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Dark Days in Sion - Act 2: Scene 2
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<blockquote data-quote="narayan" data-source="post: 6700618" data-attributes="member: 6677509"><p><strong>Billanverthorne</strong></p><p></p><p></p><p></p><p><em>Actually the hound would not be flat footed. As per my house rules... </em></p><p></p><p></p><p></p><p><em>Also your first attack is a possible fumble because you rolled a natural 1, please roll another attack roll and confirm it.</em> </p><p></p><p></p><p></p><p><em>First you have to roll location before you can determine if its a hit or not.</em></p><p></p><p></p><p></p><p><em>That is a hit because the hounds hide armor only protects the belly, torso, neck and skull. Your arrow thuds deeply into the hounds right foreleg, causing it it to howl loudly and begin to limp (-5 move). Even so, the animal is undeterred in its attack and has enough movement left to reach you despite that injury and your 5' step back.</em></p><p><em></em></p><p><em><span style="color: #FF0000">Fiendish Hound #4:</span> (Bite Attack: = 5, Miss!)</em></p><p></p><p>__________________________________________________ ________</p><p></p><p><End of Round 1></p><p></p><p><em><strong>[Billanverthorne:</strong> Your shouting alerts the rest of the hounds to your presence, so you will have to roll another initiative check for round 2.<strong>]</strong></em></p><p><em></em></p><p></p><p><span style="color: #FF0000">__________________________________________________ ________</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000"><Start of Round 2></span></p><p></p><p>Bleeding Damage ( * )</p><p>Fire Damage ( # )</p><p>Cold Damage ( @ )</p><p>Spell Damage ( ^ )</p><p>Poison Damage ( ! )</p><p></p><p>The order of initiative is:</p><p></p><p>(?) Billanverthorne </p><p><span style="color: #FF0000">(22) Fiendish Hound #4 (-10)</span></p><p><span style="color: #FF0000">(18) Fiendish Hound #3</span></p><p><span style="color: #FF0000">(17) Fiendish Hound #1</span></p><p><span style="color: #FF0000">(15) Fiendish Hound #2</span></p><p>__________________________________________________ ________</p></blockquote><p></p>
[QUOTE="narayan, post: 6700618, member: 6677509"] [b]Billanverthorne[/b] [I]Actually the hound would not be flat footed. As per my house rules... [/I] [I]Also your first attack is a possible fumble because you rolled a natural 1, please roll another attack roll and confirm it.[/I] [I]First you have to roll location before you can determine if its a hit or not.[/I] [I]That is a hit because the hounds hide armor only protects the belly, torso, neck and skull. Your arrow thuds deeply into the hounds right foreleg, causing it it to howl loudly and begin to limp (-5 move). Even so, the animal is undeterred in its attack and has enough movement left to reach you despite that injury and your 5' step back. [COLOR=#FF0000]Fiendish Hound #4:[/COLOR] (Bite Attack: = 5, Miss!)[/I] __________________________________________________ ________ <End of Round 1> [I][B][Billanverthorne:[/B] Your shouting alerts the rest of the hounds to your presence, so you will have to roll another initiative check for round 2.[B]][/B] [/I] [COLOR=#FF0000]__________________________________________________ ________ <Start of Round 2>[/COLOR] Bleeding Damage ( * ) Fire Damage ( # ) Cold Damage ( @ ) Spell Damage ( ^ ) Poison Damage ( ! ) The order of initiative is: (?) Billanverthorne [COLOR=#FF0000](22) Fiendish Hound #4 (-10) (18) Fiendish Hound #3 (17) Fiendish Hound #1 (15) Fiendish Hound #2[/COLOR] __________________________________________________ ________ [/QUOTE]
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