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Dark Days in Sion - Act 2: Scene 2
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<blockquote data-quote="narayan" data-source="post: 6709737" data-attributes="member: 6677509"><p><strong>Billanverthorne</strong></p><p></p><p></p><p></p><p>Your sword does indeed reduce the move of the hound to 2/3rds normal as it lays a heavy chop into its vulnerable leg. Yet still, just as hound #4, it yelps but continues to lunge and snap its jaws like it's possessed!</p><p></p><p><End of Round 3></p><p>___________________________________________________________</p><p></p><p><span style="color: #FF0000">__________________________________________</span></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000"><Start of Round 4></span></p><p></p><p>Bleeding Damage ( * )</p><p>Fire Damage ( # )</p><p>Cold Damage ( @ )</p><p>Spell Damage ( ^ )</p><p>Poison Damage ( ! )</p><p></p><p>The order of initiative is:</p><p></p><p><span style="color: #FF0000">(22) Fiendish Hound #4 (-10)(-1 to all checks from arrow)(-5)(Unconscious) </span></p><p><span style="color: #FF0000">(18) Fiendish Hound #3 (-11)(2/3 Move)</span></p><p><span style="color: #FF0000">(17) Fiendish Hound #1</span></p><p><span style="color: #FF0000">(15) Fiendish Hound #2</span></p><p>(8) Billanverthorne (-7, -5)</p><p>__________________________________________________ ________</p><p></p><p><em><span style="color: #ff0000"><strong>Hound #3:</strong> </span>(Bite Attack: 23, possible critical!)(Critical Check: 7, not a critical)(Location: Left Arm)(Damage: 7)</em></p><p><em><strong></strong></em></p><p><em><strong><span style="color: #ff0000">Hound #1:</span></strong> (Bite Attack: 19, Hit)(Location: Gut)(Damage: 5)</em></p><p><em></em></p><p><em>You feel great pain as fangs clamp around your left arm and your side. The taste of fresh blood seems to feed their frenzy as they attempt to drag you down by your own flesh and bones by not releasing their jaws! </em></p><p><em></em></p><p><em>However, while you were twisting and dancing in the throws of battle just now you glimpse something else enter the peripheral of your projected infra-vision. A medium-sized humanoid of some type is attempting to move up on your flank while you are grappling with the hounds. It wears a heavy leather cloak and carries a large bow which it appears ready with an aim on you. Whatever it is must have darkvision and/or infravision to see you clearly at a distance of 60 ft. It is also obvious to you that it was waiting patiently for the hounds get their jaws on you before it approached any closer. </em></p><p><em></em></p><p><em>After your action to end round 4, you will have to roll initiative again because of the new attacker entering the battle. </em></p><p><em></em></p><p><em>If you crouch down behind the slightly raised outcropping of rock you are standing on you can achieve 75% cover and still keep an eye on the new assailant. To manage that though you will have to first grapple with the hounds who have their jaws clamped, either by tossing them off or dragging them down with you. Alternatively you can simply attempt the kill the hounds before you worry about the bowman. However so long as their jaws are clamped on you, you loose your dex modifier to AC vs other attackers. </em></p><p><em></em></p><p><em><strong>Breaking Grapple with the Hounds:</strong> If you break their grapple they won't deal automatic damage next round. You can escape clamped jaws of an attacker by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent has bit you, your grapple check result has to beat all of their individual check results to escape. If you escape, you finish the action by moving into any space adjacent to your opponent(s). </em></p><p><em></em></p><p><em><strong>Dragging the hounds with you into cover:</strong> An attacker or a target can move half their speed (bringing all others who bit them with them) by winning an opposed grapple check. This requires a standard action, and the target must beat all the other individual check results to move the biters. However next round they shall deal automatic damage on their turn. </em></p><p><em></em></p><p><em><strong>Attacking the hounds with your free hand:</strong> You can also elect to drop your great sword and make an attack with an unarmed strike, natural weapon, or light weapon against your attacker(s), but do so with a -4 penalty on such attacks.</em></p><p><em></em></p><p><em><strong>[Billanverthorne:</strong> What do you do?<strong>]</strong></em></p></blockquote><p></p>
[QUOTE="narayan, post: 6709737, member: 6677509"] [b]Billanverthorne[/b] Your sword does indeed reduce the move of the hound to 2/3rds normal as it lays a heavy chop into its vulnerable leg. Yet still, just as hound #4, it yelps but continues to lunge and snap its jaws like it's possessed! <End of Round 3> ___________________________________________________________ [COLOR=#FF0000]__________________________________________ <Start of Round 4>[/COLOR] Bleeding Damage ( * ) Fire Damage ( # ) Cold Damage ( @ ) Spell Damage ( ^ ) Poison Damage ( ! ) The order of initiative is: [COLOR=#FF0000](22) Fiendish Hound #4 (-10)(-1 to all checks from arrow)(-5)(Unconscious) (18) Fiendish Hound #3 (-11)(2/3 Move) (17) Fiendish Hound #1 (15) Fiendish Hound #2[/COLOR] (8) Billanverthorne (-7, -5) __________________________________________________ ________ [I][COLOR=#ff0000][B]Hound #3:[/B] [/COLOR](Bite Attack: 23, possible critical!)(Critical Check: 7, not a critical)(Location: Left Arm)(Damage: 7) [B] [COLOR=#ff0000]Hound #1:[/COLOR][/B] (Bite Attack: 19, Hit)(Location: Gut)(Damage: 5) You feel great pain as fangs clamp around your left arm and your side. The taste of fresh blood seems to feed their frenzy as they attempt to drag you down by your own flesh and bones by not releasing their jaws! However, while you were twisting and dancing in the throws of battle just now you glimpse something else enter the peripheral of your projected infra-vision. A medium-sized humanoid of some type is attempting to move up on your flank while you are grappling with the hounds. It wears a heavy leather cloak and carries a large bow which it appears ready with an aim on you. Whatever it is must have darkvision and/or infravision to see you clearly at a distance of 60 ft. It is also obvious to you that it was waiting patiently for the hounds get their jaws on you before it approached any closer. After your action to end round 4, you will have to roll initiative again because of the new attacker entering the battle. If you crouch down behind the slightly raised outcropping of rock you are standing on you can achieve 75% cover and still keep an eye on the new assailant. To manage that though you will have to first grapple with the hounds who have their jaws clamped, either by tossing them off or dragging them down with you. Alternatively you can simply attempt the kill the hounds before you worry about the bowman. However so long as their jaws are clamped on you, you loose your dex modifier to AC vs other attackers. [B]Breaking Grapple with the Hounds:[/B] If you break their grapple they won't deal automatic damage next round. You can escape clamped jaws of an attacker by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent has bit you, your grapple check result has to beat all of their individual check results to escape. If you escape, you finish the action by moving into any space adjacent to your opponent(s). [B]Dragging the hounds with you into cover:[/B] An attacker or a target can move half their speed (bringing all others who bit them with them) by winning an opposed grapple check. This requires a standard action, and the target must beat all the other individual check results to move the biters. However next round they shall deal automatic damage on their turn. [B]Attacking the hounds with your free hand:[/B] You can also elect to drop your great sword and make an attack with an unarmed strike, natural weapon, or light weapon against your attacker(s), but do so with a -4 penalty on such attacks. [B][Billanverthorne:[/B] What do you do?[B]][/B][/I] [/QUOTE]
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