to spiral out of control and a huge amount of stuff had to be cut from it to keep the already expense product from going higher. Planescape likely faces the same issues, although their is still time to fix it. If Ray was let go, its likely over this. [/QUOTE]
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