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Danger in Deadwood
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009524" data-attributes="member: 18387"><p><strong>By Steve Creech, Exec. Chairman, d20 Magazine Rack</strong></p><p></p><p>This review is for Danger in Deadwood by Bastion Press. Danger in Deadwood is written by Brannon Hollingsworth and Ken Marable. Brannon is the creative force behind the Planescape 3rd edition website Ps3e.com and is no stranger to the gaming business. The adventure is 64 pages and only available in pdf format from Bastion's website for $5.99. </p><p></p><p>The premise behind this story is a group of low level characters (2nd to 4th level) must travel to a remote hamlet and convince a retired paladin to journey back with them to meet with a high ranking lord. Easy enough right? Think you've heard this story before right? Wrong... There is layer upon layer of intrigue and suspense in this plot heavy drama. Here is a story that emphasizes role-play and using your brains rather than just a simple dungeon hack and slash. Now don't get me wrong, I like the occasional dungeon hack, but this is a refreshing change of pace. There is plenty of opportunity for combat, but it is more story driven than sword driven. One of the real strengths besides the story is the attention to detail. The entire town is laid out in such a way that it could be used in any campaign. Each building is described well, as are the NPCs that inhabit it. This alone makes the adventure worth the $5.99 price tag. </p><p></p><p>The negative aspects of this module are primarily technical in nature. The artwork is heavy, especially the borders for each page, and printing it out takes a toll on your ink cartridges. This has been one of the drawback's to pdf releases. Go heavy on the artwork and customers get upset when they print it out only to spend another $30.00 or so for a new cartridge. Another problem with the adventure is missing text in two separate pages, as though it were cut off at the end of the page. This is something that should easily be fixed, however. The final issue I have with the adventure has to do with the use of monsters that are mostly considered closed content and Product Identity of Sword & Sorcery. Sword & Sorcery was generous enough to grant permission to use these monsters for this adventure, but if it were not for the unique artwork of Todd Morasch, it would be hard to get a visual of what these creatures look like. Sword & Socery's policy concerning Open Content in their book Creature Collection is that only the stat blocks are Open Content. The name, and description of the monster are closed content and considered Product Identity. Obviously, this makes it extremely difficult to use their monsters in anything without seeking permission first. </p><p></p><p>Overall, Danger in Deadwood is a decent adventure for low level characters. It does stress brain power over brawn, but it is crafted in such a way to keep everyone involved in the action. Despite the negative comments, it is a good buy at $5.99 (especially if you run your game from a laptop or PC and never print it). </p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009524, member: 18387"] [b]By Steve Creech, Exec. Chairman, d20 Magazine Rack[/b] This review is for Danger in Deadwood by Bastion Press. Danger in Deadwood is written by Brannon Hollingsworth and Ken Marable. Brannon is the creative force behind the Planescape 3rd edition website Ps3e.com and is no stranger to the gaming business. The adventure is 64 pages and only available in pdf format from Bastion's website for $5.99. The premise behind this story is a group of low level characters (2nd to 4th level) must travel to a remote hamlet and convince a retired paladin to journey back with them to meet with a high ranking lord. Easy enough right? Think you've heard this story before right? Wrong... There is layer upon layer of intrigue and suspense in this plot heavy drama. Here is a story that emphasizes role-play and using your brains rather than just a simple dungeon hack and slash. Now don't get me wrong, I like the occasional dungeon hack, but this is a refreshing change of pace. There is plenty of opportunity for combat, but it is more story driven than sword driven. One of the real strengths besides the story is the attention to detail. The entire town is laid out in such a way that it could be used in any campaign. Each building is described well, as are the NPCs that inhabit it. This alone makes the adventure worth the $5.99 price tag. The negative aspects of this module are primarily technical in nature. The artwork is heavy, especially the borders for each page, and printing it out takes a toll on your ink cartridges. This has been one of the drawback's to pdf releases. Go heavy on the artwork and customers get upset when they print it out only to spend another $30.00 or so for a new cartridge. Another problem with the adventure is missing text in two separate pages, as though it were cut off at the end of the page. This is something that should easily be fixed, however. The final issue I have with the adventure has to do with the use of monsters that are mostly considered closed content and Product Identity of Sword & Sorcery. Sword & Sorcery was generous enough to grant permission to use these monsters for this adventure, but if it were not for the unique artwork of Todd Morasch, it would be hard to get a visual of what these creatures look like. Sword & Socery's policy concerning Open Content in their book Creature Collection is that only the stat blocks are Open Content. The name, and description of the monster are closed content and considered Product Identity. Obviously, this makes it extremely difficult to use their monsters in anything without seeking permission first. Overall, Danger in Deadwood is a decent adventure for low level characters. It does stress brain power over brawn, but it is crafted in such a way to keep everyone involved in the action. Despite the negative comments, it is a good buy at $5.99 (especially if you run your game from a laptop or PC and never print it). [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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