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Danger in Deadwood
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009004" data-attributes="member: 18387"><p>Danger in deadwood is an adventure by Bastion Press that has been released in electronic format.</p><p>The pdf file has 62 pages that are divided as follows.</p><p></p><p>The first pages serve as an introduction to the adventure, they have a summary of the whole story, they introduce us the main characters that are going to be importan in the plot.</p><p>An aged paladin the PCs will be asked to seek and bring back to their country, the person who hires the PCs, which is an old foe of the paladin, and one assassin hired by him but that also has his own plans.</p><p>In this introductory part there's also some adventure hooks that can push the PCs to look for the paladin.</p><p></p><p>Then, the whole story is developed in twelve scenes, clearly labeled with the Encounter Level for each one. Together with the scenes and the flow of the story, we have the full description of Deadwood, a mountain hamlet where all the events detailed in the adventure will be happening.</p><p>The final pages contain three different Appendices that provide us with a lot of insightful information on all the inhabitants of the hamlet, with plenty of information, from ideas on how to set off the first encounter with these NPCs to suggestions to use these characters in your own campaign.</p><p>You also have a summary of the monsters in the adventure and some new magic items. In the end, there are a couple of maps of the hamlet, one for the players and the other one for the DM.</p><p></p><p>Merits: The main merit of this product is the story. As a DM you are asked to build a story apparently typical (NPC hires PCs to find someone) into something really complex. It will strongly appeal to those parties fond of talking and interacting with NPCs, because the generous information on the NPCs (one other merit of the adventure) provides the DM with all the things he needs to deal with them.</p><p>The background of the story is very well developed and the encounters are never put there at random. One other thing I've liked from the adventure is that it's not combat-oriented, something usually attached to d20 adventures.</p><p></p><p>Flaws: From my point of view, the main flaw of the adventure is that it strongly relies on the capacity of the DM building up a sensation in the players. During all the adventure, the weird events that go with the PCs, will make the inhabitants of the hamlet wary of them, an this unease is crucial in the whole plot.</p><p>If the DM is not able to deal with such a challenge, it can spoil the main attractive of this story. The other thing I strongly miss was a map of the Inn in Deadwood. It's thoroughly described in the text, but a map is necessary.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009004, member: 18387"] Danger in deadwood is an adventure by Bastion Press that has been released in electronic format. The pdf file has 62 pages that are divided as follows. The first pages serve as an introduction to the adventure, they have a summary of the whole story, they introduce us the main characters that are going to be importan in the plot. An aged paladin the PCs will be asked to seek and bring back to their country, the person who hires the PCs, which is an old foe of the paladin, and one assassin hired by him but that also has his own plans. In this introductory part there's also some adventure hooks that can push the PCs to look for the paladin. Then, the whole story is developed in twelve scenes, clearly labeled with the Encounter Level for each one. Together with the scenes and the flow of the story, we have the full description of Deadwood, a mountain hamlet where all the events detailed in the adventure will be happening. The final pages contain three different Appendices that provide us with a lot of insightful information on all the inhabitants of the hamlet, with plenty of information, from ideas on how to set off the first encounter with these NPCs to suggestions to use these characters in your own campaign. You also have a summary of the monsters in the adventure and some new magic items. In the end, there are a couple of maps of the hamlet, one for the players and the other one for the DM. Merits: The main merit of this product is the story. As a DM you are asked to build a story apparently typical (NPC hires PCs to find someone) into something really complex. It will strongly appeal to those parties fond of talking and interacting with NPCs, because the generous information on the NPCs (one other merit of the adventure) provides the DM with all the things he needs to deal with them. The background of the story is very well developed and the encounters are never put there at random. One other thing I've liked from the adventure is that it's not combat-oriented, something usually attached to d20 adventures. Flaws: From my point of view, the main flaw of the adventure is that it strongly relies on the capacity of the DM building up a sensation in the players. During all the adventure, the weird events that go with the PCs, will make the inhabitants of the hamlet wary of them, an this unease is crucial in the whole plot. If the DM is not able to deal with such a challenge, it can spoil the main attractive of this story. The other thing I strongly miss was a map of the Inn in Deadwood. It's thoroughly described in the text, but a map is necessary. [/QUOTE]
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